Dungeon Crawl Stone Soup version 0.34-a0-582-g15649fa837 (webtiles) character file. Game seed: 18401464928975330982 121114 opking the Geomancer (level 16, -17/105 HPs) Began as an Octopode Earth Elementalist on Aug 7, 2025. Was the Champion of Vehumet. Shot with an arrow by a satyr (32 damage) ... on level 2 of the Shoals on Aug 8, 2025. The game lasted 01:20:44 (29164 turns). opking the Geomancer (Octopode Earth Elementalist) Turns: 29164, Time: 01:20:44 Health: -17/105 AC: 5 Str: 9 XL: 16 Next: 84% Magic: 6/32 EV: 27 Int: 24 God: Vehumet [******] Gold: 308 SH: 7 Dex: 21 Spells: 6/39 levels left rFire + . . (50%) n - staff of earth rCold . . . (100%) f - +0 buckler rNeg . . . (100%) (no helmet) rPois + (33%) d - amulet of faith rElec + (33%) b - +4 ring of protection rCorr + (50%) a - ring of poison resistance SInv + c - ring of protection from fire Will ..... e - +5 ring of evasion Stlth ++++ g - +6 ring of dexterity HPRegen 0.37/turn i - +5 ring of evasion MPRegen 0.23/turn j - ring of Amad Wug {rPois rCorr Wiz SInv} h - ring "Ifef" {rElec rPois Dex+3 Slay+4} %: clarity, faith, wizardry (x1) @: weak-willed A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles, clarity, sense surroundings 2, time-warped blood 1 a: Renounce Religion You were on level 2 of the Shoals. You worshipped Vehumet. Vehumet was exalted by your worship. You visited 6 branches of the dungeon, and saw 26 of its levels. You also visited: Bailey. You collected 2877 gold pieces. You spent 2569 gold pieces at shops. Inventory: Armour f - a +0 buckler (worn) Magical Staves n - a staff of earth (weapon) Jewellery a - a ring of poison resistance (worn) b - a +4 ring of protection (worn) c - a ring of protection from fire (worn) d - an amulet of faith (worn) e - a +5 ring of evasion (worn) g - a +6 ring of dexterity (worn) h - the ring "Ifef" (worn) {rElec rPois Dex+3 Slay+4} (You bought it in a shop on level 10 of the Dungeon) [ring of slaying] rElec: It insulates you from electricity. rPois: It protects you from poison. Dex+3: It affects your dexterity (+3). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). i - a +5 ring of evasion (worn) j - the ring of Amad Wug (worn) {rPois rCorr Wiz SInv} (You bought it in a shop on level 10 of the Dungeon) [ring of wizardry] rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Wiz: It increases the success rate of your magical spells. SInv: It lets you see invisible. k - the amulet "Leohain" {Acrobat Str+3} (You bought it in a shop on level 10 of the Dungeon) [amulet of the acrobat] Acrobat: It increases your evasion after moving or waiting. Str+3: It affects your strength (+3). l - a ring of flight m - a ring of protection from cold o - a ring of see invisible p - an amulet of dissipation q - an amulet of guardian spirit r - the ring "Orrug" {rElec rC++} (You bought it in a shop on level 10 of the Dungeon) [ring of protection from cold] rElec: It insulates you from electricity. rC++: It greatly protects you from cold. Wands d - a wand of digging (6) a - a wand of flame (17) Scrolls s - a scroll of butterflies p - 2 scrolls of poison i - 2 scrolls of identify T - a scroll of torment f - a scroll of fear g - 4 scrolls of fog t - 2 scrolls of teleportation w - 2 scrolls of enchant weapon x - 4 scrolls of amnesia V - 9 scrolls of vulnerability I - 2 scrolls of immolation b - 3 scrolls of blinking r - 5 scrolls of revelation N - a scroll of noise W - a scroll of brand weapon S - a scroll of silence a - 2 scrolls of enchant armour Potions c - 12 potions of curing M - 7 potions of mutation e - a potion of enlightenment A - a potion of attraction C - 5 potions of cancellation j - 4 potions of moonshine h - 5 potions of haste b - 6 potions of brilliance d - a potion of berserk rage {unknown} w - 2 potions of heal wounds m - a potion of might r - a potion of resistance Baubles g - 2 flux baubles Skills: + Level 8.2 Fighting + Level 8.2 Dodging - Level 4.0 Stealth + Level 7.9 Shields - Level 12.0 Spellcasting - Level 14.0 Conjurations * Level 8.9 Fire Magic + Level 8.8 Air Magic + Level 14.5 Earth Magic - Level 4.0 Evocations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Stone Arrow Conj/Erth 100% 3d13 1% 3 b - Passwall Erth 91% N/A 1% 3 c - Permafrost Eruption Ice/Erth 32% 2x4d7 4% 6 e - Brom's Barrelling Bo Conj/Erth 90% 2d13 1% 4 g - Bombard Conj/Erth 45% 9d8 1% 6 h - Plasma Beam Fire/Air 27% 2x1d39 2% 6 i - Lee's Rapid Deconstr Erth 45% 3d22* 1% 5 Your spell library contained the following spells: Spells Type Power Damage Failure Level Magnavolt Erth/Air 40% 4d17 4% 7 Magic Dart Conj 100% 1d8 0% 1 Sandblast Erth 100% 2d20 0% 1 Freeze Ice 56% 1d7 1% 1 Scorch Fire 100% 2d9 1% 2 Static Discharge Conj/Air 100% 3-8/arc 1% 2 Frozen Ramparts Ice 28% 1d5 1% 3 Mephitic Cloud Conj/Alch/Air 50% N/A 1% 3 Volatile Blastmotes Fire/Tloc 70% 2d15 1% 3 Airstrike Air 27% 2d(4-20) 1% 4 Flame Wave Conj/Fire 62% 2d14 1% 4 Iskenderun's Battlesphe Conj/Frge 48% 2d12 1% 4 Leda's Liquefaction Alch/Erth 32% N/A 1% 4 Petrify Alch/Erth 32% N/A 1% 4 Rending Blade Conj/Frge 48% 2d10 1% 4 Summon Seismosaurus Egg Summ/Erth 65% N/A 1% 4 Irradiate Conj/Alch 24% 3d19 1% 5 Conjure Ball Lightning Conj/Air 31% 3x3d10 1% 6 Call Imp Summ 28% N/A 3% 2 Ensorcelled Hibernation Hex/Ice 28% N/A 3% 2 Grave Claw Necr 28% 2d9 3% 2 Sublimation of Blood Necr 14% N/A 3% 2 Cigotuvi's Putrefaction Necr/Air 35% N/A 4% 4 Forge Blazeheart Golem Fire/Frge 35% N/A 4% 4 Vhi's Electric Charge Tloc/Air 70% N/A 4% 4 Olgreb's Toxic Radiance Alch 14% N/A 6% 4 Call Canine Familiar Summ 14% N/A 7% 3 Confusing Touch Hex 14% N/A 7% 3 Gloom Hex/Necr 28% N/A 7% 3 Maxwell's Portable Pile Tloc 14% (3-9)d3 7% 3 Sigil of Binding Hex 14% N/A 7% 3 Teleport Other Tloc 14% N/A 7% 3 Tukima's Dance Hex 14% N/A 7% 3 Detonation Catalyst Fire/Alch 35% 2d2 11% 5 Silence Hex/Air 17% N/A 11% 5 Anguish Hex/Necr 7% N/A 22% 4 Animate Dead Necr 14% N/A 22% 4 Dimensional Bullseye Hex/Tloc 7% N/A 22% 4 Forge Monarch Bomb Fire/Frge 17% 4d9 47% 6 Curse of Agony Necr 14% N/A 52% 5 Summon Mana Viper Hex/Summ 14% N/A 52% 5 Death Channel Necr 7% N/A 96% 6 Fulsome Fusillade Conj/Alch 24% (3-5)d11 82% 8 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Zot: 25302 Temple (1/1) D:4 Zot: 5998 Lair (5/5) D:10 Zot: 22592 Shoals (2/4) Lair:3 Zot: 10727 Spider (1/4) Lair:3 Zot: 5998 Slime (0/5) Lair:5 Orc (2/2) D:9 Zot: 10248 Elf (0/3) Orc:2 Vaults (0/5) D:14 Depths (0/4) D:15 Bailey (visited) The Realm of Zot is guarded by orbs of fire. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Jiyva Shops: D:4 : D:5 [ D:6 [ D:9 !?*(=( D:10 * D:13 ? D:15 = Orc:2 ([(( Shoals:1 [ Annotations: D:3 1 runed translucent door, Crazy Yiuf D:4 Menkaure D:12 Rupert Shoals:2 Frances Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. You possess an exceptional clarity of mind. You passively map a large area around you. Your blood hastes a few of your allies when you are sufficiently damaged. Message History Vehumet accepts your kill. You feel your power returning. The piercing cold hits the satyr!! The satyr is moderately wounded. The piercing cold hits the faun! The faun is heavily wounded. The merfolk throws a boomerang. The boomerang hits you!! The merfolk completely misses you. The satyr unwields a +0 quarterstaff. The satyr wields a +0 longbow. The satyr shoots an arrow. The arrow hits you!! Your atemporal blood churns to no real effect. The merfolk attacks as it pursues you! The merfolk misses you. The faun gestures at you while chanting. Your willpower is stripped away! The merfolk attacks as it pursues you! The merfolk hits you from afar with a +0 spear!! * * * LOW HITPOINT WARNING * * * The merfolk throws a boomerang. The boomerang hits you. * * * LOW HITPOINT WARNING * * * The merfolk attacks as it pursues you! You block the merfolk's attack. The satyr plays a frightful melody on its pipes! The satyr radiates an aura of fear! You are unaffected. The merfolk barely misses you. The merfolk misses you. The merfolk barely misses you. The faun unwields a +0 quarterstaff. The faun wields a +0 sling. The faun shoots a sling bullet. The sling bullet hits you. * * * LOW HITPOINT WARNING * * * The faun shoots a sling bullet. The sling bullet hits you. * * * LOW HITPOINT WARNING * * * The merfolk throws a boomerang. The boomerang completely misses you. The merfolk attacks as it pursues you! The merfolk completely misses you. As you read the scroll of fear, it crumbles to dust. You assume a fearsome visage. The merfolk looks frightened! x3 The snapping turtle looks frightened! The satyr resists with some effort. The faun looks frightened! The faun resists with some effort. The faun shoots a sling bullet. You block the sling bullet. You enter the shallow water. The faun shoots a sling bullet. The sling bullet hits you! * * * LOW HITPOINT WARNING * * * You feel better. The satyr shoots an arrow. The arrow completely misses you. You feel better. The satyr shoots an arrow. The arrow hits you!! You die... ≈≈≈≈≈≈≈~~~..~~~(†.....~~...... ~≈≈≈≈≈≈≈~~~~~....c.##..~~~~.##.. ≈≈≈≈≈≈≈~~~~......c##≈≈~≈≈≈~≈≈*##, ≈≈≈≈≈≈≈~~~.......## ~≈#≈≈≈≈≈ * ≈≈≈≈≈≈~~~.....†~~~#~ ≈#≈#≈≈≈ * ≈≈≈≈≈≈~~~.......~~#~~≈#≈#≈#≈ ≈≈≈≈~~~~~.....#...# ~ ~ ≈≈≈~~~~~~~~..###..# *~ * ≈≈~~~~.~~~~..##.@## ~ ,~ ~* ≈≈~~~~.~~~P..P...# * ,~ ≈~~~~~~~~.......~# ~ ~ , ~~~~~~.~~.P..)...## ~ ~ *, ~~~~.##P.....#....#~ ~ ~ ~* * ~~....##..P...[...# *~ * * ~.......P..~~