Dungeon Crawl Stone Soup version 0.33.1 (webtiles) character file. Game seed: 6823563754797099823 189 osteo the Conjurer (level 5, -1/31 HPs) Began as an Octopode Conjurer on Aug 28, 2025. Slain by a gnoll ... wielding a +0 halberd ... led by a gnoll bouda (13 damage) ... on level 3 of the Dungeon. The game lasted 00:02:25 (2681 turns). osteo the Conjurer (Octopode Conjurer) Turns: 2681, Time: 00:02:26 Health: -1/31 AC: 1 Str: 12 XL: 5 Next: 68% Magic: 2/10 EV: 12 Int: 22 God: Gold: 123 SH: 0 Dex: 11 Spells: 8/11 levels left rFire . . . d - +0 short sword rCold . . . (no offhand) rNeg . . . (no helmet) rPois . (no amulet) rElec . j - ring of see invisible rCorr . i - +6 ring of strength SInv + (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.12/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 123 gold pieces. Inventory: Hand Weapons d - a +0 short sword (weapon) Jewellery i - a +6 ring of strength (worn) j - a ring of see invisible (worn) l - a ring of ice Scrolls b - a scroll of poison {unknown} e - a scroll of brand weapon {unknown} f - a scroll of immolation {unknown} g - a scroll of enchant armour {unknown} n - a scroll of enchant weapon {unknown} o - a scroll of identify {unknown} Potions a - a potion of magic c - a potion of mutation {unknown} h - a potion of heal wounds {unknown} k - 2 potions of curing {unknown} m - a potion of cancellation {unknown} Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 3.9 Spellcasting + Level 5.5 Conjurations You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 56% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Hailstorm Conj/Ice 16% 3d6 11% 3 Freeze Ice 16% 1d4 12% 1 Frozen Ramparts Ice 8% 1d2 34% 3 Fulminant Prism Conj/Alch 8% 3d7 34% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 34% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Xom Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History The searing ray misses the gnoll. (Press . to maintain the ray.) The gnoll bouda prays to its god. The gnoll bouda is healed somewhat. The searing ray hits the gnoll bouda. The gnoll bouda is almost dead. The searing ray hits the gnoll. The gnoll is almost dead. The searing ray hits the gnoll. The gnoll is moderately wounded. The gnoll bouda gazes fiercely through you! You feel your attacks grow feeble. The searing ray hits the gnoll bouda! You kill the gnoll bouda! The searing ray hits the gnoll. You kill the gnoll! The searing ray misses the gnoll. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 halberd (moderately wounded, covering ground quickly, 82% to hit) You focus your ray upon the gnoll. The searing ray hits the gnoll but does no damage. The gnoll is moderately wounded. The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) The gnoll misses you. Without enough magic to sustain it, your Searing Ray dissipates. The gnoll barely misses you. The gnoll closely misses you. Your attacks no longer feel as feeble. The gnoll attacks as it pursues you! The gnoll barely misses you. The gnoll is no longer moving quickly. The gnoll attacks as it pursues you! The gnoll hits you from afar with a +0 spear. x2 The gnoll is no longer moving quickly. The gnoll attacks as it pursues you! The gnoll hits you from afar with a +0 halberd! You die... †.†.†...##.#.##### ...#####.#............### ... .. #................. .# #. ###....#######.### #.#####.#.# # #.#.......## # .####..........# # ### .............P..# #.#.. .#####...@......# #.... #.........P.# ###.. ##...j......# ### ##..j......# ####### #....P....## #...... ##..........##.##### ##...##### ...# # ########..## #..## # .........#########...#### You could see 2 gnolls. Vanquished Creatures A bombardier beetle (D:3) A gnoll bouda (D:3) A hound (D:3) 2 gnolls 2 adders (D:3) A ribbon worm (D:2) A dart slug (D:1) 4 orcs (D:3) 2 endoplasms 4 giant cockroaches 7 hobgoblins 8 jackals 4 quokkas 4 ball pythons 6 bats 3 frilled lizards 2 goblins 4 kobolds (D:1) 4 rats 61 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | osteo the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 103 | D:1 | Reached XP level 2. HP: 16/17 MP: 5/5 582 | D:1 | Reached XP level 3. HP: 21/21 MP: 4/6 1407 | D:2 | Found a shimmering altar of Xom. 1601 | D:2 | Learned a level 2 spell: Searing Ray 2067 | D:3 | Reached XP level 4. HP: 11/27 MP: 1/8 2329 | D:3 | Reached skill level 5 in Conjurations 2437 | D:3 | Reached XP level 5. HP: 31/31 MP: 5/10 2681 | D:3 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_solitude, layout_basic, minmay_tromino_i4 D:2: layout_loops_cross, basic_altar D:3: layout_loops_ring, basic_ecumenical_altar, nicolae_grassy_gnolls Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 3 | 3.9 Conjurations | 5 | 5.5 Dodging | | 2.0 Stealth | | 2.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Short sword | 23 | 12 || 35 Constrict | 10 | 2 || 12 Unarmed | 4 | || 4 Tentacles | 6 | 1 || 7 Cast: Magic Dart | 72 | 36 || 108 Searing Ray | | 2 || 2 Stab: Sleeping | 1 | || 1 Armour: Skin | 9 | 13 || 22 Dodge: Dodged | 20 | 15 || 35