Dungeon Crawl Stone Soup version 0.33.1 (webtiles) character file. Game seed: 16648841247621978415 163 ooleem the Conjurer (level 5, -14/28 HPs) Began as a Deep Elf Conjurer on July 29, 2025. Killed from afar by Ijyb (20 damage) ... with a bolt of light ... on level 3 of the Dungeon. The game lasted 00:04:32 (1537 turns). ooleem the Conjurer (Deep Elf Conjurer) Turns: 1537, Time: 00:04:32 Health: -14/28 AC: 2 Str: 4 XL: 5 Next: 20% Magic: 2/14 EV: 12 Int: 25 God: Gold: 157 SH: 0 Dex: 13 Spells: 10/13 levels left rFire . . . - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.28/turn %: no passive effects @: blinded A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 157 gold pieces. Inventory: Missiles f - 5 poisoned darts Armour a - a +0 robe (worn) Jewellery k - a ring of positive energy Scrolls e - a scroll of poison {unknown} h - a scroll of identify {unknown} Potions b - 2 potions of magic d - a potion of lignification {unknown} g - a potion of might {unknown} i - a potion of moonshine {unknown} j - 2 potions of heal wounds {unknown} Talismans c - a quill talisman Skills: + Level 3.4 Dodging + Level 3.8 Stealth * Level 4.8 Spellcasting * Level 5.4 Conjurations You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 66% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 9% 3d7 28% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 (+2d2 28% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Dithmenos Wu Jian Shops: D:2 ? Annotations: D:3 Ijyb Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Ijyb, wielding a +0 club, wearing a +0 chain mail and carrying a wand of light (81% to hit) You focus your ray upon Ijyb. The searing ray misses Ijyb. (Press . to maintain the ray.) Ijyb closely misses you. The searing ray hits Ijyb but does no damage. Ijyb barely misses you. The searing ray hits Ijyb! Ijyb is moderately wounded. Ijyb zaps a wand. The bolt of light hits you! You are blinded! Ouch! That really hurt! The searing ray misses Ijyb. You finish channelling your searing ray. Ijyb zaps a wand. The bolt of light misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Ijyb, wielding a +0 club, wearing a +0 chain mail and carrying a wand of light (moderately wounded, 56% to hit at this distance) You focus your ray upon Ijyb. The searing ray misses Ijyb. (Press . to maintain the ray.) Ijyb zaps a wand. The bolt of light hits you. You are blinded for an even longer time. * * * LOW HITPOINT WARNING * * * The searing ray hits Ijyb. Ijyb is heavily wounded. Ijyb closely misses you. The searing ray misses Ijyb. Ijyb misses you. The searing ray hits Ijyb. Ijyb is heavily wounded. You finish channelling your searing ray. Ijyb closely misses you. Ijyb zaps a wand. The bolt of light hits you!! You are blinded for an even longer time. Ouch! That really hurt! You die... Ijyb moans, "Good help so hard to find!" ### ... #.################# #.................# ###....###########.# .........##########.# .....<...#.g....).#.# .........#@###### #.# ..#.............#.#.### . #......#.#..#.#.#...# #.##+#.#.#..# #.###.# #. #.#.#..# #.# #.# # #.#.#### #.# #.# ..#.. #.# #.# ##########.###.# ..........#.# You could see Ijyb. Vanquished Creatures A howler monkey (D:4) 3 orc wizards (D:3) 2 adders (D:3) A dart slug (D:1) 2 orcs (D:3) 4 endoplasms A giant cockroach (D:3) 5 hobgoblins 2 quokkas 4 ball pythons 5 bats (D:1) 3 frilled lizards A goblin (D:1) A kobold (D:3) 5 rats 40 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | ooleem the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 335 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 922 | D:2 | Found Doenijit's Magic Scroll Shop. 981 | D:2 | You fall into a shaft and drop 2 floors! 982 | D:4 | Found an ornate altar of the Wu Jian Council. 1013 | D:4 | Noticed a howler monkey 1022 | D:4 | Learned a level 2 spell: Searing Ray 1025 | D:4 | Killed a howler monkey 1026 | D:4 | Reached XP level 3. HP: 19/19 MP: 3/10 1063 | D:4 | Found a shadowy altar of Dithmenos. 1158 | D:3 | Reached skill level 5 in Conjurations 1158 | D:3 | Reached XP level 4. HP: 24/24 MP: 7/12 1165 | D:3 | Reached XP level 5. HP: 17/28 MP: 0/14 1523 | D:3 | Noticed Ijyb 1537 | D:3 | Killed from afar by Ijyb Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_spirals, layout_loops_cross, wander_ebering_terrifying_dragon_lair D:2: layout_loops_ring, serial_shops, shop, basic_altar, chequers_serial_rivers_marsh, uniq_terence, uniq_robin D:3: layout_basic, uniq_ijyb D:4: gammafunk_wand_slinger, layout_cave_pools, lemuel_tele_altar, vehumet_crystals, makhleb_blood_cavern_becter, nicolae_yredelemnul_corpse_copse, mainiacjoe_overflow_brackets, nicolae_overflow_squiral, serial_park, serial_park_square1 [serial_park_minivault_5x5_4], serial_park_tiny_1, serial_park_tiny_2, serial_park_tiny_2 Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 | 3.8 Dodging | 3 | 3.4 Spellcasting | 4 | 4.8 Conjurations | 5 | 5.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 41 | 19 || 60 Searing Ray | 2 | 4 || 6 Armour: Robe | | 8 || 8 Dodge: Dodged | 4 | 8 || 12