orkiller Level 1 of the Dungeon (0, 0, D:1) a staff of air (8, -4, D:1) a +0 long sword (10, 7, D:1) a +0 club a goblin skeleton (17, -2, D:1) a +0 whip (18, 4, D:1) a rat skeleton (19, -20, D:1) an amulet of the acrobat (37, -21, D:1) a +0 dagger (39, 16, D:1) a +0 sling (45, -2, D:1) a +0 dagger (48, 13, D:1) a +0 war axe (49, -14, D:1) 4 poisoned darts Level 2 of the Dungeon (0, 0, D:2) a frilled lizard corpse (skeletalised by now) (7, 1, D:2) a ring of willpower (10, -12, D:2) an inkwell talisman (12, -6, D:2) a hobgoblin corpse (skeletalised by now) (14, 38, D:2) a +0 spear a bat skeleton (18, -21, D:2) a frilled lizard skeleton (20, 24, D:2) a +0 club a goblin skeleton (22, 10, D:2) an inkwell talisman (24, 29, D:2) a +0 war axe (26, 34, D:2) a +0 dagger a hobgoblin skeleton a kobold skeleton (28, 23, D:2) a +0 robe (33, 31, D:2) a rat skeleton (38, 7, D:2) a +0 whip a quokka corpse (skeletalised by now) (42, 7, D:2) a quill talisman (49, 19, D:2) a ball python corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0 quarterstaff (4, -9, D:3) a +0 whip an orc corpse (10, 0, D:3) a hobgoblin corpse (14, -4, D:3) a +0 whip (19, -6, D:3) a +0 club (22, -12, D:3) a parchment of Launch Clockwork Bee