Crash caused by signal #6: Aborted Version: Dungeon Crawl Stone Soup 0.34-a0-1926-g903b2947ba Platform: unix Bits: 64 Game mode: tutorial Tiles: online Seed: 1590356766447175837, deterministic pregen: 1 Command line: /usr/games/crawl-git-903b2947ba -name pandawish -rc /dgldir/rcfiles/crawl-git/pandawish.rc -macro /dgldir/rcfiles/crawl-git/pandawish.macro -morgue /dgldir/morgue/pandawish/ -tutorial -webtiles-socket /crawl-master/webserver/sockets/pandawish:2025-12-29.03:28:50.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 20 stack frames. /usr/games/crawl-git-903b2947ba(_Z17write_stack_traceP8_IO_FILE+0x3e) [0x6204b2eb98fe]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-903b2947ba(_Z13do_crash_dumpv+0x43a) [0x6204b2ec7b3a]: do_crash_dump() /usr/games/crawl-git-903b2947ba(_Z20crash_signal_handleri+0x1fa) [0x6204b2eb9dda]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x45330) [0x7507e7ce4330]: /lib/x86_64-linux-gnu/libc.so.6(pthread_kill+0x11c) [0x7507e7d3db2c]: /lib/x86_64-linux-gnu/libc.so.6(gsignal+0x1e) [0x7507e7ce427e]: /lib/x86_64-linux-gnu/libc.so.6(abort+0xdf) [0x7507e7cc78ff]: /lib/x86_64-linux-gnu/libc.so.6(+0x297b6) [0x7507e7cc87b6]: /lib/x86_64-linux-gnu/libc.so.6(+0xa8ff5) [0x7507e7d47ff5]: /lib/x86_64-linux-gnu/libc.so.6(+0xab12c) [0x7507e7d4a12c]: /lib/x86_64-linux-gnu/libc.so.6(__libc_free+0x7e) [0x7507e7d4cdae]: /usr/games/crawl-git-903b2947ba(+0xcde1c1) [0x6204b36a51c1]: /usr/games/crawl-git-903b2947ba(+0xccf819) [0x6204b3696819]: /usr/games/crawl-git-903b2947ba(+0xcd4cad) [0x6204b369bcad]: /usr/games/crawl-git-903b2947ba(_ZN4CLua5closeEv+0xbe) [0x6204b2ea0afe]: CLua::close() /usr/games/crawl-git-903b2947ba(+0x2f3410) [0x6204b2cba410]: /usr/games/crawl-git-903b2947ba(+0x2f63dc) [0x6204b2cbd3dc]: /lib/x86_64-linux-gnu/libc.so.6(+0x2a1ca) [0x7507e7cc91ca]: /lib/x86_64-linux-gnu/libc.so.6(__libc_start_main+0x8b) [0x7507e7cc928b]: /usr/games/crawl-git-903b2947ba(_start+0x25) [0x6204b2deb675]: Trying to run gdb. GNU gdb (Ubuntu 15.0.50.20240403-0ubuntu1) 15.0.50.20240403-git Copyright (C) 2024 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x00007507e7daf7a7 in __GI___wait4 (pid=3039655, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 #0 0x00007507e7daf7a7 in __GI___wait4 (pid=3039655, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 sc_ret = -512 sc_ret = #1 0x00006204b2eb9fac in call_gdb (file=0x7507e7ea34e0 <_IO_2_1_stderr_>) at crash.cc:438 gdb = attach_cmd = "attach 2989247\000\000\000\000\000" #2 0x00006204b2ec7b58 in do_crash_dump () at dbg-asrt.cc:673 t = 1766979440 dir = "/dgldir/morgue/pandawish/" name = "/dgldir/morgue/pandawish/crash-pandawish-20251229-033720.txt", '\000' signal_info = "Crash caused by signal #6: Aborted" cause_msg = "Crash caused by signal #6: Aborted" file = 0x7507e7ea34e0 <_IO_2_1_stderr_> #3 0x00006204b2eb9dda in crash_signal_handler (sig_num=6) at crash.cc:198 No locals. #4 No locals. #5 __pthread_kill_implementation (no_tid=0, signo=6, threadid=) at ./nptl/pthread_kill.c:44 tid = ret = 0 pd = old_mask = {__val = {2}} ret = pd = old_mask = ret = tid = ret = resultvar = resultvar = __arg3 = __arg2 = __arg1 = _a3 = _a2 = _a1 = __futex = resultvar = __arg3 = __arg2 = __arg1 = _a3 = _a2 = _a1 = __futex = __private = __oldval = #6 __pthread_kill_internal (signo=6, threadid=) at ./nptl/pthread_kill.c:78 No locals. #7 __GI___pthread_kill (threadid=, signo=signo@entry=6) at ./nptl/pthread_kill.c:89 No locals. #8 0x00007507e7ce427e in __GI_raise (sig=sig@entry=6) at ../sysdeps/posix/raise.c:26 ret = #9 0x00007507e7cc78ff in __GI_abort () at ./stdlib/abort.c:79 save_stage = 1 act = {__sigaction_handler = {sa_handler = 0x20, sa_sigaction = 0x20}, sa_mask = {__val = {107773352494960, 107773357024768, 107772329403712, 65535, 0, 281470681743360, 107773352489448, 0, 0, 107773352489544, 107773352489448, 128676822732800, 107772329404468, 65535, 0, 16}}, sa_flags = 1646333184, sa_restorer = 0x0} #10 0x00007507e7cc87b6 in __libc_message_impl (fmt=fmt@entry=0x7507e7e6d8d7 "%s\n") at ../sysdeps/posix/libc_fatal.c:134 ap = {{gp_offset = 16, fp_offset = 0, overflow_arg_area = 0x7ffca9a68080, reg_save_area = 0x7ffca9a68010}} fd = 2 iov = {{iov_base = 0x7507e7e70ae0, iov_len = 33}, {iov_base = 0x7507e7e6d8d9, iov_len = 1}, {iov_base = 0x6204f06c9300, iov_len = 107764221449673}, {iov_base = 0x6204f06c9, iov_len = 128676816104224}, {iov_base = 0x6204f06431e8, iov_len = 18446744073709551456}, {iov_base = 0x7ffca9a68050, iov_len = 128676814687531}, {iov_base = 0xc0, iov_len = 107773356217088}} iovcnt = total = cp = #11 0x00007507e7d47ff5 in malloc_printerr (str=str@entry=0x7507e7e70ae0 "double free or corruption (!prev)") at ./malloc/malloc.c:5772 No locals. #12 0x00007507e7d4a12c in _int_free_merge_chunk (av=0x7507e7ea2ac0 , p=0x6204f0a96480, size=5216) at ./malloc/malloc.c:4679 nextchunk = 0x6204f0a978e0 nextsize = #13 0x00007507e7d4cdae in __GI___libc_free (mem=0x6204f0a96490) at ./malloc/malloc.c:3398 ar_ptr = p = 0x6204f0a96480 err = 2 #14 0x00006204b36a51c1 in l_alloc () No symbol table info available. #15 0x00006204b3696819 in luaM_free_ () No symbol table info available. #16 0x00006204b369bcad in close_state () No symbol table info available. #17 0x00006204b2ea0afe in CLua::close (this=0x6204b3d630e0 ) at clua.cc:84 slisteners = #18 0x00006204b2cba410 in _reset_game () at main.cc:355 No locals. #19 0x00006204b2cbd3dc in _launch_game_loop () at main.cc:403 ge = @0x6204f0c028d0: { = {}, exit_reason = game_exit::win, message = ""} game_ended = true game_ended = ge = fe = #20 main (argc=13, argv=0x7ffca9a73478) at main.cc:343 echo = {prev_state = {value = maybe_bool::mbool_t::maybe, static maybe = Compilation info: <<<<<<<<<<< Compiled with GCC 13.3.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem contrib/install/x86_64-linux-gnu/include -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-903b2947ba/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-903b2947ba/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-903b2947ba/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 1 Level id: D:1 Level build method = random_map_for_place, level layout type = encompass, absdepth0 = 0 Level vaults: tutorial_lesson5 Markers: <<<<<<<<<<<<<<<<<<<<<< Marker #1, type 0 at (20, 45): feature (stone_stairs_up_iii) Marker #6, type 0 at (22, 45): feature (stone_stairs_up_i) Marker #8, type 0 at (24, 45): feature (stone_stairs_up_ii) >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< In this lesson you're going to learn about gods and how to use their powers. You can reread all messages at any time with [Ctrl-P]. Also, press [Space] to clear the --more-- prompts. Found a mace. Found three staircases leading out of the dungeon. You see here a +0 mace. b - a +0 mace b - a +0 mace (weapon) You open the door. There is an open door here. Found a bloodstained altar of Trog. Up ahead is an altar to Trog the Wrathful! Trog is just one of many gods. In a real game, you can check [Ctrl-O] for a list of all altars and other interesting features found so far. You can pray on an altar with [>] to get an idea what a god offers you, and to join the faith. If you press [!] on the religion screen, you can see a more detailed description. Confirm your choice with [J] or [Enter]. There is a bloodstained altar of Trog, spattered with blood here. You kneel at the altar of Trog. Trog welcomes you! You can now go berserk at will. There are no items here. You aren't carrying any scrolls. You aren't carrying any potions. There are no items here. Okay, then. Okay, then. Have a look at your current religious standing with [^]. Again, pressing [!] will bring up a more detailed description of your god. Some gods really like it if you kill monsters in their name. Let the slaughter begin! You encounter a rat. The rat squeaks loudly. You hear a loud squeak. You encounter 2 rats. The rat squeaks loudly. The rat leaves your sight. You encounter a rat. The rat squeaks loudly. x2 You hit the rat. You kill the rat! Trog accepts your kill. You barely miss the rat. The rat bites you. The rat completely misses you. You sock the rat! You kill the rat! Trog accepts your kill. The rat twitches its whiskers. You hit the rat. You kill the rat! Trog accepts your kill. The rat misses you. You hit the rat. You kill the rat! Trog accepts your kill. Things that are here: a rat corpse; a rat corpse; a rat corpse Against particularly tough foes, you may want to use Trog's Berserk power with [a]. You open the door. You encounter a gnoll. It is wielding a +0 mace. The gnoll shouts! There is an open door here. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! The gnoll closely misses you. You sock the gnoll! The gnoll is severely wounded. The gnoll closely misses you. You hit the gnoll. The gnoll is almost dead. The gnoll hits you with a +0 mace. You hit the gnoll. You kill the gnoll! Trog accepts your kill. You have reached level 2! There is an open door, spattered with blood here. You see here a +0 mace. You start resting. You feel a strong urge to attack something. You feel your anger nearly subside. You are no longer berserk. You are exhausted. You feel yourself slow down. You see here a +0 mace. c - a +0 mace There is an open door, spattered with blood here. HP restored. You start waiting. You feel yourself speed up. You start waiting. You recover from your berserk rage. A berserker rage is truly exhausting. After it ends, you cannot berserk again for a short while and are slowed. It's best to rest with [5] until you feel fit again. You encounter a rat. Berserk is also really useful against multiple enemies — as long as you don't run out of steam in-between. You encounter a hobgoblin. It is wielding a +0 short sword. Berserk is also really useful against multiple enemies — as long as you don't run out of steam in-between. The rat squeaks loudly. The hobgoblin shouts! You hear a shout! You hear a loud squeak. x2 You hit the rat. You kill the rat! Trog accepts your kill. You encounter a rat. The rat squeaks loudly. You hit the hobgoblin but do no damage. You hear a loud squeak. The hobgoblin hits you with a +0 short sword. You hit the hobgoblin. The hobgoblin is almost dead. The hobgoblin hits you with a +0 short sword. x2 You hit the hobgoblin. You kill the hobgoblin! Trog accepts your kill. You hit the rat. You kill the rat! Trog accepts your kill. You encounter a hobgoblin. It is wielding a +0 short sword. You start resting. HP restored. Berserk is also really useful against multiple enemies — as long as you don't run out of steam in-between. Things that are here: a +0 short sword; a hobgoblin corpse; a rat corpse d - a +0 short sword Berserk is also really useful against multiple enemies — as long as you don't run out of steam in-between. Things that are here: a hobgoblin corpse; a rat corpse You encounter a rat. The rat leaves your sight. You encounter an orc wizard. It is wielding a +0 dagger. The orc wizard shouts! You hear a loud squeak. Berserk is also really useful against multiple enemies — as long as you don't run out of steam in-between. The orc wizard points at you and mumbles some strange words. The magic dart hits you. Things that are here: a hobgoblin corpse; a rat corpse An orc wizard comes into view. A berserker rage is truly exhausting. After it ends, you cannot berserk again for a short while and are slowed. It's best to rest with [5] until you feel fit again. A red film seems to cover your vision as you go berserk! You feel yourself moving faster! You feel mighty! You barely miss the orc wizard. The orc wizard casts a spell at you. The magic dart hits you. The hobgoblin hits you with a +0 short sword. You sock the orc wizard! The orc wizard is severely wounded. The orc wizard casts a spell at you. The magic dart hits you. The hobgoblin closely misses you. You sock the orc wizard! You kill the orc wizard! Trog accepts your kill. Trog appreciates your killing of a magic user. You can now call upon Trog for regeneration and willpower. The hobgoblin hits you with a +0 short sword. Your Maces & Flails skill increases to level 1! One of your skills just reached a milestone. The skills you use are automatically trained whenever you gain experience, by killing monsters. By default, experience goes to skills you actively use. To view or manage your skills, type m. You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? Uppercase letters only, please. You feel stronger. x2 You sock the hobgoblin! You kill the hobgoblin! Trog accepts your kill. A berserker rage is truly exhausting. After it ends, you cannot berserk again for a short while and are slowed. It's best to rest with [5] until you feel fit again. Things that are here: a +0 short sword; a hobgoblin corpse You feel a strong urge to attack something. You feel your anger nearly subside. You are no longer berserk. You are exhausted. You feel yourself slow down. A berserker rage is truly exhausting. After it ends, you cannot berserk again for a short while and are slowed. It's best to rest with [5] until you feel fit again. Things that are here: a +0 short sword; a hobgoblin corpse Things that are here: a +0 dagger; a +0 robe; an orc corpse There is an open door, spattered with blood here. Against particularly tough foes, you may want to use Trog's Berserk power with [a]. You start resting. You feel yourself speed up. You start resting. You recover from your berserk rage. You start resting. HP restored. You start waiting. Done waiting. There is an open door, spattered with blood here. Things that are here: a +0 dagger; a +0 robe; an orc corpse A berserker rage is truly exhausting. After it ends, you cannot berserk again for a short while and are slowed. It's best to rest with [5] until you feel fit again. Things that are here: a +0 short sword; a hobgoblin corpse Berserk is also really useful against multiple enemies — as long as you don't run out of steam in-between. Things that are here: a hobgoblin skeleton; a rat skeleton A rat comes into view. The rat squeaks loudly. You hit the rat. You kill the rat! Trog accepts your kill. Found two exits from the tutorial. You see here a rat corpse. Found an exit from the tutorial. Congratulations! You've finished the last tutorial lesson and are now ready for the real game. Good luck! To exit the tutorial, just go down these stairs. There is an exit from the tutorial here. There are no items here. You can't go up here! There is an exit from the tutorial here. notify_dgn_event: Lua error: ...wl-master/crawl-git-903b2947ba/data/dat/dlua/lm_trig.lua:240: Triggerable type TriggerableFunction at (49, 29) has no triggerers for dgn_event 0 >>>>>>>>>>>>>>>>>>>>>> Version history: No version history (current version is 0.34-a0-1926-g903b2947ba) Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 0, saving_game: 0, updating_scores: 0: seen_hups: 1, map_stat_gen: 0, type: 2, arena_suspended: 0 prev_cmd = CMD_GO_DOWNSTAIRS repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [pandawish] Species: Human Job: Fighter HP: 30/30; mods: 0/0 MP: 5/5; mod: 2 Stats: 18 8 12 Position: (49, 29), god: Trog (10), turn_is_over: 0, banished: 0 Standing on/in/over feature: stone staircase leading down Delayed (1): type: descending_stairs duration: 0 Skills (mode: auto) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 39 | 3 | 455 | 155/200 Short Blades | X | 1 | 0 | 0 | 0 | 0/50 Long Blades | X | 1 | 0 | 0 | 0 | 0/50 Axes | X | 1 | 0 | 0 | 0 | 0/50 Maces & Flails | X | 1 | 26 | 1 | 76 | 26/100 Polearms | X | 1 | 0 | 0 | 0 | 0/50 Staves | X | 1 | 0 | 0 | 0 | 0/50 Ranged Weapons | X | 1 | 0 | 0 | 0 | 0/50 Throwing | X | 1 | 0 | 0 | 0 | 0/50 Armour | X | 1 | 26 | 3 | 381 | 81/200 Dodging | X | 1 | 2 | 0 | 0 | 0/50 Stealth | X | 1 | 0 | 0 | 0 | 0/42 Shields | X | 1 | 0 | 0 | 0 | 0/50 Unarmed Combat | X | 1 | 7 | 2 | 162 | 12/150 Spellcasting | X | 0 | 0 | 0 | 0 | 0/59 Conjurations | X | 0 | 0 | 0 | 0 | 0/50 Hexes | X | 0 | 0 | 0 | 0 | 0/50 Summonings | X | 0 | 0 | 0 | 0 | 0/50 Necromancy | X | 0 | 0 | 0 | 0 | 0/50 Translocations | X | 0 | 0 | 0 | 0 | 0/50 Forgecraft | X | 0 | 0 | 0 | 0 | 0/50 Fire Magic | X | 0 | 0 | 0 | 0 | 0/50 Ice Magic | X | 0 | 0 | 0 | 0 | 0/50 Air Magic | X | 0 | 0 | 0 | 0 | 0/50 Earth Magic | X | 0 | 0 | 0 | 0 | 0/50 Alchemy | X | 0 | 0 | 0 | 0 | 0/50 Invocations | X | 1 | 0 | 0 | 0 | 0/42 Evocations | X | 1 | 0 | 0 | 0 | 0/50 Shapeshifting | X | 1 | 0 | 0 | 0 | 0/59 Spell bugs: Durations: #114: 37 Attributes: Mutations: explore regen: 1 (innate) Inventory bugs: Equipment: eq slot #3, inv slot #0: +0 robe eq slot #1, inv slot #1: +0 mace }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: ###### .....## ......# ......# ......# .....## ### ##.### #####@###### #.# #>........># #.# #.........## #.# #.........# #.# ##........# #.# ##......## #.# ##.....# ##'## #....## #...# #..†.# dlua errors: ...wl-master/crawl-git-903b2947ba/data/dat/dlua/lm_trig.lua:240: Triggerable type TriggerableFunction at (49, 29) has no triggerers for dgn_event 0 [C], function error, line -1 lm_trig.lua, function (null), line 240 clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< Recursive crash.