Dungeon Crawl Stone Soup version 0.34-a0-2102-g9c19a917d8 (webtiles) character file. Game seed: 14123472254913644637 1 opg0315 the Vexing (level 1, -2/11 HPs) Began as a Poltergeist Enchanter on Jan 26, 2026. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:29 (68 turns). opg0315 the Vexing (Poltergeist Enchanter) Turns: 68, Time: 00:00:30 Health: -2/11 AC: 2 Str: 4 XL: 1 Next: 20% Magic: 3/3 EV: 11 Int: 17 God: Gold: 8 SH: 0 Dex: 14 Spells: 4/4 levels left rFire . . . (100%) a - +1 dagger rCold + . . (50%) (no offhand) rNeg + + + (0%) b - +1 cloak rPois ∞ (0%) (no armour) rElec . (100%) (no armour) rCorr . (100%) (no armour) SInv . (no armour) Will ..... (no armour) Stlth +++ (no amulet) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn (no ring) %: no passive effects @: flying A: insubstantial, cold resistance 1, negative energy resistance 3, torment resistance 2, float, formless 1, trickster, accursed a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 8 gold pieces. Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +1 cloak (haunted) Potions i - 2 potions of invisibility Skills: + Level 1.1 Short Blades - Level 2.1 Dodging + Level 4.4 Stealth + Level 2.0 Spellcasting + Level 4.4 Hexes You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Confusing Touch Hex 16% N/A 10% 3 Tukima's Dance Hex 16% N/A 10% 3 Ensorcelled Hibernation Hex/Ice 18% N/A 12% 2 Gloom Hex/Necr 18% N/A 24% 3 Forge Lightning Spire Air/Frge 1% 3d4 88% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Shops: D:1 = Innate Abilities, Weirdness & Mutations You are insubstantial and cannot be petrified, ensnared, or set on fire. You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You float through the air rather than walking. You can equip up to 6 pieces of aux armour in any combination. You gain AC when you inflict magical misfortune on nearby enemies. You recover more slowly from Doom and Banes. Message History You encounter a jackal. You miss the bat. The bat closely misses you. You miss the bat. The bat barely misses you. You encounter a jackal. You encounter a jackal. Found a fizzy black potion. The bat hits you but does no damage. You hit the bat. You kill the bat! You encounter a kobold. It is wielding a +0 club and quivering stones. You closely miss the goblin. The goblin hits you with a +0 club. You encounter a jackal. You hit the goblin. The goblin is moderately wounded. The jackal barks! The goblin hits you with a +0 club. You hit the goblin. The goblin is heavily wounded. The goblin barely misses you. You closely miss the goblin. The goblin is heavily wounded. The jackal barks! You hear a loud squeak. You encounter a kobold. It is wielding a +0 club. The goblin hits you with a +0 club. You miss the goblin. The goblin is heavily wounded. The jackal misses you. The goblin hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You encounter a rat. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! The jackal attacks as it pursues you! The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. You die... ###### ##### #....# #...# ##...$## #...# # #......# #########...# .. #......###............ ...#........#.#######...# .....[...##.#.########### .......g@................ .......h.##.#......#.#### .....h...##.+......# #### .........####......###..# .SK.h.#### #......##.#.# !..K.. #......##..#. .r.... #####......####.. ..... #..........+..... ..... #.###......####.. You could see 3 jackals, a goblin, a ball python (wandering), 2 kobolds and a rat. Vanquished Creatures A bat (D:1) A rat (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | opg0315 the Poltergeist Enchanter began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 33 | D:1 | Found Dech's Jewellery Emporium. 68 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: nzn_arrival_crosshair, layout_basic, serial_shops, shop, nicolae_shop_back_alley_shop, shop, nicolae_shop_statue_plus Action || total ---------------------------++------- Attack: Normal || 11 Melee: Dagger || 11 Armour: None || 8 Dodge: Dodged || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 67 | 67 | 0 | 0 | 43 | 1 | 67.0 | Dungeon | 67 | 67 | 0 | 0 | 43 | 1 | 67.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 67 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+