Dungeon Crawl Stone Soup version 0.34-a0-628-gb9eed9ed82 (webtiles) character file. Game seed: 13864762456461476443 22 omurice5689 the Magician (level 3, -2/27 HPs) Began as a Djinni Conjurer on Aug 16, 2025. Slain by Terence ... wielding a +0 flail (10 damage) ... on level 2 of the Dungeon. The game lasted 00:00:46 (1015 turns). omurice5689 the Magician (Djinni Conjurer) Turns: 1015, Time: 00:00:47 Health: -2/27 AC: 2 Str: 6 XL: 3 Next: 7% Gold: 0 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . (33%) - Nothing wielded rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-3 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of fear {unknown} e - a scroll of identify {unknown} h - a scroll of immolation {unknown} j - a scroll of vulnerability {unknown} t - a scroll of teleportation Potions d - a potion of heal wounds {unknown} f - a potion of cancellation {unknown} Skills: * Level 1.3 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 3.7 Spellcasting + Level 3.7 Conjurations - Level 3.7 Hexes - Level 3.7 Summonings - Level 3.7 Necromancy - Level 3.7 Translocations - Level 3.7 Forgecraft - Level 3.7 Fire Magic - Level 3.7 Ice Magic - Level 3.7 Air Magic - Level 3.7 Earth Magic - Level 3.7 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 4% 2 c - Fulminant Prism Conj/Alch 9% 3d7 26% 4 d - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 26% 4 e - Apportation Tloc 38% N/A 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Terence shouts! You hear an angry hiss. A ball python comes into view. The magic dart hits Terence but does no damage. The magic dart hits Terence but does no damage. Terence closely misses you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +0 scale mail (81% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is lightly wounded. The searing ray hits the ball python. The ball python is severely wounded. (Press . to maintain the ray.) Terence hits you with a +0 flail! The searing ray hits Terence. Terence is lightly wounded. The searing ray hits the ball python. You kill the ball python! Terence screams, "Stand, coward! You want a fight, show some honour!" Terence hits you with a +0 flail. The searing ray hits Terence but does no damage. Terence is lightly wounded. Terence hits you but does no damage. The searing ray hits Terence but does no damage. Terence is lightly wounded. You finish channelling your searing ray. Terence completely misses you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 flail and wearing a +0 scale mail (lightly wounded, 81% to hit) You miscast Searing Ray. Nothing appears to happen. * * * LOW HITPOINT WARNING * * * Terence closely misses you. Terence hits you with a +0 flail! You die... Terence says, "And stay out!" #. .. #.# .. .## ..# .### ... ... .#. ..# ..# .. #.##..# #.###.....# #.#.#......### #...@..<.....# #..@#.#.###### #...##.#.# #.†. #.#.# #..# #.... .... .##.. ... . ...# .. # :..# You could see Terence. Vanquished Creatures A dart slug (D:1) 3 endoplasms (D:1) 2 giant cockroaches (D:1) A hobgoblin (D:1) 2 quokkas (D:1) 2 ball pythons A bat (D:1) 2 frilled lizards (D:1) 3 kobolds (D:1) 5 rats (D:1) 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | omurice5689 the Djinni Conjurer began the quest for the | Orb. 0 | D:1 | omurice5689 set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 151 | D:1 | Reached XP level 2. HP: 20/22 MP: 0/0 346 | D:1 | Reached skill level 1 in Fighting 700 | D:1 | Reached XP level 3. HP: 25/27 MP: 0/0 700 | D:1 | Learned a level 1 spell: Apportation 1006 | D:2 | Noticed Terence 1015 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_farm, layout_loops_ring, nicolae_kite_square_tiling_tiny D:2: layout_basic, minmay_misc_feat_iff, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Fighting | 1 | 1.3 Dodging | | 2.1 Stealth | | 1.5 Spellcasting | | 3.7 Conjurations | | 3.7 Hexes | | 3.7 Summonings | | 3.7 Necromancy | | 3.7 Translocations | | 3.7 Forgecraft | | 3.7 Fire Magic | | 3.7 Ice Magic | | 3.7 Air Magic | | 3.7 Earth Magic | | 3.7 Alchemy | | 3.7 Action || total ---------------------------++------- Cast: Magic Dart || 46 Searing Ray || 1 Use: Scroll || 1 Armour: Robe || 5 Dodge: Dodged || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1014 | 942 | 72 | 102 | 747 | 2 | 507.0 | Dungeon | 1014 | 942 | 72 | 102 | 747 | 2 | 507.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1003 daAuts D:2: 11 daAuts