Dungeon Crawl Stone Soup version 0.34-a0-340-g2db4d66fed (webtiles) character file. Game seed: 11369417066847079742 117224 omurice5689 the Brawler (level 16, -8/125 (133) HPs) Began as a Merfolk Shapeshifter on July 9, 2025. Was an Elder of Wu Jian. Mangled by Donald ... wielding a +1 scimitar of protection (15 damage) ... on level 1 of the Shoals. The game lasted 00:33:56 (29068 turns). omurice5689 the Brawler (Merfolk Shapeshifter) Turns: 29068, Time: 00:33:56 HP: -8/125 (133) AC: 3 Str: 20 XL: 16 Next: 73% MP: 16/16 EV: 26 Int: 15 God: Wu Jian [****..] Gold: 2921 SH: 31 Dex: 13 Spells: 15/15 levels left rFire + + . (33%) - Nothing wielded rCold + . . (50%) N - +18 shield of the Gong {Loud rN+ Will+ rCorr EV-5} rNeg + . . (50%) R - melded +1 robe of Vines {NoPotionHeal Regen++++} rPois + (33%) I - +1 helmet {Int+3} rElec . (100%) Y - scarf {rC+ rF+} rCorr + (50%) A - +0 pair of gloves SInv . J - melded +2 pair of boots Will +++.. S - amulet of reflection Stlth ++++++++ T - ring of Xom's Entertainment {rPois rF+ Will+} HPRegen 0.40/turn V - ring of Shadows {Umbra +Inv Stlth+} MPRegen 0.15/turn %: reflection @: aqua-form, wreathed by umbra, lightly drained, invisible, very quick A: water reaching, water splatter, watery grave, steam response, freeze response, nimble swimmer 2, mertail a: Watery Grave, Begin Untransformation, Renounce Religion, Evoke Invisibility, Wall Jump, Serpent's Lash You were on level 1 of the Shoals. You worshipped Wu Jian. Wu Jian was greatly pleased with you. Your body was made of elemental water. You visited 5 branches of the dungeon, and saw 24 of its levels. You visited the chambers of the Necropolis 1 time. You also visited: Gauntlet and Ice Cave. You collected 3485 gold pieces. You spent 564 gold pieces at shops. Inventory: Missiles a - 10 javelins n - 6 silver javelins (quivered) Armour A - a +0 pair of gloves (worn) I - a +1 helmet of intelligence (worn) J - a +2 pair of boots (melded) N - the +18 shield of the Gong (worn) {Loud rN+ Will+ rCorr EV-5} (You found it on level 15 of the Dungeon) Loud: It is deafeningly noisy when blocking attacks. rN+: It protects you from negative energy. Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. EV-5: It affects your evasion (-5). R - the +1 robe of Vines (melded) {NoPotionHeal Regen++++} (You found it on level 4 of the Lair of Beasts) NoPotionHeal: Its wearer cannot be healed by potions. Regen++++: It increases your rate of health regeneration. W - a +1 kite shield of fire resistance Y - a scarf of resistance (worn) Jewellery D - a ring of flight S - an amulet of reflection (worn) T - the ring of Xom's Entertainment (worn) {rPois rF+ Will+} (You found it in a Gauntlet) [ring of poison resistance] rPois: It protects you from poison. rF+: It protects you from fire. Will+: It increases your willpower. V - the ring of Shadows (worn) {Umbra +Inv Stlth+} (You took it off a minotaur in a Gauntlet) [ring of stealth] Umbra: It surrounds you with an aura of shadow, increasing your stealth and reducing the accuracy of all others within it. +Inv: It lets you turn invisible. Stlth+: It makes you more stealthy. Wands i - a wand of flame (21) k - a wand of polymorph (2) r - a wand of roots (15) y - a wand of paralysis (14) Scrolls e - 2 scrolls of identify j - 3 scrolls of fear l - 7 scrolls of fog m - 4 scrolls of immolation o - 7 scrolls of enchant weapon s - 12 scrolls of teleportation w - 3 scrolls of enchant armour x - 3 scrolls of amnesia z - 3 scrolls of vulnerability B - 2 scrolls of poison C - 2 scrolls of brand weapon E - 2 scrolls of revelation M - a scroll of torment O - a scroll of summoning Potions c - a potion of lignification d - 4 potions of brilliance f - 8 potions of curing g - 4 potions of attraction h - 2 potions of mutation q - a potion of cancellation t - a potion of enlightenment {unknown} u - 2 potions of invisibility v - 2 potions of might G - 2 potions of berserk rage K - 2 potions of ambrosia L - 3 potions of haste {unknown} P - 2 potions of resistance {unknown} Miscellaneous F - a +0 lightning rod (4/4) X - a +0 Gell's gravitambourine (2/2) Baubles b - 10 flux baubles Talismans p - a rimehorn talisman H - a wellspring talisman (active) Z - a maw talisman Skills: - Level 14.2 Fighting - Level 18.0 Dodging + Level 7.7 Stealth * Level 4.2 Shields - Level 18.3 Unarmed Combat + Level 6.1 Evocations - Level 15.6 Shapeshifting You had 15 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Magic Dart Conj 0% 1d3 54% 1 Poisonous Vapours Alch/Air 0% 1d1 54% 1 Sandblast Erth 0% 2d4 54% 1 Summon Small Mammal Summ 0% N/A 54% 1 Blink Tloc 0% N/A 67% 2 Ensorcelled Hibernation Hex/Ice 0% N/A 67% 2 Lesser Beckoning Tloc 0% N/A 67% 2 Mercury Arrow Conj/Alch 0% 2d5 67% 2 Momentum Strike Conj/Tloc 0% 3d8 67% 2 Searing Ray Conj 0% 2d4 67% 2 Confusing Touch Hex 0% N/A 88% 3 Fugue of the Fallen Necr 0% N/A 88% 3 Gloom Hex/Necr 0% N/A 88% 3 Inner Flame Hex/Fire 0% N/A 88% 3 Launch Clockwork Bee Frge 0% N/A 88% 3 Ozocubu's Armour Ice 0% N/A 88% 3 Passwall Erth 0% N/A 88% 3 Stone Arrow Conj/Erth 0% 3d7 88% 3 Teleport Other Tloc 0% N/A 88% 3 Tukima's Dance Hex 0% N/A 88% 3 Volatile Blastmotes Fire/Tloc 0% 2d10 88% 3 Brom's Barrelling Bould Conj/Erth 0% 2d4 99% 4 Cigotuvi's Putrefaction Necr/Air 0% N/A 99% 4 Dispel Undead Necr 0% 3d6 99% 4 Forge Blazeheart Golem Fire/Frge 0% N/A 99% 4 Martyr's Knell Necr/Summ 0% N/A 99% 4 Rending Blade Conj/Frge 0% 2d6 99% 4 Vhi's Electric Charge Tloc/Air 0% N/A 99% 4 Detonation Catalyst Fire/Alch 0% 2d6 100% 5 Freezing Cloud Conj/Ice/Air 0% 6-21 100% 5 Irradiate Conj/Alch 0% 3d11 100% 5 Nazja's Percussive Temp Frge 0% 4d4 100% 5 Silence Hex/Air 0% N/A 100% 5 Summon Forest Summ/Tloc 0% N/A 100% 5 Diamond Sawblades Frge 0% 4d4 100% 7 Hellfire Mortar Fire/Erth/Frge 0% 4d5 100% 7 Manifold Assault Tloc 0% N/A 100% 7 Sphinx Sisters Hex/Summ 0% N/A 100% 7 Summon Horrible Things Summ 0% N/A 100% 8 Chain Lightning Conj/Air 0% N/A 100% 9 Fire Storm Conj/Fire 0% 5d1 100% 9 Platinum Paragon Frge 0% 4d10 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:4 Lair (5/5) D:9 Shoals (1/4) Lair:2 Spider (0/4) Lair:3 Slime (0/5) Lair:5 Orc (2/2) D:10 Elf (0/3) Orc:2 Vaults (0/5) D:13 Depths (0/4) D:15 IceCv (visited) Gauntlet (visited) The Realm of Zot is guarded by orbs of fire. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Shops: D:2 * D:5 *: D:10 ? Orc:2 [([(:( Annotations: Lair:5 1 runed translucent door Shoals:1 Donald Innate Abilities, Weirdness & Mutations Your body is made of elemental water. Your aqueous body allows to you attack from a distance. When injured, pools of shallow water form around you. You can command nearby water to drown your enemies. When hit by fire damage, your body sometimes produces steam. When hit by cold damage, your body sometimes freezes. Your body armour is melded. You are very nimble when in or above water. (Stealth+, EV+, Speed+++) Your lower body shifts to a powerful aquatic tail in water. Message History PTOANNNG! You block the water elemental's attack. GONNNNG! You hear a shout! Okay, then. You spin and attack the water elemental. You pummel the water elemental!! Your tail-slap misses the water elemental. The water elemental is heavily damaged. The merfolk siren chants its luring song. You block the water elemental's attack. GONNNNG! You hear a shout! You spin to attack the merfolk siren, but your attack speed is too slow for a blow to land. You spin and attack the water elemental. You closely miss the water elemental. You tail-slap the water elemental. The water elemental is heavily damaged. You hit the merfolk siren but do no damage. The merfolk siren is severely wounded. You block the merfolk siren's attack. GONNNNG! You block the water elemental's attack. BOUMMMMG! You hit the merfolk siren. The merfolk siren is almost dead. The merfolk siren chants its luring song. A water elemental comes into view. You block the water elemental's attack. PTOANNNG! You hit the merfolk siren but do no damage. The merfolk siren is almost dead. The merfolk siren chants its luring song. The water elemental misses you. You pummel the merfolk siren!! You break out of your daze! You kill the merfolk siren! The Council accepts your kill. You hear a splash. Donald says, "No way as a way? Sounds like nonsense." Donald hits you with a +1 scimitar of protection! You die... Donald says, "Well, maybe you weren't so bad after all." #.###.~~~~~~~~~ #......~~~~~~~ #~.#....~~~.. #~......>..# #≈≈~~~~....# #≈≈~~~~~...# #≈≈.#.≈≈†# #≈≈.#E~@P#... ##≈~..)B.##... #~~P..PPPP~≈≈≈~ ##~~..$#P.!~≈≈≈~ ##~~~~~.PP..~~≈≈~ #.~.~~>~..P.~~≈≈≈ ..~.P~~~~~.~~≈≈≈≈ ..~.~~~~