opking Level 1 of the Dungeon (0, 0, D:1) a ball python corpse (skeletalised by now) (1, -45, D:1) a +0 ring mail (3, -29, D:1) a +0 club (4, -44, D:1) a bat corpse (skeletalised by now) (9, -55, D:1) a +0 club (10, -16, D:1) a +0 dagger (12, -29, D:1) a +0 short sword (14, -22, D:1) an orb of energy (17, -39, D:1) a jackal skeleton (17, -38, D:1) a jackal skeleton (18, -39, D:1) a jackal skeleton (20, -39, D:1) a jackal skeleton (20, -18, D:1) 5 poisoned darts (31, -42, D:1) a bat skeleton (37, -43, D:1) a +0 robe (37, -27, D:1) a +0 short sword a kobold skeleton (38, -36, D:1) a ball python skeleton Level 2 of the Dungeon (2, 8, D:2) a bat skeleton (6, 1, D:2) an amulet of reflection (9, 18, D:2) a +0 whip (14, -17, D:2) a +0 flail (24, 14, D:2) a bat skeleton (25, -19, D:2) a +0 club a goblin corpse (skeletalised by now) (26, -10, D:2) a +0 helmet (32, 13, D:2) a +0 kite shield (35, 0, D:2) a rat corpse (35, 1, D:2) a hobgoblin corpse (37, 13, D:2) the +9 mace "Catocuir" {freeze, Bane rElec rF+++ Str-3} Bane: It inflicts you with a random bane when you equip it. rElec: It insulates you from electricity. rF+++: It renders you almost immune to fire. Str-3: It affects your strength (-3). (40, 1, D:2) a rat corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a potion of haste (4, -1, D:3) a parchment of Shock (6, -2, D:3) a ribbon worm corpse