Dungeon Crawl Stone Soup version 0.32.0-5-gee5d4526aa (webtiles) character file. Game seed: 6824038739827630532 15 only3rune the Magician (level 2, 0/21 HPs) Began as a Djinni Necromancer on Sept 14, 2024. Slain by Terence ... wielding a +0 morningstar (5 damage) ... on level 2 of the Dungeon. The game lasted 00:01:04 (1063 turns). only3rune the Magician (Djinni Necromancer) Turns: 1063, Time: 00:01:05 Health: 0/21 AC: 2 Str: 7 XL: 2 Next: 65% Gold: 20 EV: 11 Int: 16 God: SH: 0 Dex: 13 rFire + + . a - +0 dagger rCold x . . (no shield) rNeg . . . b - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 20 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) Scrolls j - a scroll of silence Potions d - a potion of ambrosia {unknown} g - a potion of attraction {unknown} h - a potion of curing {unknown} Skills: + Level 2.6 Dodging - Level 2.0 Stealth + Level 3.7 Spellcasting + Level 3.7 Conjurations + Level 3.7 Hexes + Level 3.7 Summonings + Level 3.7 Necromancy + Level 3.7 Translocations + Level 3.7 Fire Magic + Level 3.7 Ice Magic + Level 3.7 Air Magic + Level 3.7 Earth Magic + Level 3.7 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 56% N/A 3% 1 b - Grave Claw Necr 28% 2d9 6% 2 c - Vampiric Draining Necr 14% 2d7 12% 3 d - Animate Dead Necr 14% N/A 36% 4 e - Curse of Agony Necr 14% N/A 71% 5 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Terence is nearby! A hobgoblin comes into view. You see here a smoky yellow potion. Casting: Soul Splinter (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Grave Claw (safe; 6% risk of failure) (3/3 uses available) Press: ? - help, Dir - move target, f - Terence Aim: Terence, wielding a +0 morningstar and wearing a +0 scale mail of cold resistance You unleash the spiteful dead! The jagged bones skewer Terence! Terence is severely wounded. Terence is pinned in place! Terence hits you with a +0 morningstar! Ouch! That really hurt! Casting: Grave Claw (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 morningstar and wearing a +0 scale mail of cold resistance (severely wounded, bound in place, chance to affect: 55%) A fragment of Terence's soul is dislodged from his body. Terence looks weaker. * * * LOW HITPOINT WARNING * * * Terence barely misses you. Your soul wisp touches Terence but does no damage. You see here a smoky yellow potion. Casting: Soul Splinter (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You aren't experienced enough to cast this spell. Casting: Soul Splinter (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Grave Claw (safe; 6% risk of failure) (2/3 uses available) Press: ? - help, Dir - move target, f/p - Terence Aim: Terence, wielding a +0 morningstar and wearing a +0 scale mail of cold resistance (severely wounded, weak, ally target, soul-splintered) You unleash the spiteful dead! The jagged bones skewer Terence but does no damage. Terence is severely wounded. Terence is pinned in place! * * * LOW HITPOINT WARNING * * * Terence hits you with a +0 morningstar. You die... Terence says, "And stay out!" . .. .#. .... ....# ####.....# ###.*.....# ## #..@##....# #... #.@.# ..## #.<. #...# ## ####...###.⌠.# #............# .ß........### ..........# #.......#### #..........# ###........ß.# You could see Terence (weak, ally target, bound, soul-splintered) and a friendly soul wisp (summoned). Vanquished Creatures A bat (D:1) An endoplasm (D:2) A giant cockroach (D:1) A goblin (D:1) 3 hobgoblins (D:1) A quokka (D:1) A kobold (D:2) 9 creatures vanquished. Vanquished Creatures (collateral kills) A hobgoblin (D:1) 2 kobolds (D:1) A rat (D:1) 4 creatures vanquished. Grand Total: 13 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | only3rune the Djinni Necromancer began the quest for the | Orb. 0 | D:1 | only3rune set off with the following spells memorised: Soul | Splinter, Grave Claw, Vampiric Draining, Animate Dead, | Curse of Agony. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 350 | D:1 | Reached XP level 2. HP: 21/21 MP: 0/0 1052 | D:2 | Noticed Terence 1063 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_stone_box, layout_basic, kennysheep_flooded_box, minivault_14 D:2: layout_basic, nicolae_elevator_lobby_asterisk, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.0 Dodging | | 2.6 Spellcasting | | 3.7 Conjurations | | 3.7 Hexes | | 3.7 Summonings | | 3.7 Necromancy | | 3.7 Translocations | | 3.7 Fire Magic | | 3.7 Ice Magic | | 3.7 Air Magic | | 3.7 Earth Magic | | 3.7 Alchemy | | 3.7 Action || total ---------------------------++------- Melee: Dagger || 50 Cast: Soul Splinter || 14 Grave Claw || 2 Use: Scroll || 4 Armour: Robe || 29 Dodge: Dodged || 36