oniwaki Level 1 of the Dungeon [Shop] Tuxedeasi's Vocational Training a manual of Invocations (960 gold) a manual of Evocations (960 gold) (0, 0, D:1) a +0 club a goblin skeleton (3, -2, D:1) a +0 buckler (4, 9, D:1) a +0 robe (9, -16, D:1) a +0 short sword of venom (9, -3, D:1) a +0 mace (12, -5, D:1) a hobgoblin corpse (skeletalised by now) (18, -1, D:1) 8 stones (21, -14, D:1) a +0 spear (32, -16, D:1) a +0 whip 5 stones a kobold corpse (skeletalised by now) (35, 22, D:1) a +0 leather armour (36, -14, D:1) a ball python corpse (skeletalised by now) (37, 2, D:1) a maw talisman (39, -14, D:1) a rat corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Wewogaecw's Weapon Shoppe a +0 heavy flail (99 gold) a +0 trident (42 gold) a +0 spear (36 gold) a +0 shortbow (36 gold) a +3 rapier of speed (402 gold) 5 boomerangs (120 gold) a +0 rapier (66 gold) a +7 arbalest (534 gold) 5 javelins (180 gold) (0, 0, D:2) a ball python corpse (skeletalised by now) (2, 8, D:2) a +0 short sword 4 stones a kobold corpse (skeletalised by now) (3, 5, D:2) a hobgoblin corpse (skeletalised by now) (5, 0, D:2) a frilled lizard corpse (skeletalised by now) (7, 7, D:2) a +0 spear (9, -16, D:2) a +0 spear (12, -14, D:2) a human skeleton (12, 3, D:2) a +0 leather armour (26, -19, D:2) a +0 helmet (34, -8, D:2) an adder skeleton (40, -18, D:2) a rat corpse (skeletalised by now) (47, -25, D:2) a +0 short sword a ball python corpse (skeletalised by now) (47, -20, D:2) a +0 short sword (50, 2, D:2) a ball python skeleton (59, -16, D:2) a +0 dagger (61, -15, D:2) a bat corpse (skeletalised by now) (63, -10, D:2) a +0 spear (66, 0, D:2) a +0 club 4 stones a kobold corpse (skeletalised by now) Level 3 of the Dungeon (8, 4, D:3) an inkwell talisman (13, 13, D:3) a +0 dagger (17, 4, D:3) a +0 club (22, 12, D:3) a +0 dagger a +0 sling a goblin skeleton (23, 11, D:3) a +0 mace a +0 leather armour an orc skeleton (24, 13, D:3) a ball python skeleton (25, -14, D:3) a +0 hand axe (28, 17, D:3) a +0 scale mail (30, 9, D:3) a +0 sling (35, -9, D:3) a +0 short sword a +0 scale mail (36, 2, D:3) a +0 short sword a +0 chain mail a +0 dagger an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (37, 2, D:3) a +0 dagger a +0 ring mail Level 4 of the Dungeon (9, 12, D:4) the +6 long sword "Gram" {valour, rF+ rCorr} rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. (13, 0, D:4) a +0 club a goblin skeleton (24, 9, D:4) a ball python skeleton (27, 4, D:4) a +0 spear (34, 16, D:4) a +0 falchion (35, -15, D:4) a +0 short sword 4 stones a kobold skeleton (41, -16, D:4) a +0 club a goblin skeleton (42, -5, D:4) an iguana corpse (skeletalised by now) (42, -4, D:4) an adder corpse (skeletalised by now) (46, -10, D:4) a +0 dagger (50, 13, D:4) a jackal corpse (skeletalised by now) (52, -15, D:4) a +0 dagger (54, -19, D:4) an adder corpse (skeletalised by now) (60, 3, D:4) a +0 hand axe Level 5 of the Dungeon (0, 0, D:5) a parchment of Soul Splinter (6, -1, D:5) a +0 whip a +4 dagger of venom a +0 scale mail a +0 dagger an orc skeleton an orc skeleton an orc skeleton (13, -9, D:5) a +0 chain mail (21, 13, D:5) +0 fire dragon scales (26, 1, D:5) a +0 dagger a +0 robe an orc skeleton (27, -1, D:5) a parchment of Summon Seismosaurus Egg (27, 1, D:5) a +0 hand axe of venom a +0 chain mail a +0 club an orc skeleton (28, 10, D:5) an adder skeleton (30, 9, D:5) a +0 hand axe (31, 9, D:5) a +0 hand axe an orc skeleton (31, 10, D:5) a +0 club a +0 war axe a +0 flail (33, -4, D:5) a +0 whip (43, 6, D:5) a +0 scale mail (45, 10, D:5) a +0 mace (48, 10, D:5) a medusa talisman (48, 17, D:5) a +0 scale mail Level 6 of the Dungeon (3, 31, D:6) a river rat skeleton (6, 6, D:6) a +0 flail (7, -15, D:6) a +0 hand axe a +0 leather armour (7, 17, D:6) an iguana skeleton (7, 26, D:6) a rat corpse (skeletalised by now) (9, 22, D:6) an amulet of dissipation (11, 27, D:6) a river rat skeleton (15, 10, D:6) a water moccasin skeleton (16, -16, D:6) a parchment of Flame Wave (19, 20, D:6) a parchment of Gloom (20, 13, D:6) a +0 trident (26, 9, D:6) a +0 club (30, 23, D:6) the +5 flail of the Mushroom {holy, rCorr Str+2 Int-2} rCorr: It protects you from acid and corrosion. Str+2: It affects your strength (+2). Int-2: It affects your intelligence (-2). It cannot be enchanted further. (32, 24, D:6) a +0 club an orc corpse (skeletalised by now) (38, -2, D:6) a +0 flail Level 7 of the Dungeon [Shop] Gozag's Platinum Reserve the +0 robe "Ekhuel" {+Blink rElec Dex+5 Slay-2} (2400 gold) +Blink: It lets you blink. rElec: It insulates you from electricity. Dex+5: It affects your dexterity (+5). Slay-2: It affects your accuracy & damage with ranged weapons and melee (-2). It cannot be enchanted further. the granite talisman "Cickipry" {rC++} (12320 gold) [granite talisman] rC++: It greatly protects you from cold. the +3 whip of Risk Management {elec, rElec rF++ Int-5 Dex-2} (3800 gold) rElec: It insulates you from electricity. rF++: It greatly protects you from fire. Int-5: It affects your intelligence (-5). Dex-2: It affects your dexterity (-2). It cannot be enchanted further. the +2 robe "Fimohin" {rC+ SInv Stlth+} (3190 gold) rC+: It protects you from cold. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. It cannot be enchanted further. the serpent talisman of Tour {Rampage rElec rC+ Dex-5} (3750 gold) [serpent talisman] Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rElec: It insulates you from electricity. rC+: It protects you from cold. Dex-5: It affects your dexterity (-5). the +5 whip of the Thing {drain, *Noise rElec rF+ rC+} (5400 gold) *Noise: It may make a loud noise when swung. rElec: It insulates you from electricity. rF+: It protects you from fire. rC+: It protects you from cold. It cannot be enchanted further. the +0 ring mail of the Well-Known Lives {+Blink rPois Dex+3 Slay+6} (5370 gold) +Blink: It lets you blink. rPois: It protects you from poison. Dex+3: It affects your dexterity (+3). Slay+6: It affects your accuracy & damage with ranged weapons and melee (+6). It cannot be enchanted further. the ring "Tuilonum" {rElec Will+ Wiz} (4960 gold) [ring of wizardry] rElec: It insulates you from electricity. Will+: It increases your willpower. Wiz: It increases the success rate of your magical spells. the ring "Gousk" {EV+5 Dex+3} (4930 gold) [ring of evasion] EV+5: It affects your evasion (+5). Dex+3: It affects your dexterity (+3). the +1 spear of Conatus {flame, ^Fragile +Blink rN+++ Dex+5} (5030 gold) ^Fragile: It will be destroyed if unequipped. +Blink: It lets you blink. rN+++: It renders you almost immune to negative energy. Dex+5: It affects your dexterity (+5). It cannot be enchanted further. the ring "Fibodwif" {rElec rCorr Str+3 Int-4 Dex+6} (4450 gold) [ring of resist corrosion] rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. Str+3: It affects your strength (+3). Int-4: It affects your intelligence (-4). Dex+6: It affects your dexterity (+6). the +0 ring mail of the Shining Light {Rampage rF- rN+ Int+2} (1240 gold) Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. Int+2: It affects your intelligence (+2). It cannot be enchanted further. the +6 dagger of the Many People {vamp, rPois rCorr Int+4 Dex-3} (5490 gold) rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Int+4: It affects your intelligence (+4). Dex-3: It affects your dexterity (-3). It cannot be enchanted further. the +1 pair of boots of Altruism {Int+5} (2700 gold) Int+5: It affects your intelligence (+5). It cannot be enchanted further. the amulet "Bacefihu" {Spirit rElec} (4400 gold) [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. rElec: It insulates you from electricity. the ring "Wanwitam" {rElec rPois Will+} (4320 gold) [ring of willpower] rElec: It insulates you from electricity. rPois: It protects you from poison. Will+: It increases your willpower. the +6 short sword of Gehenna {holy, rPois} (4660 gold) rPois: It protects you from poison. It cannot be enchanted further. the +3 mace of Okawaru's Vengeance {flame, rF+} (3440 gold) rF+: It protects you from fire. It cannot be enchanted further. the storm talisman of the Insatiable Towns {Rampage} (8000 gold) [storm talisman] Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. the ring "Rerphust" {rPois AC+4 Str+2} (5140 gold) [ring of protection] rPois: It protects you from poison. AC+4: It affects your AC (+4). Str+2: It affects your strength (+2). [Shop] Xeamp's Armour Boutique a +2 plate armour of cold resistance (490 gold) a +0 robe (12 gold) a +0 leather armour (28 gold) a +0 leather armour (28 gold) the +6 chain mail of Hairiness {rC+} (700 gold) rC+: It protects you from cold. It cannot be enchanted further. a +0 chain mail (84 gold) a +0 chain mail (84 gold) (0, 0, D:7) +0 steam dragon scales a steam dragon corpse (skeletalised by now) (12, -23, D:7) a bullfrog corpse (skeletalised by now) (14, -10, D:7) a bullfrog corpse (skeletalised by now) (15, 3, D:7) a +0 quarterstaff (16, -25, D:7) a +0 dagger a +0 robe a kobold skeleton (17, -20, D:7) a +0 ring mail (17, -2, D:7) a +0 spear (18, -26, D:7) a bullfrog skeleton (22, 6, D:7) a +0 hand axe (24, -24, D:7) a wand of charming (12) (29, -23, D:7) a black bear skeleton (33, -13, D:7) a +0 dagger (41, 23, D:7) a +0 quarterstaff (42, 6, D:7) a +0 leather armour (48, -20, D:7) a quill talisman (49, 7, D:7) a parchment of Hoarfrost Cannonade (51, -16, D:7) a +0 dagger (51, -15, D:7) a +0 short sword 2 stones a +0 dagger a kobold corpse (skeletalised by now) a kobold corpse (skeletalised by now) (52, -16, D:7) a +0 whip a kobold corpse (skeletalised by now) Level 8 of the Dungeon (0, 0, D:8) a +0 hand axe a +0 leather armour a +0 club a +0 dagger a +0 robe an orc corpse an orc corpse (4, 28, D:8) a +0 dagger a +0 hand axe (5, 28, D:8) a +0 short sword a +0 club a +0 ring mail a +0 scimitar a +0 chain mail an orc corpse an orc corpse (6, 29, D:8) a +0 whip 2 boomerangs Level 10 of the Dungeon (0, 0, D:10) a +0 chain mail (0, 6, D:10) a +0 mace (5, -2, D:10) a yak corpse (5, -1, D:10) a yak corpse (6, 0, D:10) a +0 giant spiked club a +0 giant club a two-headed ogre corpse (16, 3, D:10) a +0 leather armour (17, 4, D:10) a +0 quarterstaff Level 11 of the Dungeon the Ecumenical Temple