opking Level 1 of the Dungeon (0, 0, D:1) a frilled lizard corpse (skeletalised by now) (10, 29, D:1) a bat skeleton (11, 29, D:1) a +0 dagger a kobold skeleton (20, -1, D:1) a ball python corpse (skeletalised by now) a ball python corpse (skeletalised by now) (22, 16, D:1) a +0 dagger a goblin skeleton (23, 14, D:1) a +0 sling (32, -1, D:1) a +0 leather armour (33, -2, D:1) a jackal skeleton (33, -1, D:1) a jackal skeleton (37, 33, D:1) a +0 club (39, 28, D:1) a +0 whip (40, 14, D:1) a +0 dagger (42, 3, D:1) a ball python skeleton (47, 12, D:1) a +0 dagger Level 2 of the Dungeon [Shop] Tootzaaf's One-of-a-Kind Rings a +7 ring of protection (unknown) (1035 gold) a +3 ring of evasion (unknown) (100 gold) a +3 ring of protection (unknown) (210 gold) a +8 ring of evasion (unknown) (780 gold) a +3 ring of strength (unknown) (100 gold) a +3 ring of dexterity (unknown) (100 gold) the ring "Mentogod" {rPois Str+4 RMsl} (494 gold) [ring of poison resistance] rPois: It protects you from poison. Str+4: It affects your strength (+4). RMsl: It protects you from missiles. (0, 0, D:2) a rat corpse (skeletalised by now) (5, -5, D:2) a staff of earth (13, -23, D:2) 5 poisoned darts (13, 1, D:2) a +0 mace (13, 9, D:2) a +0 hand axe (13, 16, D:2) 5 javelins (14, -26, D:2) a +0 pair of gloves (14, 11, D:2) a +0 robe (15, 15, D:2) a rat skeleton (18, -18, D:2) a +0 mace (32, -26, D:2) 5 poisoned darts (34, 23, D:2) a rat corpse (skeletalised by now) (55, 20, D:2) a +0 robe Level 3 of the Dungeon (0, 0, D:3) an adder corpse (skeletalised by now) (1, 0, D:3) 6 curare-tipped darts (5, -10, D:3) a bat corpse (skeletalised by now) (8, 13, D:3) 4 poisoned darts (11, 17, D:3) an adder corpse (skeletalised by now) (12, -2, D:3) a +0 whip 3 stones a kobold skeleton (12, -1, D:3) a ball python skeleton (15, -13, D:3) a +0 whip (21, -27, D:3) a +0 short sword a +0 ring mail an orc corpse (skeletalised by now) (27, -17, D:3) a +0 war axe (28, 6, D:3) a +3 dagger of venom a +0 scale mail the goblin skeleton of Ijyb (35, -31, D:3) a rat corpse (skeletalised by now) (36, -7, D:3) a jackal skeleton (37, -7, D:3) a jackal skeleton a jackal skeleton (38, -6, D:3) a +0 dagger a goblin skeleton Level 4 of the Dungeon (0, 0, D:4) a hobgoblin corpse (skeletalised by now) (15, 5, D:4) an iguana corpse (skeletalised by now) an iguana corpse (skeletalised by now) (17, -15, D:4) a quokka corpse (skeletalised by now) (29, -4, D:4) a +0 spear (29, -3, D:4) a scroll of summoning (29, 4, D:4) a +0 whip 7 poisoned darts a kobold corpse (skeletalised by now) (32, 0, D:4) a potion of curing (35, -28, D:4) a +0 dagger a +0 dagger a goblin corpse (skeletalised by now) (36, -28, D:4) a +0 club 2 stones a hobgoblin corpse (skeletalised by now) (36, -27, D:4) a +0 dagger a +0 club a goblin corpse (skeletalised by now) a goblin corpse (skeletalised by now) (36, -26, D:4) a +0 club a +1 animal skin a +0 helmet a +0 club the hobgoblin corpse of Robin (skeletalised by now) a goblin corpse (skeletalised by now) (37, -28, D:4) a +0 club a +0 club a goblin corpse (skeletalised by now) a goblin corpse (skeletalised by now) (37, -27, D:4) a +0 dagger a goblin corpse (skeletalised by now) (37, -25, D:4) a +0 dagger of draining (37, -24, D:4) a +0 club (44, 9, D:4) a +0 whip (45, 18, D:4) a rimehorn talisman (48, -27, D:4) a +2 dagger of draining a +0 flail Level 5 of the Dungeon [Shop] Jarys Tan's Jewellery Shoppe a ring of wizardry (unknown) (360 gold) an amulet of the acrobat (unknown) (360 gold) a ring of wizardry (unknown) (360 gold) an amulet of magic regeneration (unknown) (360 gold) a +6 ring of dexterity (unknown) (432 gold) an amulet of magic regeneration (unknown) (360 gold) a ring of resist corrosion (unknown) (240 gold) an amulet of regeneration (unknown) (360 gold) (2, 21, D:5) a +1 whip of electrocution a +0 robe the kobold skeleton of Pikel (5, 18, D:5) a quokka skeleton (10, 40, D:5) a +1 halberd of venom a +0 robe the orc corpse of Blorkula the orcula (skeletalised by now) (12, 13, D:5) a +3 mace (19, 16, D:5) a +0 robe (19, 31, D:5) the +2 robe "Sadist" {rF++} rF++: It greatly protects you from fire. It cannot be enchanted further. (26, 25, D:5) a +0 leather armour (28, 28, D:5) an iguana skeleton (30, 22, D:5) a +3 chain mail of fire resistance (32, 12, D:5) a +0 giant club (38, 23, D:5) a +1 scythe of venom a +0 robe (43, 19, D:5) a +2 great mace of draining (45, 40, D:5) a +0 dagger a +0 robe a +0 giant spiked club an orc corpse (skeletalised by now) an iguana corpse (skeletalised by now) (45, 41, D:5) a +0 dagger a +0 robe an orc corpse (skeletalised by now) (46, 42, D:5) a +0 dagger (47, 42, D:5) a +0 hand axe an orc corpse (skeletalised by now) (50, 48, D:5) a +0 whip (58, 11, D:5) an adder corpse (skeletalised by now) (59, 15, D:5) an adder corpse (skeletalised by now) (66, 3, D:5) a +0 robe Level 6 of the Dungeon (0, 0, D:6) a +0 hat of intelligence (4, 19, D:6) a water moccasin corpse (skeletalised by now) (6, -16, D:6) a +0 robe (6, 21, D:6) the +5 whip "Impbane" {spect, rPois Stlth+} rPois: It protects you from poison. Stlth+: It makes you more stealthy. It cannot be enchanted further. (9, 13, D:6) a +0 ring mail (9, 18, D:6) a +0 leather armour a +3 rapier the human skeleton of Eustachio (9, 19, D:6) a +0 ring mail a +1 heavy flail the human skeleton of Edmund (14, 18, D:6) an orb of mesmerism a +0 robe a +4 trident of draining the barachi skeleton of Jeremiah (14, 20, D:6) an iguana skeleton (18, 17, D:6) a +0 club (19, 23, D:6) a +0 spear (20, 19, D:6) a +0 glaive (26, -18, D:6) an adder corpse (skeletalised by now) (33, -8, D:6) a -3 spear of chaos (35, -4, D:6) a +1 dagger of venom (39, 26, D:6) a hound corpse (skeletalised by now) (49, 16, D:6) a +0 robe Level 7 of the Dungeon (0, 0, D:7) a +0 long sword (12, 1, D:7) a +4 long sword of flaming +0 steam dragon scales the human skeleton of Maggie (14, 13, D:7) a +4 quarterstaff of chaos a +2 cloak of corrosion resistance the gnoll corpse of Crazy Yiuf (skeletalised by now) (15, 0, D:7) a parchment of Petrify (15, 12, D:7) a +0 hammer (21, 32, D:7) a +0 flail (22, 30, D:7) a +0 spear (22, 32, D:7) a +0 club a gnoll skeleton (22, 33, D:7) a +0 robe a +0 whip a +0 flail a +0 whip a gnoll skeleton a yak skeleton a yak skeleton a yak skeleton (23, -13, D:7) a +0 long sword (23, -6, D:7) a quill talisman (23, 27, D:7) the +4 hand axe of the Thoughtful Olives {venom, Stlth+} Stlth+: It makes you more stealthy. It cannot be enchanted further. (23, 32, D:7) a +0 spear a gnoll skeleton (31, -10, D:7) a +0 robe a +3 scimitar of freezing a +0 robe a +0 great sword a +0 robe a +0 battleaxe a +0 robe a +2 scimitar (32, -10, D:7) a +0 robe a +5 great sword Level 8 of the Dungeon (4, 23, D:8) a +0 dagger an orc corpse (skeletalised by now) (5, 2, D:8) a +4 mace a +0 robe (5, 23, D:8) a +0 hand axe a +0 dagger a +0 robe (6, -3, D:8) a +0 flail a +0 robe a +1 falchion a +0 robe (6, 2, D:8) a +0 spear a +0 robe (6, 23, D:8) a +0 trident a +0 leather armour an orc corpse (skeletalised by now) (8, 23, D:8) a +2 mace of draining an orc corpse (skeletalised by now) (9, -3, D:8) a +0 war axe (20, 15, D:8) the +4 flail of Impermanence {drain, rF+ rN+ Int+4} rF+: It protects you from fire. rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). It cannot be enchanted further. (31, 34, D:8) a +0 helmet of light (32, 13, D:8) a parchment of Kiss of Death (46, -1, D:8) a +0 ring mail (60, 1, D:8) a parchment of Searing Ray (61, 2, D:8) a +0 mace a +0 scale mail (61, 3, D:8) a +0 hand axe a +0 whip an orc corpse (skeletalised by now) (62, 1, D:8) a +0 hand axe an orc corpse (skeletalised by now) Level 9 of the Dungeon [Shop] Gozag's Platinum Reserve the granite talisman of Votu {Will+ Str-5 Int+2 SInv} (7500 gold) [granite talisman] Will+: It increases your willpower. Str-5: It affects your strength (-5). Int+2: It affects your intelligence (+2). SInv: It lets you see invisible. the ring of Cyonuaze {rC+ Int+6} (5000 gold) [ring of intelligence] rC+: It protects you from cold. Int+6: It affects your intelligence (+6). the ring "Jaesuod" {+Blink Wiz} (4400 gold) [ring of wizardry] +Blink: It lets you blink. Wiz: It increases the success rate of your magical spells. the fire staff of Quick Death {rF+ Dex+3 Fire} (3830 gold) [staff of fire] rF+: It protects you from fire. Dex+3: It affects your dexterity (+3). Fire: It increases the power of your Fire spells. the +10 dagger "Beampiuc" {flame, rF+} (6760 gold) rF+: It protects you from fire. It cannot be enchanted further. the +2 robe "Woari Zuh" {Harm ^Drain rC- Str+8 Archmagi} (3610 gold) Harm: It increases damage dealt and taken. ^Drain: It drains your maximum health when unequipped. rC-: It makes you vulnerable to cold. Str+8: It affects your strength (+8). Archmagi: It increases the power of your magical spells. It cannot be enchanted further. the +9 mace "Lijue" {venom, rN+ Will+ Str-5 Dex+3} (6120 gold) rN+: It protects you from negative energy. Will+: It increases your willpower. Str-5: It affects your strength (-5). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the +4 ring mail "Apeeweed" {rF+ rC+ Will++ MP-8} (4220 gold) rF+: It protects you from fire. rC+: It protects you from cold. Will++: It greatly increases your willpower. MP-8: It affects your magic capacity (-8). It cannot be enchanted further. the ring of Esmalos {Fly rF+ Int+5} (4200 gold) [ring of flight] Fly: It grants you flight. rF+: It protects you from fire. Int+5: It affects your intelligence (+5). the blade talisman of the Maze {rN+} (3900 gold) [blade talisman] rN+: It protects you from negative energy. the +0 robe of Forking Paths {^Drain Int+4 Dex+4} (1910 gold) ^Drain: It drains your maximum health when unequipped. Int+4: It affects your intelligence (+4). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. the ring "Benleet" {rN+ Str-4 Int+4 Dex+2} (3120 gold) [ring of positive energy] rN+: It protects you from negative energy. Str-4: It affects your strength (-4). Int+4: It affects your intelligence (+4). Dex+2: It affects your dexterity (+2). the alchemy staff of Nyics {rPois Conj Hexes Alch} (4320 gold) [staff of alchemy] rPois: It protects you from poison. Conj: It increases the power of your Conjurations spells. Hexes: It increases the power of your Hexes spells. Alch: It increases the power of your Alchemy spells. the +0 leather armour "Woxzocih" {Will+ Int+3} (2090 gold) Will+: It increases your willpower. Int+3: It affects your intelligence (+3). It cannot be enchanted further. the +3 dagger of the Endless Expanse {venom, +Blink rPois Int+2 Stlth+} (4260 gold) +Blink: It lets you blink. rPois: It protects you from poison. Int+2: It affects your intelligence (+2). Stlth+: It makes you more stealthy. It cannot be enchanted further. the ring "Jayricin" {rElec rPois rCorr Dex-4 SInv} (3540 gold) [ring of poison resistance] rElec: It insulates you from electricity. rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Dex-4: It affects your dexterity (-4). SInv: It lets you see invisible. the +1 dagger "Efoejiv" {devious, rPois rN+ Int-3} (1610 gold) rPois: It protects you from poison. rN+: It protects you from negative energy. Int-3: It affects your intelligence (-3). It cannot be enchanted further. the +7 whip of Collusion {heavy, rC+ rN+ Str-3 Dex+4} (5980 gold) rC+: It protects you from cold. rN+: It protects you from negative energy. Str-3: It affects your strength (-3). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. the amulet of Departure {Rampage rElec RegenMP+ Int+7 Dex-5} (4820 gold) [amulet of magic regeneration] Rampage: It bestows one free step when moving towards enemies. rElec: It insulates you from electricity. RegenMP+: It increases your rate of magic regeneration. Int+7: It affects your intelligence (+7). Dex-5: It affects your dexterity (-5). the +1 robe "Juseomyr" {rCorr Str+2} (2270 gold) rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). It cannot be enchanted further. (0, 0, D:9) a +1 dire flail of concussion a +0 chain mail an orc corpse (0, 1, D:9) 12 gold pieces (still there?) a +0 dagger (still there?) 5 poisoned darts (still there?) a +0 giant spiked club (still there?) a +0 giant club (still there?) a kobold corpse (still there?) (0, 2, D:9) a +0 hand axe a +0 shortbow a +0 leather armour a howler monkey corpse (1, -4, D:9) 25 gold pieces a +0 whip 4 poisoned darts (1, 1, D:9) 28 gold pieces (still there?) a +0 dagger (still there?) 2 poisoned darts (still there?) a +0 vampiric dagger (still there?) a +0 robe (still there?) a kobold corpse (still there?) (2, -5, D:9) a +0 flail (16, -4, D:9) a +0 whip 2 stones a kobold corpse (skeletalised by now) (16, 3, D:9) a +0 war axe (18, -4, D:9) a +0 whip 8 poisoned darts a +0 short sword a kobold corpse (skeletalised by now) a kobold corpse (skeletalised by now) (18, 25, D:9) a +0 ring mail a +2 spear of flaming a gnoll skeleton (19, 22, D:9) a +0 flail a gnoll skeleton (19, 23, D:9) a +0 giant club a +0 dire flail a +0 flail a two-headed ogre skeleton a gnoll skeleton (19, 24, D:9) a +0 whip a gnoll skeleton (20, 25, D:9) a +0 flail (28, 7, D:9) a +0 shortbow (28, 36, D:9) a +0 ring mail (29, 16, D:9) a +0 hand axe a goblin skeleton (30, 16, D:9) a +0 hand axe (31, 16, D:9) a +0 hand axe (31, 17, D:9) a +0 hand axe a goblin skeleton (35, 37, D:9) a +0 club (37, 4, D:9) a +0 battleaxe (40, 10, D:9) a +0 war axe (42, 30, D:9) a +0 whip a +0 short sword a kobold skeleton a kobold skeleton (43, 29, D:9) 3 stones a +0 short sword a kobold skeleton (43, 30, D:9) a +2 dagger of protection 8 poisoned darts a +0 whip (44, 29, D:9) 5 poisoned darts a +0 whip (45, 29, D:9) a stone a +0 dagger a kobold skeleton (48, 3, D:9) a +0 leather armour a +0 hand axe an orc skeleton (49, 3, D:9) a +0 ring mail a +0 mace a +0 whip an orc skeleton (50, 3, D:9) a +3 plate armour a +2 heavy war axe an orc skeleton (55, 30, D:9) a +0 whip the Ecumenical Temple