Dungeon Crawl Stone Soup version 0.34-a0-542-g6b1eaea29a (webtiles) character file. Game seed: 355246492943298751 88 omurice5689 the Magician (level 4, -3/33 HPs) Began as a Djinni Conjurer on Aug 4, 2025. Slain by a goblin ... wielding a +0 dagger ... led by Robin (4 damage) ... on level 2 of the Dungeon. The game lasted 00:01:11 (1570 turns). omurice5689 the Magician (Djinni Conjurer) Turns: 1570, Time: 00:01:11 Health: -3/33 AC: 2 Str: 6 XL: 4 Next: 81% Gold: 72 EV: 11 Int: 22 God: SH: 0 Dex: 11 rFire + + . (33%) b - staff of conjuration rCold x . . (150%) (no offhand) rNeg . . . (100%) a - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn %: infuse magic (-4 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 72 gold pieces. Inventory: Armour a - a +0 robe (worn) Magical Staves b - a staff of conjuration (weapon) Scrolls c - a scroll of noise {unknown} d - a scroll of immolation {unknown} e - 3 scrolls of identify {unknown} Potions f - a potion of resistance {unknown} j - 3 potions of curing {unknown} Skills: + Level 2.1 Fighting - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.2 Spellcasting + Level 4.2 Conjurations - Level 4.2 Hexes - Level 4.2 Summonings - Level 4.2 Necromancy - Level 4.2 Translocations - Level 4.2 Forgecraft - Level 4.2 Fire Magic - Level 4.2 Ice Magic - Level 4.2 Air Magic - Level 4.2 Earth Magic - Level 4.2 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 70% 2d7 2% 2 c - Fulminant Prism Conj/Alch 17% 3d10 19% 4 d - Iskenderun's Mystic Conj/Tloc 35% 2d8 (+2d4 19% 4 e - Freeze Ice 92% 1d9 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Robin is lightly wounded. (Press . to maintain the ray.) The goblin hits you with a +0 dagger. The goblin misses you. Unknown command. The searing ray hits Robin. Robin is moderately wounded. The searing ray hits the hobgoblin. The hobgoblin is severely wounded. The goblin hits you but does no damage. The goblin misses you. Robin roars a battlecry! The goblins go into a battle-frenzy! The searing ray hits Robin! Robin is almost dead. The searing ray hits the hobgoblin! You kill the hobgoblin! The goblin barely misses you. The goblin closely misses you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Robin, wielding a +0 club, wearing a +0 animal skin and wearing a +0 helmet (almost dead, 86% to hit) You feel a surge of power! You focus your ray upon Robin. The searing ray hits Robin. You kill Robin! (Press . to maintain the ray.) The goblin hits you with a +0 dagger. x2 * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 dagger (strong, 76% to hit) You feel a surge of power! You focus your ray upon the goblin. The searing ray misses the goblin. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The goblin hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * The goblin hits you with a +0 dagger. You die... .#####.#.## #.#.#####....÷.# #.#..#####.#............# #.##...<.#.########.....# #. #####...# ####### #. ###.## #. #..### . #....##### ....####g##....)######## !..))))@g#####^......... ....###### ##....###### . #........... #..#..#####. #..#...##.#. #..#......#. #..#.#....#. #..#.###..#. ##..#......#. You could see 2 goblins. Vanquished Creatures Terence (D:2) Robin (D:2) An adder (D:2) A dart slug (D:1) 3 endoplasms A giant cockroach (D:1) 6 hobgoblins 10 jackals 3 quokkas 3 ball pythons (D:1) 3 bats (D:1) 7 goblins 3 kobolds (D:1) 2 rats 45 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | omurice5689 the Djinni Conjurer began the quest for the | Orb. 0 | D:1 | omurice5689 set off with the following spells memorised: | Magic Dart, Searing Ray, Fulminant Prism, Iskenderun's | Mystic Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 256 | D:1 | Reached XP level 2. HP: 20/22 MP: 0/0 438 | D:1 | Reached skill level 1 in Fighting 733 | D:1 | Reached XP level 3. HP: 25/27 MP: 0/0 733 | D:1 | Learned a level 1 spell: Freeze 1161 | D:2 | Noticed Terence 1170 | D:2 | Killed Terence 1171 | D:2 | Reached XP level 4. HP: 2/33 MP: 0/0 1562 | D:2 | Noticed Robin 1569 | D:2 | Killed Robin 1570 | D:2 | HP: 1/33 [goblin/+0 dagger[Robin] (4)] 1570 | D:2 | Slain by a goblin Illustrated notes Levels and vault maps discovered: D:1: ldierk_walled_garden, layout_loops_corners D:2: layout_basic, basic_altar, uniq_natasha, uniq_robin, uniq_terence Skill XL: | 1 2 3 4 | ---------------+-------------+----- Fighting | 1 2 | 2.1 Spellcasting | 4 | 4.2 Conjurations | 4 | 4.2 Hexes | 4 | 4.2 Summonings | 4 | 4.2 Necromancy | 4 | 4.2 Translocations | 4 | 4.2 Forgecraft | 4 | 4.2 Fire Magic | 4 | 4.2 Ice Magic | 4 | 4.2 Air Magic | 4 | 4.2 Earth Magic | 4 | 4.2 Alchemy | 4 | 4.2 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 66 | 14 || 80 Searing Ray | 2 | 6 || 8 Armour: Robe | 5 | 9 || 14 Dodge: Dodged | 2 | 6 || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1569 | 1548 | 21 | 120 | 1267 | 2 | 784.5 | Dungeon | 1569 | 1548 | 21 | 120 | 1267 | 2 | 784.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 908 daAuts D:2: 660 daAuts