opking Level 1 of the Dungeon (0, 0, D:1) a +0 club (7, 2, D:1) a ball python skeleton (7, 34, D:1) a +0 dagger a kobold corpse (skeletalised by now) (11, 7, D:1) a hobgoblin skeleton (21, -8, D:1) a +0 dagger 2 stones a kobold skeleton (26, 24, D:1) a +0 dagger a goblin corpse (skeletalised by now) (30, 0, D:1) a +0 spear (35, 10, D:1) a +2 devious dagger (46, 28, D:1) a +0 dagger a stone (47, 28, D:1) a bat corpse (skeletalised by now) (51, -6, D:1) a +0 ring mail (54, 20, D:1) a +0 dagger (54, 24, D:1) a +0 hand axe (55, -1, D:1) a +0 club a +0 mace a goblin corpse (skeletalised by now) (57, -18, D:1) a quokka corpse (skeletalised by now) (61, 10, D:1) a +0 spear Level 2 of the Dungeon (0, 0, D:2) a +0 long sword (11, -25, D:2) the +0 robe of Midnight {Fly Dex+2 SInv} Fly: It grants you flight. Dex+2: It affects your dexterity (+2). SInv: It lets you see invisible. It cannot be enchanted further. (11, -13, D:2) a frilled lizard corpse (11, -11, D:2) a +0 ring mail (12, -30, D:2) a rat corpse (14, -18, D:2) an adder corpse (16, 4, D:2) a hobgoblin corpse (skeletalised by now) (17, 8, D:2) a frilled lizard corpse (skeletalised by now) (36, -19, D:2) an adder corpse (38, -21, D:2) the felid corpse of Natasha (44, 10, D:2) a +0 plate armour