otapman Level 1 of the Dungeon (0, 0, D:1) 3 curare-tipped darts (4, -21, D:1) a +0 dagger 3 stones (8, -22, D:1) a +0 club (9, -14, D:1) a +0 dagger (14, -8, D:1) a +0 hand axe (30, 1, D:1) a +0 short sword (35, -13, D:1) a +0 club (35, -11, D:1) 6 stones (46, 4, D:1) 3 stones Level 2 of the Dungeon (8, -14, D:2) a +0 whip (12, -5, D:2) a +0 short sword (45, -16, D:2) a +0 mace (51, -4, D:2) a +0 short sword (54, 5, D:2) a +0 dagger (56, -21, D:2) a +0 hammer (57, -19, D:2) a +0 cloak (58, -6, D:2) a +0 sling (61, -3, D:2) a +0 sling Level 3 of the Dungeon (0, 0, D:3) a +0 robe (10, 2, D:3) a +0 flail (11, 2, D:3) a +0 spear a +0 club (12, -5, D:3) a +0 whip (17, 17, D:3) 4 stones a +0 plate armour (21, 24, D:3) a +0 leather armour (22, 32, D:3) a +0 dagger (23, 21, D:3) a +0 club Level 4 of the Dungeon [Shop] Xeabaff's Book Shop a There-And-Back Book (300 gold) a book of Spatial Translocations (180 gold) a book of Debilitation (200 gold) a book of Spectacle (400 gold) the Octavo of Wild Vitiation (360 gold) Spells Type Level a - Kiss of Death Conjuration/Necromancy 1 b - Poisonous Vapours Poison/Air 2 c - Fireball Conjuration/Fire 5 d - Eringya's Noxious Bog Transmutation/Poison 6 a book of the Dragon (460 gold) a book of Spatial Translocations (180 gold) a book of Alchemy (280 gold) (0, 0, D:4) a +0 short sword (8, -15, D:4) a +0 trident (17, 16, D:4) 7 stones (21, -14, D:4) a +0 robe (27, -29, D:4) a +0 whip (28, -10, D:4) 3 stones (29, -17, D:4) a +0 helmet (30, -2, D:4) a +1 whip of holy wrath a +0 flail (30, -1, D:4) a +0 dagger a +0 whip (32, -40, D:4) a +0 ring mail (33, -1, D:4) a +0 short sword (47, 18, D:4) a +0 whip a +0 leather armour a +2 trident of venom (48, -5, D:4) a scarf of shadows (50, 19, D:4) a +0 short sword a +0 hand axe a +0 mace (57, 5, D:4) a +0 club (60, -15, D:4) a +0 club Level 5 of the Dungeon (0, 0, D:5) a +0 robe (3, -25, D:5) 13 gold pieces (3, -22, D:5) 13 gold pieces (4, -24, D:5) a potion of curing (7, 12, D:5) a scroll of identify Level 6 of the Dungeon (0, 0, D:6) a +0 dagger a +0 giant club (2, -15, D:6) a +0 ring mail (25, -12, D:6) a +0 club a +0 whip a +0 leather armour a +0 whip a +0 club a gnoll skeleton (29, 3, D:6) an adder corpse (34, 23, D:6) a +0 robe (41, -5, D:6) a +0 quarterstaff