opus3316 Level 1 of the Dungeon [Shop] Guicez's Information Kiosk a scroll of identify (24 gold) 2 scrolls of identify (48 gold) a scroll of revelation (unknown) (90 gold) 2 scrolls of revelation (unknown) (180 gold) (10, 2, D:1) a +0 leather armour (10, 6, D:1) a bat corpse (skeletalised by now) (13, 1, D:1) a +0 short sword 3 stones a kobold skeleton (23, 7, D:1) an inkwell talisman (42, -5, D:1) a +0 dagger Level 2 of the Dungeon (0, 0, D:2) a +0 robe (1, 30, D:2) a frilled lizard corpse (skeletalised by now) (10, 9, D:2) a ball python skeleton (12, -3, D:2) a +0 leather armour (12, 10, D:2) a rat skeleton (13, 8, D:2) a rat skeleton (16, 3, D:2) a hobgoblin skeleton (16, 4, D:2) a +0 chain mail (17, 17, D:2) a +0 spear (18, 3, D:2) an adder corpse (skeletalised by now) (22, 20, D:2) a +0 robe (27, 0, D:2) a +0 leather armour (33, 19, D:2) a rat corpse (skeletalised by now) (37, 9, D:2) a +0 short sword Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the +0 helmet "Oclaq" {Snipe, *Silence Str+2 Int+8} (3190 gold) *Silence: It may silence you when you take damage. Str+2: It affects your strength (+2). Int+8: It affects your intelligence (+8). It cannot be enchanted further. the +6 mace of Fecekh {elec, Str+4 Int+5} (6340 gold) Str+4: It affects your strength (+4). Int+5: It affects your intelligence (+5). It cannot be enchanted further. the conjuration staff of Overwhelming Force {Conj Tloc Earth} (4320 gold) [staff of conjuration] Conj: It increases the power of your Conjurations spells. Tloc: It increases the power of your Translocations spells. Earth: It increases the power of your Earth spells. the +3 dagger of Execution {heavy, rPois Will- Int+3} (3190 gold) rPois: It protects you from poison. Will-: It decreases your willpower. Int+3: It affects your intelligence (+3). It cannot be enchanted further. the +6 dagger of the Howling Seer {freeze, ^Fragile rPois rC- Str+8} (4900 gold) ^Fragile: It will be destroyed if unequipped. rPois: It protects you from poison. rC-: It makes you vulnerable to cold. Str+8: It affects your strength (+8). It cannot be enchanted further. the conjuration staff "Hiraitip" {rElec Str-4 Dex+6 Conj} (4320 gold) [staff of conjuration] rElec: It insulates you from electricity. Str-4: It affects your strength (-4). Dex+6: It affects your dexterity (+6). Conj: It increases the power of your Conjurations spells. the +0 leather armour "Reorurir" {Dex+3} (1530 gold) Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the +9 whip "Wiapn" {venom, rElec Dex+3} (6830 gold) rElec: It insulates you from electricity. Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the ring of Accord {*Slow rPois Str+8 SInv} (5000 gold) [ring of strength] *Slow: It may slow you when you take damage. rPois: It protects you from poison. Str+8: It affects your strength (+8). SInv: It lets you see invisible. the serpent talisman "Put-Me-On" {rF- Str+3 Dex+3} (4200 gold) [serpent talisman] rF-: It makes you vulnerable to fire. Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). the ring "Leuhy" {rCorr SInv} (3120 gold) [ring of resist corrosion] rCorr: It protects you from acid and corrosion. SInv: It lets you see invisible. the +5 mace "Newt's Nightmare" {flame, Str+4} (4580 gold) Str+4: It affects your strength (+4). It cannot be enchanted further. the +1 leather armour of Farfalle {^Contam Int+4 Stlth+} (1960 gold) ^Contam: It causes magical contamination when unequipped. Int+4: It affects your intelligence (+4). Stlth+: It makes you more stealthy. It cannot be enchanted further. the +3 short sword "Ygaesh" {speed, rPois Str-4 Int+3 Stlth+} (3590 gold) rPois: It protects you from poison. Str-4: It affects your strength (-4). Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. It cannot be enchanted further. the amulet "Ynom Vum" {Wildshape Rampage Int-5 Dex+7} (4120 gold) [amulet of wildshape] Wildshape: It improves your skill with shapeshifting (+5). Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. Int-5: It affects your intelligence (-5). Dex+7: It affects your dexterity (+7). the +0 leather armour of the Shore {Fly rElec Str-3 Dex+4} (2020 gold) Fly: It grants you flight. rElec: It insulates you from electricity. Str-3: It affects your strength (-3). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. the +1 ring mail "Ytyggywn" {Int+3} (2230 gold) Int+3: It affects your intelligence (+3). It cannot be enchanted further. the ring "Xulipyuk" {rF+ Int+6} (5000 gold) [ring of intelligence] rF+: It protects you from fire. Int+6: It affects your intelligence (+6). the +8 mace of Neivo {venom, Str-2 Int+3 Dex+4} (6110 gold) Str-2: It affects your strength (-2). Int+3: It affects your intelligence (+3). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. the blade talisman "Tevuv" {rC+ Str+2 Dex-3} (8100 gold) [blade talisman] rC+: It protects you from cold. Str+2: It affects your strength (+2). Dex-3: It affects your dexterity (-3). (0, 0, D:3) a potion of might (2, 0, D:3) a hobgoblin corpse (6, -10, D:3) a +0 hand axe a +0 leather armour an orc corpse (8, 6, D:3) a potion of curing (10, -2, D:3) a hobgoblin corpse (12, -2, D:3) a clockroach corpse (12, 1, D:3) a hobgoblin corpse (15, 8, D:3) a rat corpse (30, 4, D:3) a +0 rapier (34, 5, D:3) a +0 robe (43, -4, D:3) a +0 whip (50, -2, D:3) a ball python corpse (skeletalised by now) (50, 27, D:3) a +0 dagger 5 stones (62, 28, D:3) a scarab talisman (62, 37, D:3) a +0 mace