Tutorial DCSS version 0.35-a0-378-g7bcd43b1a1 (webtiles) character file. overseeas the Covered (Human Fighter) Turns: 106, Time: 00:03:40 Health: 22/24 AC: 2 Str: 16 XL: 2 Next: 29% Magic: 4/4 EV: 10 Int: 8 God: Gold: 0 SH: 0 Dex: 12 Spells: 1/1 levels left rFire . . . (100%) c - +0 whip rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.09/turn %: no passive effects @: very slow A: explore regen a: no special abilities You are on level 2 of the Dungeon. You have visited 1 branch of the dungeon, and seen 2 of its levels. Inventory: Hand Weapons b - a +0 quarterstaff c - a +0 whip (weapon) Missiles d - 10 boomerangs (quivered) Armour a - a +0 robe (worn) Skills: + Level 3.2 Fighting + Level 0.2 Staves + Level 3.2 Armour + Level 2.1 Unarmed Combat You have one spell level left. You don't know any spells. Your spell library is empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History You hit the rat. You kill the rat! There is an open door here. You see here a rat corpse. You encounter a wyvern and a jackal. The wyvern hisses angrily. The jackal barks! Found a stone staircase leading down. You open the door. You sock the jackal! You kill the jackal! There is an open door, spattered with blood here. You open the door. There is an open door here. There is a stone staircase leading down here. You climb downwards. Found 10 boomerangs. There is a stone staircase leading up here. You see here 10 boomerangs. d - 10 boomerangs You enter the shallow water. Moving in this stuff is going to be slow. Why would you want to do that? You unwield your +0 quarterstaff. c - a +0 whip (weapon) The training dummy throws a stone. The stone hits you. The training dummy throws a stone. The stone barely misses you. Why would you want to do that? Why would you want to do that? The training dummy throws a stone. The stone hits you. The training dummy throws a stone. The stone hits you. Okay, then. ######### #.......##### #..<........# #.......###.# ######### #.# ###.### ##.....## #..~~@..# #.~≈≈≈~.# #.~≈I≈~.# #.~≈≈≈~.# #..~~~..# ##.....## ###.### #.# You can see a training dummy. Vanquished Creatures A training dummy (D:1) A jackal (D:1) 4 rats (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | overseeas the Human Fighter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 18/18 MP: 3/3 15 | D:1 | Reached XP level 2. HP: 9/24 MP: 4/4 59 | D:1 | Encountered a wyvern Illustrated notes Action || total ---------------------------++------- Attack: Normal || 8 Melee: Quarterstaff || 8 Armour: Robe || 7 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 109 | 109 | 0 | 0 | 2 | 2 | 54.5 | Dungeon | 109 | 109 | 0 | 0 | 2 | 2 | 54.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 85 daAuts D:2: 23 daAuts DLua errors: