opking Level 1 of the Dungeon (0, 0, D:1) a rat corpse (skeletalised by now) (2, -43, D:1) a +0 hand axe (14, -49, D:1) a frilled lizard skeleton (14, -11, D:1) a ball python skeleton (22, -45, D:1) a +0 short sword (27, -21, D:1) a +0 barding of cold resistance (32, -11, D:1) a hobgoblin skeleton (36, -1, D:1) a +0 short sword 3 stones (36, 4, D:1) a +0 short sword (38, -58, D:1) a +0 club (41, -52, D:1) a +0 dagger 5 stones a kobold corpse (skeletalised by now) (46, -57, D:1) a hobgoblin corpse (skeletalised by now) (46, 1, D:1) a quokka corpse (skeletalised by now) Level 2 of the Dungeon (5, 9, D:2) a +0 flail a +0 ring mail the human skeleton of Terence (7, -6, D:2) the +4 ring mail of Yddaischa {rC- Str+2 Int+2 Dex+3} rC-: It makes you vulnerable to cold. Str+2: It affects your strength (+2). Int+2: It affects your intelligence (+2). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (8, 26, D:2) a +0 scale mail (8, 36, D:2) a rat corpse (skeletalised by now) (10, 24, D:2) a rat corpse (skeletalised by now) (12, 26, D:2) a +4 antimagic short sword a stone (16, 11, D:2) a +0 dagger an adder corpse (skeletalised by now) (22, 19, D:2) a rat skeleton (24, 17, D:2) a ball python skeleton (26, 22, D:2) a +0 whip (27, -6, D:2) a +0 scythe a +0 robe (27, 32, D:2) a quokka skeleton (32, -9, D:2) a +0 hand axe (38, 17, D:2) an adder skeleton (42, 16, D:2) a +0 dagger (46, 19, D:2) a bat skeleton Level 3 of the Dungeon (6, -4, D:3) a bat skeleton (7, -5, D:3) a +0 dagger a jackal skeleton (8, -8, D:3) a +0 hand axe (14, -32, D:3) a +0 leather armour (18, -19, D:3) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (19, -42, D:3) a +1 short sword of venom 4 stones a kobold corpse (skeletalised by now) (19, -19, D:3) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (21, -38, D:3) a +0 cloak (24, -4, D:3) a +0 ring mail (24, 8, D:3) a +0 club (25, -30, D:3) a +0 club (26, -25, D:3) a +0 robe (28, -34, D:3) a +0 short sword (37, -3, D:3) a rat skeleton (39, -22, D:3) a staff of conjuration (39, -3, D:3) a +0 dagger (50, -4, D:3) the +5 robe of Misfortune {Harm *Corrode *Slow EV+5} Harm: It increases damage dealt and taken. *Corrode: It may corrode you when you take damage. *Slow: It may slow you when you take damage. EV+5: It affects your evasion (+5). It cannot be enchanted further. Level 4 of the Dungeon (0, 0, D:4) a +0 spear (8, -5, D:4) 2 poisoned darts (9, -12, D:4) an adder skeleton a quokka skeleton (10, -2, D:4) a +0 sling (13, 22, D:4) a ball python corpse (skeletalised by now) (23, -35, D:4) a +0 leather armour (25, -4, D:4) a +0 dagger (25, -2, D:4) 5 large rocks (28, 7, D:4) a +0 short sword 6 poisoned darts (43, 4, D:4) a +0 hand axe a boomerang a +0 leather armour (44, -9, D:4) a +0 dagger 8 poisoned darts (44, 2, D:4) a +0 club an orc skeleton (45, 3, D:4) a +0 hand axe 2 boomerangs a +4 dagger a +0 ring mail an orc skeleton (46, -1, D:4) 5 silver javelins (53, -34, D:4) a +0 short sword Level 5 of the Dungeon (2, -4, D:5) a black bear corpse (7, 4, D:5) a +0 robe (9, 0, D:5) a scroll of teleportation (14, -1, D:5) a scroll of enchant armour (22, 28, D:5) an adder corpse (35, 19, D:5) a +3 falchion a +0 leather armour (35, 23, D:5) a +0 plate armour (37, 21, D:5) a +0 falchion a +0 leather armour (37, 23, D:5) a +0 dagger an orc corpse (37, 24, D:5) a +0 war axe 2 boomerangs (39, 19, D:5) a staff of conjuration