Dungeon Crawl Stone Soup version 0.32.0-5-gee5d4526aa (webtiles) character file. Game seed: 18111741065064156097 12 only3rune the Apothecary (level 2, 0/21 HPs) Began as a Djinni Necromancer on Sept 13, 2024. Frozen to death by an endoplasm (6 damage) ... on level 1 of the Dungeon. The game lasted 00:00:41 (822 turns). only3rune the Apothecary (Djinni Necromancer) Turns: 822, Time: 00:00:41 Health: 0/21 AC: 3 Str: 7 XL: 2 Next: 45% Gold: 22 EV: 11 Int: 16 God: SH: 0 Dex: 13 rFire + + . a - +0 dagger rCold x . . (no shield) rNeg . . . b - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . i - +0 pair of gloves SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 22 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) i - a +0 pair of gloves (worn) Scrolls e - a scroll of blinking {unknown} f - a scroll of enchant weapon {unknown} h - a scroll of identify {unknown} k - 2 scrolls of amnesia {unknown} Potions c - a potion of degeneration {unknown} d - a potion of ambrosia {unknown} g - a potion of curing {unknown} j - a potion of heal wounds {unknown} Skills: + Level 2.9 Dodging - Level 2.0 Stealth - Level 3.5 Spellcasting - Level 3.5 Conjurations - Level 3.5 Hexes - Level 3.5 Summonings - Level 3.5 Necromancy - Level 3.5 Translocations - Level 3.5 Fire Magic - Level 3.5 Ice Magic - Level 3.5 Air Magic - Level 3.5 Earth Magic - Level 3.5 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 56% N/A 4% 1 b - Grave Claw Necr 28% 2d9 6% 2 c - Vampiric Draining Necr 14% 2d7 12% 3 d - Animate Dead Necr 14% N/A 38% 4 e - Curse of Agony Necr 14% N/A 75% 5 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History There is a stone staircase leading up here. There are monsters nearby! There are monsters nearby! There are monsters nearby! Casting: Soul Splinter (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (chance to affect: 64%) The endoplasm struggles to resist. An orc comes into view. It is wielding a +0 club. You hit the endoplasm. The endoplasm is heavily wounded. The endoplasm misses you. The orc hits you but does no damage. The orc wizard gestures wildly while chanting. The orc wizard flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. The endoplasm hits you but does no damage. You fly upwards. Reactivating autopickup. There is a stone staircase leading down here. You barely miss the endoplasm. The endoplasm is heavily wounded. The orc hits you with a +0 club. The endoplasm freezes you. You are frozen. You feel a terrible chill! You hit the endoplasm. The endoplasm is almost dead. The orc barely misses you. The endoplasm freezes you. You are frozen. You feel a terrible chill! You are too injured to fight recklessly! You hit the endoplasm but do no damage. The endoplasm is almost dead. The orc hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The endoplasm freezes you. You are frozen. You feel a terrible chill! You die... ....#####.# #.#. ..♣## #.# ######### #.#. ....## #.# #.......# ####.#. .....## #.# #.......# #...(.. ..♣P.P# #.# #..)....# #.#.### P..P..###.# #.......# #...... ......#...# #.......# #.....# .P..P.#.### #o......# #.....# ......#.# #@......# #.....# .P.♣♣...########.J.....# #.##### ......#.#..............# #.# # P.♣...#.#..............####.# # ...P♣.#.'..............#....##### .....####.........######.##)....# ....## #..........# #....#.###.# ♣..## #..........# #.#..#.# #.# #### #..........###....#.###.# You could see an orc and an endoplasm. Vanquished Creatures 2 endoplasms (D:1) 2 goblins (D:1) 3 hobgoblins (D:1) A rat (D:1) 8 creatures vanquished. Vanquished Creatures (collateral kills) A hobgoblin (D:1) A ball python (D:1) 2 creatures vanquished. Grand Total: 10 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | only3rune the Djinni Necromancer began the quest for the | Orb. 0 | D:1 | only3rune set off with the following spells memorised: Soul | Splinter, Grave Claw, Vampiric Draining, Animate Dead, | Curse of Agony. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 313 | D:1 | Reached XP level 2. HP: 19/21 MP: 0/0 822 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_fairy_ring, layout_basic D:2: layout_basic, serial_rivers, chequers_serial_rivers_small_b, chequers_serial_rivers_room_b, chequers_serial_rivers_micro_c, chequers_serial_rivers_marsh, chequers_serial_rivers_micro_b, chequers_serial_rivers_large_a Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.0 Dodging | | 2.9 Spellcasting | | 3.5 Conjurations | | 3.5 Hexes | | 3.5 Summonings | | 3.5 Necromancy | | 3.5 Translocations | | 3.5 Fire Magic | | 3.5 Ice Magic | | 3.5 Air Magic | | 3.5 Earth Magic | | 3.5 Alchemy | | 3.5 Action || total ---------------------------++------- Melee: Dagger || 44 Cast: Soul Splinter || 10 Armour: Robe || 25 Dodge: Dodged || 24