opking Level 1 of the Dungeon (8, -20, D:1) a +0 dagger (9, -2, D:1) a +0 dagger a kobold corpse (skeletalised by now) (10, -2, D:1) a +0 short sword (11, -23, D:1) a hobgoblin corpse (skeletalised by now) (12, -1, D:1) a rat corpse (skeletalised by now) (22, -18, D:1) a rat skeleton (25, -19, D:1) a +0 sling (26, -10, D:1) a +0 spear (28, -20, D:1) a bat skeleton (35, 7, D:1) a ball python skeleton (37, -17, D:1) a +0 dagger (39, -25, D:1) a quokka corpse (skeletalised by now) (40, -26, D:1) a +0 ring mail (40, -25, D:1) a rat corpse (skeletalised by now) (41, -23, D:1) a bat corpse (skeletalised by now) (47, 9, D:1) a +0 dagger 5 stones a kobold corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 scale mail (0, 3, D:2) a bat corpse (skeletalised by now) (2, 36, D:2) a quill talisman (2, 40, D:2) a potion of ambrosia (3, 6, D:2) a frilled lizard corpse (skeletalised by now) (12, 8, D:2) the +9 short sword "Ibledgh" {heavy, rF+ Int-3 Dex+4} rF+: It protects you from fire. Int-3: It affects your intelligence (-3). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. (14, 6, D:2) a rat corpse (skeletalised by now) (22, 12, D:2) a bat skeleton (24, 3, D:2) a +1 sling of electrocution (28, 14, D:2) a +0 whip (43, 34, D:2) a +0 trident (50, 34, D:2) a +2 dagger of venom (55, 50, D:2) a bat corpse