Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 11343303984483061238 380549 opus3316 the Petrodigitator (level 22, -79/135 HPs) Began as a Gargoyle Earth Elementalist on Oct 2, 2026. Was the Champion of Vehumet. Killed from afar by an ancient lich (97 damage) ... with a bolt of acid ... on level 5 of the Vaults. The game lasted 02:58:51 (49961 turns). opus3316 the Petrodigitator (GrEE) Turns: 49961, Time: 02:58:51 Health: -79/135 AC: 28 Str: 25 XL: 22 Next: 87% Magic: 45/55 EV: 11 Int: 34 God: Vehumet [******] Gold: 1169 SH: 0 Dex: 19 Spells: 4/54 levels left rFire + + + (20%) o - +5 short sword of the Four Places {venom, rC++ Int-2 Dex+4 SInv} rCold + + + (20%) W - skull of Zonguldrok {Reaping Hat+ rN+ Int+4} rNeg + + + (0%) f - +3 leather armour "Raing" {Bane Str+7 Int+2} rPois ∞ (0%) (no helmet) rElec + (33%) (no helmet) rCorr . (100%) L - scarf {+Inv} SInv + y - +2 pair of gloves "Papt" {rF+ rN+} Will +.... I - +2 pair of boots {Earth} Stlth +++ w - amulet of magic regeneration HPRegen 0.42/turn h - ring of Cyty Qusau {rPois rC+ MP+9 Int+3 Dex+5} MPRegen 0.74/turn O - ring "Uprielyw" {rF+++ MP+4 Str+6 Stlth+} %: clarity @: flying, studying 3 skills A: sickness immunity, big wings, negative energy resistance 1, electricity resistance, torment resistance 1, stone body, antennae 1, clarity, passive freeze }: 2/15 runes: decaying, serpentine a: Imbue Servitor (0%), Renounce Religion (0%), Evoke Invisibility (3%) You were on level 5 of the Vaults. You worshipped Vehumet. Vehumet was exalted by your worship. You visited 7 branches of the dungeon, and saw 38 of its levels. You visited 1 bazaar. You visited the chambers of the Necropolis 1 time. You also visited: Ice Cave. You collected 6152 gold pieces. You spent 4983 gold pieces at shops. Inventory: Hand Weapons i - the +9 short sword "Eloleur" {holy, Fly rN+ Stlth+} (You found it on level 4 of the Dungeon) Fly: It grants you flight. rN+: It protects you from negative energy. Stlth+: It makes you more stealthy. It cannot be enchanted further. o - the +5 short sword of the Four Places (weapon) {venom, rC++ Int-2 Dex+4 SInv} (You took it off a gnoll on level 7 of the Dungeon) rC++: It greatly protects you from cold. Int-2: It affects your intelligence (-2). Dex+4: It affects your dexterity (+4). SInv: It lets you see invisible. It cannot be enchanted further. F - the +1 short sword of the Eternal Void {pain, rPois rCorr Int+4 Dex-5} (You found it on level 5 of the Lair of Beasts) rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Int+4: It affects your intelligence (+4). Dex-5: It affects your dexterity (-5). It cannot be enchanted further. Missiles b - 3 throwing nets g - 70 poisoned darts (quivered) E - 2 curare-tipped darts J - 6 datura-tipped darts R - 6 atropa-tipped darts V - 2 darts of disjunction Armour c - an orb of stardust f - the +3 leather armour "Raing" (worn) {Bane Str+7 Int+2} (You found it on level 4 of the Dungeon) Bane: It inflicts you with a random bane when you equip it. Str+7: It affects your strength (+7). Int+2: It affects your intelligence (+2). It cannot be enchanted further. l - the +5 moon troll leather armour {Spirit, Regen++ MP+5} (You found it on level 3 of the Elven Halls) Regen++: It increases your rate of health regeneration. MP+5: It affects your magic capacity (+5). It cannot be enchanted further. y - the +2 pair of gloves "Papt" (worn) {rF+ rN+} (You found it on level 3 of the Elven Halls) rF+: It protects you from fire. rN+: It protects you from negative energy. It cannot be enchanted further. D - an orb of guile I - a +2 pair of boots of earth (worn) L - a scarf of invisibility (worn) N - the +1 leather armour of Virtue {rC+ Will+ Dex+2} (You found it on level 3 of the Swamp) rC+: It protects you from cold. Will+: It increases your willpower. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. W - the skull of Zonguldrok (worn) {Reaping Hat+ rN+ Int+4} (You bought it in a shop on level 1 of the Vaults) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). X - a +0 cloak of stealth Magical Staves m - a staff of conjuration s - a staff of fire C - a staff of cold G - a staff of air Q - a staff of alchemy T - the fire staff "Himacir" {*Corrode rF+ Will++ Dex+4 Necro Fire} (You found it on level 3 of the Elven Halls) [staff of fire] *Corrode: It may corrode you when you take damage. rF+: It protects you from fire. Will++: It greatly increases your willpower. Dex+4: It affects your dexterity (+4). Necro: It increases the power of your Necromancy spells. Fire: It increases the power of your Fire spells. Jewellery a - an amulet of the acrobat d - a +4 ring of protection e - a ring of wizardry h - the ring of Cyty Qusau (worn) {rPois rC+ MP+9 Int+3 Dex+5} (You bought it in a shop on level 2 of the Elven Halls) [ring of magical power] rPois: It protects you from poison. rC+: It protects you from cold. MP+9: It affects your magic capacity (+9). Int+3: It affects your intelligence (+3). Dex+5: It affects your dexterity (+5). j - an amulet of regeneration k - an amulet of dissipation n - an amulet of reflection p - the ring "Rialeitt" {^Drain rC+ rCorr MP+9 Stlth+} (You took it off an orc warrior on level 7 of the Dungeon) [ring of magical power] ^Drain: It drains your maximum health when unequipped. rC+: It protects you from cold. rCorr: It protects you from acid and corrosion. MP+9: It affects your magic capacity (+9). Stlth+: It makes you more stealthy. q - a +4 ring of protection r - a ring of magical power t - a +5 ring of evasion u - a +4 ring of slaying v - an amulet of faith w - an amulet of magic regeneration (worn) x - a +6 ring of intelligence z - a ring of positive energy A - an amulet of chemistry B - a ring of positive energy H - a +4 ring of slaying K - the ring of the Hero {rF+ rC+} (You found it in the Necropolis) [ring of protection from fire] rF+: It protects you from fire. rC+: It protects you from cold. M - a ring of resist corrosion O - the ring "Uprielyw" (worn) {rF+++ MP+4 Str+6 Stlth+} (You acquired it in a bazaar) [ring of strength] rF+++: It renders you almost immune to fire. MP+4: It affects your magic capacity (+4). Str+6: It affects your strength (+6). Stlth+: It makes you more stealthy. P - a ring of willpower S - a +6 ring of dexterity U - the amulet "Jutiky" {^Contam Acrobat +Blink SInv} (You found it on level 3 of the Elven Halls) [amulet of the acrobat] ^Contam: It causes magical contamination when unequipped. Acrobat: It increases your evasion after moving or waiting. +Blink: It lets you blink. SInv: It lets you see invisible. Y - the ring of Kuenk {Str+2 Slay+4 SInv Stlth+} (You found it on level 3 of the Vaults) [ring of slaying] Str+2: It affects your strength (+2). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). SInv: It lets you see invisible. Stlth+: It makes you more stealthy. Wands b - a wand of quicksilver (22) a - a wand of flame (63) c - a wand of roots (43) e - a wand of paralysis (33) d - a wand of digging (18) p - a wand of polymorph (18) f - a wand of mindburst (16) Scrolls r - 8 scrolls of revelation g - 5 scrolls of fog t - 10 scrolls of teleportation w - 5 scrolls of enchant weapon I - 11 scrolls of immolation b - 5 scrolls of blinking N - 5 scrolls of noise V - 5 scrolls of vulnerability i - 16 scrolls of identify S - a scroll of silence a - 10 scrolls of enchant armour f - 2 scrolls of fear W - a scroll of brand weapon p - a scroll of poison Potions g - 3 potions of magic M - 6 potions of mutation c - 12 potions of curing B - 3 potions of berserk rage e - 3 potions of enlightenment w - 9 potions of heal wounds h - 3 potions of haste b - 8 potions of brilliance d - 5 potions of moonshine A - 12 potions of attraction r - 3 potions of resistance L - 4 potions of lignification m - 5 potions of might C - 2 potions of cancellation Miscellaneous g - a +0 phantom mirror h - a +1 sack of spiders i - a +1 Gell's gravitambourine (2/2) j - a +0 lightning rod (4/4) Skills: - Level 13.0 Fighting - Level 1.5 Dodging - Level 2.1 Stealth + Level 16.5 Spellcasting + Level 20.8 Conjurations - Level 2.0 Translocations - Level 8.0 Forgecraft + Level 11.2 Fire Magic - Level 10.0 Ice Magic O Level 27 Earth Magic - Level 10.0 Evocations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Lehudib's Crystal Sp Conj/Erth 68% 10d16 1% 8 b - Passwall Erth 100% N/A 0% 3 d - Brom's Barrelling Bo Conj/Erth 100% 2d14 0% 4 e - Bombard Conj/Erth 68% 9d11 0% 6 f - Spellspark Servitor Conj/Frge 45% N/A 1% 7 g - Permafrost Eruption Ice/Erth 62% 2x4d13 1% 6 h - Lee's Rapid Deconstr Erth 71% 3d32* 0% 5 i - Blink Tloc 82% N/A 1% 2 j - Shatter Erth 71% 3d52* 1% 9 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulsome Fusillade Conj/Alch 39% (3-5)d14 34% 8 Foxfire Conj/Fire 100% 2x1d9 0% 1 Sandblast Erth 100% 2d20 0% 1 Shock Conj/Air 100% 1d9 0% 1 Stone Arrow Conj/Erth 100% 3d13 0% 3 Awaken Armour Erth/Frge 100% N/A 0% 4 Flame Wave Conj/Fire 95% 2d20 0% 4 Poisonous Vapours Alch/Air 100% 1d4 1% 1 Summon Small Mammal Summ 100% N/A 1% 1 Construct Spike Launche Frge 100% 2d7 1% 2 Ensorcelled Hibernation Hex/Ice 100% N/A 1% 2 Lesser Beckoning Tloc 82% N/A 1% 2 Mercury Arrow Conj/Alch 100% 2d11 1% 2 Static Discharge Conj/Air 100% 3-8/arc 1% 2 Inner Flame Hex/Fire 61% N/A 1% 3 Launch Clockwork Bee Frge 70% N/A 1% 3 Ozocubu's Armour Ice 77% N/A 1% 3 Summon Ice Beast Ice/Summ 58% N/A 1% 3 Volatile Blastmotes Fire/Tloc 100% 2d18 1% 3 Ignite Poison Fire/Alch 61% N/A 1% 4 Iskenderun's Battlesphe Conj/Frge 90% 2d17 1% 4 Petrify Alch/Erth 55% N/A 1% 4 Rending Blade Conj/Frge 90% 2d(13+9*) 1% 4 Sticky Flame Fire/Alch 61% 2d10 1% 4 Grave Claw Necr 56% 2d11 2% 2 Confusing Touch Hex 28% N/A 4% 3 Gloom Hex/Necr 56% N/A 4% 3 Sigil of Binding Hex 28% N/A 4% 3 Tukima's Dance Hex 28% N/A 4% 3 Vampiric Draining Necr 28% 2d8 4% 3 Airstrike Air 14% 2d(2-18) 4% 4 Passage of Golubria Tloc 41% N/A 7% 4 Vhi's Electric Charge Tloc/Air 68% N/A 11% 4 Animate Dead Necr 28% N/A 16% 4 Cause Fear Hex 14% N/A 16% 4 Dispel Undead Necr 28% 3d13 16% 4 Martyr's Knell Necr/Summ 28% N/A 16% 4 Borgnjor's Vile Clutch Necr/Erth 55% N/A 1% 5 Freezing Cloud Conj/Ice/Air 39% 6-21 1% 5 Hoarfrost Cannonade Ice/Frge 36% 3d8/3d16 1% 5 Irradiate Conj/Alch 39% 3d24 1% 5 Magnavolt Erth/Air 55% 4d20 1% 7 Orb of Destruction Conj 53% 9d13 1% 7 Fortress Blast Frge 93% 6d14 2% 6 Detonation Catalyst Fire/Alch 61% 2d3 4% 5 Forge Monarch Bomb Fire/Frge 38% 4d14 4% 6 Metabolic Englaciation Hex/Ice 29% N/A 5% 5 Plasma Beam Fire/Air 30% 2x1d43 7% 6 Alistair's Walking Alem Alch/Frge 53% N/A 9% 5 Ignition Fire 40% 3d12 24% 8 Rimeblight Ice/Necr 29% 2d7 (prima38% 7 Curse of Agony Necr 28% N/A 41% 5 Silence Hex/Air 14% N/A 41% 5 Summon Mana Viper Hex/Summ 28% N/A 41% 5 Diamond Sawblades Frge 35% 4d8 45% 7 Eringya's Noxious Bog Alch 14% 4d6 50% 6 Gell's Gavotte Tloc 20% 2d(20-30) 71% 6 Enfeeble Hex 14% N/A 100% 7 Haunt Necr/Summ 14% N/A 100% 7 Summon Hydra Summ 14% N/A 100% 7 Borgnjor's Revivificati Necr 14% N/A 100% 8 Disjunction Tloc 20% N/A 100% 8 Maxwell's Capacitive Co Air 14% ∞ 100% 8 Sublimation of Blood Necr Unusable N/A N/A 2 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Zot: 25679 Temple (0/1) D:4 Lair (5/5) D:9 Zot: 23222 Swamp (4/4) Lair:3 Zot: 20262 Snake (4/4) Lair:3 Zot: 19159 Slime (0/5) Lair:4 Orc (2/2) D:9 Zot: 6070 Elf (3/3) Orc:2 Zot: 13512 Vaults (5/5) D:13 Zot: 23243 Crypt (0/3) Vaults:2 Depths (0/4) D:15 IceCv (visited) The Realm of Zot is guarded by orbs of winter. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Vehumet Yredelemnul Zin Shops: D:1 [ D:7 * D:15 * Orc:2 [*=(*: Elf:1 :: Elf:2 =: Snake:3 * Vaults:1 :([ Vaults:2 ([[!:! Vaults:3 *:!*:( Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your large and strong wings let you fly. You resist negative energy. (rN+) You are resistant to electric shocks. (rElec) You are resistant to unholy torment. Your stone body is resiliant and immune to petrification. (AC +16) You have a pair of small antennae on your head. You possess an exceptional clarity of mind. A frigid envelope surrounds you and freezes all who hurt you. Message History You stop ascending the stairs. You encounter a stone giant. The quicksilver dragon bites you but does no damage. The quicksilver dragon claws you but does no damage. The quicksilver dragon is very cold. The quicksilver dragon is heavily wounded. You encounter a vault warden. It is wielding a +2 battleaxe of flaming. You encounter an ancient lich. Things that are here: a +0 great sword; a +0 chain mail; a human corpse The quicksilver dragon closely misses you. The quicksilver dragon claws you but does no damage. The quicksilver dragon is very cold. The quicksilver dragon is heavily wounded. You encounter a lich. Things that are here: a +0 long sword; a +0 plate armour; a +0 kite shield You encounter a yaktaur captain. It is carrying a +0 arbalest. The quicksilver dragon breathes dispelling energy at you. The bolt of dispelling energy hits you!! * * * LOW HITPOINT WARNING * * * You encounter a phantasmal warrior. You encounter a yaktaur captain. It is carrying a +0 arbalest. The yaktaur captain wields a +0 arbalest. The yaktaur captain shoots a bolt. The bolt barely misses you. The lich mumbles some strange words. The lich seems to speed up. The lich gestures wildly while chanting. The lich seems to speed up. You hear a shout! There is a metal staircase leading up here. The yaktaur captain shouts! The quicksilver dragon breathes dispelling energy at you. The bolt of dispelling energy hits you!! * * * LOW HITPOINT WARNING * * * You encounter a war gargoyle. It is wielding a +0 dire flail. The ancient lich gestures at you while chanting. The bolt of acid hits you!!!! Ouch! That really hurt! You die... ...).......##.)#L . .C.#.......#..c.# .. .)#.p......#)9.. #..##)........L.... ....)..#.).......p ..)..).))))...##C ######.......)p.... .......))D<