Dungeon Crawl Stone Soup version 0.34-a0-1065-gdcfe8ede59 (webtiles) character file. Game seed: 17046947498317736285 8 opking the Conjurer (level 2, 17/17 HPs) Began as an Octopode Conjurer on Nov 2, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:23 (163 turns). opking the Conjurer (Octopode Conjurer) Turns: 163, Time: 00:00:23 Health: 17/17 AC: 1 Str: 6 XL: 2 Next: 8% Magic: 2/5 EV: 12 Int: 20 God: Gold: 45 SH: 0 Dex: 10 Spells: 4/5 levels left rFire . . . (100%) - Tentacles rCold . . . (100%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no amulet) rElec . (100%) (no ring) rCorr . (100%) (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 45 gold pieces. Inventory: Scrolls c - a scroll of teleportation {unknown} Potions g - a potion of magic Skills: * Level 0.9 Short Blades - Level 2.0 Dodging + Level 3.0 Stealth + Level 2.1 Spellcasting + Level 4.0 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 36% 2d5 4% 2 Fulminant Prism Conj/Alch 5% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 10% 2d4 (+2d2 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 5837 Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. Message History Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. A kobold comes into view. It is wielding a +0 dagger. You start resting. A dart slug is nearby! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a dart slug (heavily wounded, 100% to hit) The magic dart hits the dart slug but does no damage. The dart slug is heavily wounded. You start resting. HP restored. You start resting. A dart slug is nearby! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a dart slug (heavily wounded, 100% to hit) The magic dart hits the dart slug. The dart slug is almost dead. The dart slug launches a dart at you. The slug dart hits you. The dart slug launches a dart at you. The slug dart hits you. You tentacle-slap the dart slug. You kill the dart slug! Your Stealth skill increases to level 3! You have reached level 2! You start resting. HP restored. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #...ß...w.ß..# ...#..........# K.########.#...# # #....### #.#### #.# #.# ####†##### # #....@...# #. #........# ... #........# ...##........# #...........# #.#.##........# ..............# ..##..........# ##....###### There were no monsters in sight! Vanquished Creatures 2 dart slugs (D:1) An endoplasm (D:1) A bat (D:1) 2 rats (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | opking the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 145 | D:1 | Reached XP level 2. HP: 13/17 MP: 0/5 163 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: kennysheep_arrival_seaside, layout_rooms, serial_shops, shop, st_stairs_1 Skill XL: | 1 | ---------------+----+----- Stealth | 3 | 3.0 Short Blades | | 0.9 Dodging | | 2.0 Spellcasting | | 2.1 Conjurations | | 4.0 Action || total ---------------------------++------- Attack: Normal || 7 Melee: Unarmed || 7 Constrict || 1 Tentacles || 1 Cast: Magic Dart || 9 Armour: None || 10 Dodge: Dodged || 12 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 163 | 163 | 0 | 62 | 61 | 1 | 163.0 | Dungeon | 163 | 163 | 0 | 62 | 61 | 1 | 163.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 163 daAuts