Dungeon Crawl Stone Soup version 0.34-a0-827-gd97c707fbc (webtiles) character file. Game seed: 18030403748919670541 85 outsidog the Magician (level 4, -1/31 HPs) Began as a Djinni Conjurer on Sept 21, 2025. Slain by a kobold geomancer ... wielding a +1 dagger of protection (2 damage) ... on level 3 of the Dungeon. The game lasted 00:01:09 (1627 turns). outsidog the Magician (Djinni Conjurer) Turns: 1627, Time: 00:01:09 Health: -1/31 AC: 6 Str: 6 XL: 4 Next: 75% Gold: 142 EV: 11 Int: 22 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) c - +2 animal skin rPois ∞ (0%) b - +1 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn %: infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 142 gold pieces. Inventory: Armour a - a +0 robe b - a +1 helmet (worn) c - a +2 animal skin (worn) Scrolls c - a scroll of enchant armour {unknown} e - a scroll of brand weapon {unknown} h - 5 scrolls of identify {unknown} k - a scroll of blinking {unknown} l - 2 scrolls of teleportation {unknown} m - a scroll of silence {unknown} o - a scroll of fog {unknown} u - a scroll of amnesia {unknown} Potions g - a potion of magic f - a potion of resistance {unknown} j - 2 potions of heal wounds {unknown} n - 2 potions of ambrosia {unknown} p - a potion of might {unknown} q - a potion of brilliance {unknown} s - a potion of lignification {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.6 Spellcasting + Level 4.6 Conjurations + Level 4.6 Hexes + Level 4.6 Summonings + Level 4.6 Necromancy + Level 4.6 Translocations + Level 4.6 Forgecraft + Level 4.6 Fire Magic + Level 4.6 Ice Magic + Level 4.6 Air Magic + Level 4.6 Earth Magic + Level 4.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 c - Fulminant Prism Conj/Alch 12% 3d9 16% 4 d - Iskenderun's Mystic Conj/Tloc 25% 2d7 (+2d3 16% 4 e - Shock Conj/Air 100% 1d9 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You focus your ray upon the kobold geomancer. The searing ray hits the kobold geomancer. The kobold geomancer is heavily wounded. (Press . to maintain the ray.) The kobold geomancer hits you with a +1 dagger of protection. The searing ray hits the kobold geomancer but does no damage. The kobold geomancer is heavily wounded. The kobold geomancer hits you but does no damage. The searing ray misses the kobold geomancer. The kobold geomancer points next to you and mumbles some strange words. The wall shatters! The blast of rock fragments hits you. The searing ray hits the kobold geomancer. The kobold geomancer is heavily wounded. * * * LOW HITPOINT WARNING * * * You finish channelling your searing ray. The kobold geomancer hits you with a +1 dagger of protection. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold geomancer, wielding a +1 dagger of protection and wearing a +0 robe (heavily wounded, 71% to hit) You focus your ray upon the kobold geomancer. The searing ray hits the kobold geomancer but does no damage. The kobold geomancer is heavily wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The kobold geomancer hits you but does no damage. The searing ray hits the kobold geomancer but does no damage. The kobold geomancer is heavily wounded. * * * LOW HITPOINT WARNING * * * The kobold geomancer points next to you and mumbles some strange words. The wall shatters! The blast of rock fragments hits you. * * * LOW HITPOINT WARNING * * * You aren't carrying any items that you can evoke. It was a potion of magic. Magic washes over you without effect. d -> g - a potion of magic You stop channelling your searing ray. The kobold geomancer hits you with a +1 dagger of protection. You die... #.###### .# #.# #.# # #.# .. #.# ... #########.# .... ..........#####..... .####............... ...........@K...... ########..#####.?.. ....## . ###### You could see a kobold geomancer. Vanquished Creatures Robin (D:2) 2 adders (D:2) 2 ribbon worms (D:2) 6 endoplasms 8 hobgoblins 2 quokkas 4 ball pythons 9 bats 4 frilled lizards 17 goblins 4 kobolds 5 rats 64 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | outsidog the Djinni Conjurer began the quest for the Orb. 0 | D:1 | outsidog set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 277 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/0 750 | D:2 | Reached XP level 3. HP: 18/25 MP: 0/0 750 | D:2 | Learned a level 1 spell: Shock 918 | D:2 | Reached XP level 4. HP: 27/31 MP: 0/0 982 | D:2 | Noticed Robin 987 | D:2 | Killed Robin 1613 | D:3 | Noticed a kobold geomancer 1626 | D:3 | HP: 1/31 [kobold geomancer/blast of rock fragments (5)] 1627 | D:3 | Slain by a kobold geomancer Illustrated notes Levels and vault maps discovered: D:1: elethiomel_arrival_quiet, layout_rooms D:2: layout_rooms, uniq_robin D:3: minmay_door_path, layout_rooms, grunt_temple_overflow_order_and_chaos_1, old_standard_altar Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.6 Conjurations | 4 | 4.6 Hexes | 4 | 4.6 Summonings | 4 | 4.6 Necromancy | 4 | 4.6 Translocations | 4 | 4.6 Forgecraft | 4 | 4.6 Fire Magic | 4 | 4.6 Ice Magic | 4 | 4.6 Air Magic | 4 | 4.6 Earth Magic | 4 | 4.6 Alchemy | 4 | 4.6 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | | 2 || 2 Melee: Unarmed | | 2 || 2 Cast: Magic Dart | 73 | 38 || 111 Searing Ray | | 4 || 4 Fulminant Prism | | 1 || 1 Drink: Magic | | 1 || 1 Armour: Robe | 10 | 15 || 25 Animal skin | | 8 || 8 Dodge: Dodged | 5 | 10 || 15 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1625 | 1586 | 39 | 275 | 1070 | 3 | 541.7 | Dungeon | 1625 | 1586 | 39 | 275 | 1070 | 3 | 541.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 741 daAuts D:2: 635 daAuts D:3: 249 daAuts