Dungeon Crawl Stone Soup version 0.35-a0-467-g0a0f4f6124 (webtiles) character file. Game seed: 5745605116365420883 11 opking the Sneak (level 2, -1/18 HPs) Began as an Octopode Wanderer on June 7, 2026. Frozen to death by an endoplasm (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:18 (137 turns). opking the Sneak (Octopode Wanderer) Turns: 137, Time: 00:00:19 Health: -1/18 AC: 1 Str: 8 XL: 2 Next: 25% Magic: 5/5 EV: 10 Int: 16 God: Gold: 2 SH: 4 Dex: 12 Spells: 4/5 levels left rFire . . . (100%) a - +0 dagger rCold . . . (100%) d - +0 buckler rNeg . . . (100%) (no helmet) rPois . (100%) (no amulet) rElec . (100%) (no ring) rCorr . (100%) (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 2 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Missiles b - 2 atropa-tipped darts (quivered) c - a datura-tipped dart Armour d - a +0 buckler (worn) Scrolls g - a scroll of fog c - a scroll of amnesia {unknown} Skills: - Level 1.0 Fighting + Level 1.8 Staves - Level 2.6 Stealth - Level 2.0 Shields - Level 2.0 Spellcasting - Level 2.0 Ice Magic - Level 1.0 Shapeshifting You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 32% 1d5 14% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Hailstorm Conj/Ice 4% 3d5 54% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 5860 Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the ball python. You grab the ball python. You squeeze the ball python. You kill the ball python! The kobold hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * You closely miss the kobold. You grab the kobold. You squeeze the kobold. You kill the kobold! The frilled lizard bites you but does no damage. You hit the frilled lizard. You kill the frilled lizard! You hit the endoplasm but do no damage. The endoplasm hits you. * * * LOW HITPOINT WARNING * * * The endoplasm hits you but does no damage. You barely miss the endoplasm. The endoplasm closely misses you. You hit the endoplasm but do no damage. The endoplasm barely misses you. You hit the endoplasm. The endoplasm is heavily wounded. The endoplasm hits you. * * * LOW HITPOINT WARNING * * * You hit the endoplasm but do no damage. The endoplasm is heavily wounded. The endoplasm hits you. * * * LOW HITPOINT WARNING * * * You hit the endoplasm. The endoplasm is almost dead. The endoplasm freezes you. You are frozen. You die... .... .♣...#.... #.....♣♣....#... . ..........j.#.. .. ...........l.. ... ........>... .... #....... .#.?#.. ##...#†##....... ##+#.....†@j.# ..[.......##.....# .................# ........###......# ##...#..# .....## #......####...... #.........#....... ####.........#....... #............# You could see an endoplasm. Vanquished Creatures 2 endoplasms (D:1) 3 hobgoblins (D:1) A quokka (D:1) A ball python (D:1) A frilled lizard (D:1) 2 kobolds (D:1) 10 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | opking the Octopode Wanderer began the quest for the Orb. 0 | D:1 | opking set off with the following items: a +0 dagger, 2 | atropa-tipped darts, a datura-tipped dart, a +0 buckler, a | scroll of fog; and the following spell memorised: Freeze; | and the following spells available to memorise: Hailstorm. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 95 | D:1 | Reached skill level 1 in Staves 125 | D:1 | Reached XP level 2. HP: 13/18 MP: 5/5 137 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_single_pillar, layout_basic, serial_forest, infiniplex_forest_straight_4, infiniplex_forest_end_3, infiniplex_forest_clump_long, infiniplex_forest_corner_2, infiniplex_forest_clump_cross, infiniplex_forest_end_2, infiniplex_forest_fountain, chequers_garden Skill XL: | 1 | ---------------+----+----- Staves | 1 | 1.8 Fighting | | 1.0 Stealth | | 2.6 Shields | | 2.0 Spellcasting | | 2.0 Ice Magic | | 2.0 Shapeshifting | | 1.0 Action || total ---------------------------++------- Attack: Normal || 22 Melee: Dagger || 22 Tentacles || 9 Constrict || 7 Armour: None || 18 Dodge: Dodged || 8 Block: Buckler || 3 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 138 | 138 | 0 | 0 | 89 | 1 | 138.0 | Dungeon | 138 | 138 | 0 | 0 | 89 | 1 | 138.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 138 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+