opking the Dungeon (3, 2, D) a +5 triple sword a +5 great sword a +5 double sword a +5 demon blade (3, 3, D) a +5 lajatang (3, 4, D) a +5 sling a +5 longbow a +5 orcbow a +5 shortbow a +5 triple crossbow a +5 arbalest a +5 hand cannon (4, 2, D) a +5 quick blade a +5 rapier a +5 dagger (4, 3, D) a +5 giant spiked club a +5 giant club a +5 great mace a +5 demon whip (4, 4, D) a +5 bardiche a +5 partisan a +5 demon trident (4, 5, D) a +5 executioner's axe a +5 battleaxe (4, 7, D) an orb of mayhem an orb of guile (4, 8, D) +5 shadow dragon scales +5 storm dragon scales +5 ice dragon scales +5 fire dragon scales a +5 plate armour (10, 0, D) the +27 heavy crossbow "Sniper" {heavy, Acc+∞ SInv} Acc+∞: It never misses its target. SInv: It lets you see invisible. the +10 dark maul {heavy} the +15 Maxwell's patent armour {-Tele *Silence rElec Will+ rCorr} -Tele: It prevents most forms of teleportation. *Silence: It may silence you when you take damage. rElec: It insulates you from electricity. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. ^Drain: It drains your maximum health when unequipped. Fly: It grants you flight. SInv: It lets you see invisible. (10, 4, D) a fortress talisman (still there?) a wellspring talisman (still there?) a spider talisman (still there?) a serpent talisman (still there?) a blade talisman (still there?) the lupine talisman of Cowardice {rN+ Int-5 Dex+4} (still there?) [lupine talisman] rN+: It protects you from negative energy. Int-5: It affects your intelligence (-5). Dex+4: It affects your dexterity (+4). an inkwell talisman (still there?) the quill talisman of the Pit {rN+} (still there?) [quill talisman] rN+: It protects you from negative energy. (11, 0, D) the +7 great mace "Firestarter" {flame, immolate, rFlCloud rF++} rFlCloud: It grants immunity to clouds of flame. rF++: It greatly protects you from fire. the +6 shillelagh "Devastator" {shatter} the +11 plutonium sword {^Contam Stlth-} ^Contam: It causes magical contamination when unequipped. Stlth-: It makes you less stealthy. the +8 lance "Wyrmbane" {slay drac, rPois rF+ rC+ AC+3} rPois: It protects you from poison. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). the +13 scythe of Curses {drain, curses, ^Drain} ^Drain: It drains your maximum health when unequipped. the +9 sword of Power {lifebolt} the +7 mace of Variability {chaos, chaos arc} the +11 Singing Sword {sonic wave} the +8 storm bow {elec, penet} (61, 8, D) a staff of alchemy (62, 0, D) a staff of cold (62, 11, D) a scorpion corpse (63, 0, D) a +2 morningstar of protection (63, 8, D) a +2 leather armour of cold resistance (unseen) (63, 10, D) a scorpion corpse (67, 0, D) a +2 robe of willpower (68, 3, D) a +0 morningstar a +0 short sword a draconian corpse (skeletalised by now) (68, 4, D) a +0 mace (69, 0, D) the +2 flail "Hydraslayer" {holy, rF+ Will+} rF+: It protects you from fire. Will+: It increases your willpower. (70, 8, D) a staff of alchemy (70, 9, D) a staff of death (70, 11, D) a jackal corpse (71, 8, D) the +0 leather armour of the Falcon {Rampage +Inv rC-} Rampage: It bestows one free step when moving towards enemies. +Inv: It lets you turn invisible. rC-: It makes you vulnerable to cold. (71, 10, D) a yak corpse (71, 17, D) a +2 dagger of venom (unseen) (71, 26, D) a +2 helmet of see invisible (unseen) (71, 27, D) a +4 plate armour of positive energy (unseen) (72, 16, D) a staff of death (72, 17, D) the +2 sling "Amatimur" {chaos, *Slow Will++ Stlth+} *Slow: It may slow you when you take damage. Will++: It greatly increases your willpower. Stlth+: It makes you more stealthy. (72, 21, D) a +0 trident (72, 22, D) a wind drake corpse a wind drake corpse (72, 26, D) the macabre finger necklace {Ring+ rN+ HP+7} [amulet of nothing] Ring+: It enables you to equip an extra ring. rN+: It protects you from negative energy. HP+7: It affects your health (+7). (72, 27, D) the ring of Jeb Wona {rElec rPois rF- rC++ Int-2 Ice} [ring of ice] rElec: It insulates you from electricity. rPois: It protects you from poison. rF-: It makes you vulnerable to fire. rC++: It greatly protects you from cold. Int-2: It affects your intelligence (-2). Ice: It increases the power of your Ice spells. (unseen) (73, 17, D) the +7 orcbow of the Inferno {freeze, Str+7 Dex-5} Str+7: It affects your strength (+7). Dex-5: It affects your dexterity (-5). (unseen) (73, 22, D) a wind drake corpse (73, 26, D) Great Wizards, Vol. II (73, 27, D) a ring of positive energy (74, 18, D) a +0 shortbow (75, 1, D) a +5 dagger of flaming