opking Level 1 of the Dungeon (3, -7, D:1) a potion of enlightenment (8, -29, D:1) a potion of curing (15, 2, D:1) a +0 dagger (21, -16, D:1) a +0 chain mail (23, 3, D:1) a quokka corpse (skeletalised by now) (26, -12, D:1) a +0 dagger (27, 4, D:1) a quokka corpse (skeletalised by now) (28, -22, D:1) a rat corpse (skeletalised by now) (29, 4, D:1) a bat skeleton (37, -30, D:1) a +0 leather armour Level 2 of the Dungeon (0, 0, D:2) a +0 spear (2, -2, D:2) a +0 flail (3, -10, D:2) an adder corpse (skeletalised by now) (6, -7, D:2) a potion of heal wounds (14, 3, D:2) a potion of mutation (14, 4, D:2) a hobgoblin corpse (skeletalised by now) (17, 21, D:2) a jackal corpse (skeletalised by now) (18, -28, D:2) a potion of attraction (27, 23, D:2) a +0 club a +0 robe the human corpse of Jessica (skeletalised by now) (30, -27, D:2) a +0 leather armour (31, -23, D:2) a rat corpse (skeletalised by now) (32, 16, D:2) a +0 ring mail (34, 5, D:2) a +0 mace (34, 15, D:2) a +0 dagger (35, -13, D:2) a +0 plate armour (45, -1, D:2) a +0 ring mail (46, 4, D:2) a +0 sling (49, 3, D:2) a quokka skeleton Level 3 of the Dungeon (0, 0, D:3) a potion of brilliance (3, 11, D:3) a +0 flail (7, -12, D:3) a +0 club (8, -8, D:3) a scroll of identify (19, 9, D:3) a +0 mace