opking Level 1 of the Dungeon (0, 0, D:1) a +0 chain mail (5, 22, D:1) a quokka corpse (skeletalised by now) (12, 34, D:1) a hobgoblin corpse (skeletalised by now) (13, 39, D:1) a potion of lignification (14, 15, D:1) a rat skeleton (18, 32, D:1) a +0 spear a potion of heal wounds (20, 21, D:1) a +0 whip (26, 22, D:1) a +0 dagger (29, 13, D:1) a hobgoblin skeleton (35, 45, D:1) a +0 club (36, 8, D:1) a quokka skeleton (37, 12, D:1) a +0 sling (39, 41, D:1) a +0 leather armour (46, 10, D:1) a quokka skeleton (46, 12, D:1) a frilled lizard skeleton (49, 37, D:1) a +0 trident Level 2 of the Dungeon (14, -16, D:2) a ball python corpse (skeletalised by now) (17, -3, D:2) a bat corpse (skeletalised by now) (17, -2, D:2) a +0 sling a +0 dagger (19, -18, D:2) a ball python corpse (skeletalised by now) (20, 13, D:2) a bat corpse (skeletalised by now) (21, 11, D:2) a bat corpse (skeletalised by now) (23, 24, D:2) a bat corpse (skeletalised by now) (25, -14, D:2) a +0 pair of boots (29, 27, D:2) a potion of haste (30, -14, D:2) a +0 ring mail (32, -23, D:2) a potion of heal wounds (34, -20, D:2) a frilled lizard skeleton (40, -1, D:2) an amulet of wildshape (40, 14, D:2) a +0 whip (43, 21, D:2) a +0 mace Level 3 of the Dungeon (0, 0, D:3) a +0 scale mail (9, 31, D:3) a potion of curing (15, 19, D:3) a +0 plate armour (18, -7, D:3) the inkwell talisman of Vermicelli {Rampage rElec Will- Int+3} [inkwell talisman] Rampage: It bestows one free step when moving towards enemies. rElec: It insulates you from electricity. Will-: It decreases your willpower. Int+3: It affects your intelligence (+3). (19, -2, D:3) a bat skeleton (19, 24, D:3) a lupine talisman (30, 2, D:3) a +2 rapier of draining (33, 1, D:3) a +0 flail a +0 scale mail (33, 2, D:3) a +0 dagger a +0 flail an orc skeleton (33, 39, D:3) a +0 leather armour (35, -11, D:3) a +0 club a +0 sling (45, 25, D:3) an adder skeleton (45, 36, D:3) a rat corpse (skeletalised by now) (47, 11, D:3) a bat skeleton (50, 5, D:3) a +0 robe (57, -12, D:3) a +0 dagger a goblin corpse (skeletalised by now) (69, 0, D:3) the +7 spear of Defence {heavy, +Blink rC+ Int-3} +Blink: It lets you blink. rC+: It protects you from cold. Int-3: It affects your intelligence (-3). Level 4 of the Dungeon (0, 0, D:4) a potion of curing (1, 3, D:4) a potion of mutation (5, 5, D:4) a jackal corpse (skeletalised by now) (7, 33, D:4) a jackal corpse (skeletalised by now) (14, 29, D:4) a potion of curing (21, 0, D:4) a +0 flail (21, 8, D:4) a jackal skeleton (22, 8, D:4) a +0 whip a gnoll skeleton a jackal skeleton (28, 11, D:4) a +0 club a gnoll corpse (29, 12, D:4) the amulet "Dufuj" {Reflect +Inv Fly SH+5 Stlth+} [amulet of reflection] Reflect: It reflects blocked missile attacks. +Inv: It lets you turn invisible. Fly: It grants you flight. SH+5: It affects your SH (+5). Stlth+: It makes you more stealthy. (30, 31, D:4) a jackal corpse (31, 32, D:4) a jackal corpse (42, 1, D:4) a +0 chain mail (50, 17, D:4) an adder skeleton (54, 23, D:4) a +0 short sword 5 stones a kobold corpse (56, -12, D:4) a +0 dagger a goblin corpse (skeletalised by now) (63, 12, D:4) an adder corpse (skeletalised by now) (64, 11, D:4) a +0 hand axe