opg0315 Level 1 of the Dungeon (0, 0, D:1) a rat corpse (skeletalised by now) (13, -6, D:1) a ball python corpse (skeletalised by now) (18, -19, D:1) 2 boomerangs (22, -25, D:1) a staff of air (23, -7, D:1) a +0 club a goblin skeleton (23, 33, D:1) a ball python skeleton (25, 25, D:1) a +0 dagger a goblin corpse (skeletalised by now) (27, -23, D:1) a +0 sling (30, 25, D:1) a parchment of Confusing Touch (31, 17, D:1) a +0 mace (34, -14, D:1) a +0 dagger (35, -15, D:1) a +0 club (39, -22, D:1) a wellspring talisman (39, -12, D:1) a +0 short sword 2 stones a kobold skeleton (41, -11, D:1) a ball python skeleton (41, 15, D:1) a ball python corpse (skeletalised by now) (42, -6, D:1) a +0 whip 3 stones a kobold skeleton Level 2 of the Dungeon [Shop] Sixzeac's Antique Weapon Shoppe the +6 mace of Mutilation {concuss, rCorr Str+2} (1444 gold) rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). It cannot be enchanted further. a +0 shortbow (87 gold) a +0 club (14 gold) a +0 short sword (87 gold) a +0 orcbow of electrocution (348 gold) a +0 mace (87 gold) a +4 giant club (698 gold) a +0 spear (87 gold) [Shop] Peheukle's Armour Boutique a +0 cloak of willpower (161 gold) a +0 pair of boots (63 gold) a +0 ring mail (56 gold) a +0 leather armour (28 gold) a +0 cloak (63 gold) a +0 leather armour (28 gold) a +0 ring mail (56 gold) the +3 scale mail "Doohy" {rF+ Dex+3 SInv} (609 gold) rF+: It protects you from fire. Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. It cannot be enchanted further. (0, 0, D:2) a +0 plate armour (3, -15, D:2) an adder corpse (skeletalised by now) (16, -10, D:2) a -3 cloak (16, -8, D:2) a -1 robe (18, -10, D:2) a -3 robe (18, -8, D:2) a -3 leather armour (21, -7, D:2) a +0 club (26, -6, D:2) a +0 spear (26, 10, D:2) a rat corpse (skeletalised by now) (27, -6, D:2) a +0 mace (33, 31, D:2) a +0 short sword 5 stones a kobold corpse (skeletalised by now) (34, -12, D:2) a +0 dagger (37, 18, D:2) a +0 short sword (40, 24, D:2) a +0 short sword 2 stones a kobold skeleton (50, 25, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) a +0 dagger 4 poisoned darts a kobold corpse (skeletalised by now) (9, 2, D:3) an inkwell talisman (12, 8, D:3) a +0 dagger a +0 robe (14, -2, D:3) a +0 mace a +0 leather armour a +0 leather armour a +0 dagger an orc corpse (skeletalised by now) (15, -1, D:3) a +0 hand axe (20, -2, D:3) a ball python skeleton (26, -5, D:3) a rat skeleton (28, 8, D:3) a +0 ring mail (29, 12, D:3) a frilled lizard corpse (skeletalised by now) (30, -18, D:3) an adder corpse (skeletalised by now) (32, -14, D:3) a parchment of Freeze (32, 24, D:3) a bat corpse (skeletalised by now) (35, -29, D:3) a bat corpse (skeletalised by now) (42, -4, D:3) the +1 buckler "Ecweng" {Int+5 Dex+3} Int+5: It affects your intelligence (+5). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (43, 1, D:3) a jackal corpse (skeletalised by now) (45, -14, D:3) a +0 club (49, -3, D:3) a +0 war axe Level 4 of the Dungeon [Shop] Jueryd's Weapon Emporium a +0 halberd (44 gold) a +0 hand axe (33 gold) a +4 arbalest of flaming (390 gold) a +0 war axe (38 gold) a +0 shortbow (33 gold) a +0 falchion (33 gold) a +0 orcbow of electrocution (132 gold) a +0 short sword (33 gold) a +0 whip (27 gold) (0, 0, D:4) an iguana corpse (2, -4, D:4) a +0 giant club (9, -6, D:4) a +0 dagger a +0 robe (14, -1, D:4) a +0 hand axe (14, 0, D:4) an orc skeleton (15, 5, D:4) a +0 hand axe (21, 7, D:4) a +0 leather armour (26, 16, D:4) a hobgoblin corpse (skeletalised by now)