okmg321 Level 1 of the Dungeon (19, -4, D:1) a +0 hand axe (22, -2, D:1) 5 boomerangs (22, 19, D:1) a rat skeleton (30, 29, D:1) a +0 spear (41, 30, D:1) a +0 dagger a goblin corpse (skeletalised by now) (46, 10, D:1) a +0 short sword (49, 2, D:1) a +0 short sword 2 stones a kobold corpse (skeletalised by now) (50, 10, D:1) a bat skeleton (50, 14, D:1) a +0 club a goblin corpse (skeletalised by now) (50, 25, D:1) a bat corpse (skeletalised by now) (52, 22, D:1) a +0 robe (57, 2, D:1) a +0 spear a gnoll skeleton (64, 7, D:1) a ball python corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 ring mail (2, 1, D:2) a +0 short sword (2, 5, D:2) a +0 falchion (4, -1, D:2) a +0 club a goblin corpse (skeletalised by now) (4, 4, D:2) a bat corpse (skeletalised by now) (4, 6, D:2) a +0 short sword a kobold corpse (skeletalised by now) (5, 6, D:2) a +0 flail (7, 22, D:2) an adder corpse (skeletalised by now) (10, 18, D:2) a ball python corpse (skeletalised by now) (10, 26, D:2) the +9 quarterstaff of a ziggurat {spect, rN+ Dex+2} rN+: It protects you from negative energy. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (17, 15, D:2) a frilled lizard corpse (skeletalised by now) (29, 16, D:2) a +0 pair of boots of flying (30, 11, D:2) an adder skeleton (31, 32, D:2) a bat corpse (skeletalised by now) (32, 20, D:2) a quokka corpse (skeletalised by now) (35, 3, D:2) an adder corpse (skeletalised by now) (37, 43, D:2) 5 boomerangs (39, 13, D:2) a hobgoblin skeleton (43, 5, D:2) a rat skeleton (45, 6, D:2) a bat corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0 flail an orc corpse (skeletalised by now) (0, 1, D:3) a +0 club an orc corpse (skeletalised by now) (1, -3, D:3) a +0 war axe a +0 ring mail a +0 falchion (3, 1, D:3) a +0 dagger (11, -7, D:3) an adder skeleton (13, -26, D:3) a +0 trident an orc corpse (skeletalised by now) (14, -28, D:3) a +0 short sword (14, -27, D:3) a +0 hand axe an orc corpse (skeletalised by now) (14, -4, D:3) the +0 quarterstaff "Posoyl" {flame, rC+ Int+5} rC+: It protects you from cold. Int+5: It affects your intelligence (+5). It cannot be enchanted further. (17, -14, D:3) a +0 hammer (17, -12, D:3) a +0 hammer (18, -20, D:3) a +0 hammer (18, -19, D:3) a +0 hammer (18, -16, D:3) a +0 hammer (18, -15, D:3) a +0 hammer (18, -13, D:3) a +0 hammer (19, -20, D:3) a +4 quarterstaff of chaos a +0 hammer (19, -19, D:3) a +0 hammer (19, -17, D:3) a +0 hammer (20, -21, D:3) a +0 hammer (20, -20, D:3) the +7 hammer of Equivalence {heavy, Will++ Dex+2} Will++: It greatly increases your willpower. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. (20, -19, D:3) a +0 hammer (23, -28, D:3) a hobgoblin corpse (skeletalised by now) (26, -20, D:3) a +0 short sword (28, -6, D:3) a +0 whip a +0 leather armour (29, -6, D:3) a +0 club a +0 scale mail (30, -6, D:3) a +0 short sword a +0 ring mail a ball python skeleton an orc skeleton (35, -21, D:3) a +0 leather armour (38, 5, D:3) a +0 club a +0 ring mail a +0 short sword a +3 dagger an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (42, -14, D:3) a +0 dagger (44, -37, D:3) a +0 short sword a kobold corpse (skeletalised by now) (46, -9, D:3) a human corpse (skeletalised by now) (46, 0, D:3) a +0 dagger a +0 whip a +0 ring mail a +0 whip 2 boomerangs a +0 ring mail (51, -35, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a parchment of Silence (3, 1, D:4) a +0 plate armour (5, 6, D:4) a +0 whip a gnoll corpse (7, 6, D:4) a +0 flail a +0 club a gnoll corpse a gnoll corpse (8, -4, D:4) a parchment of Scorch (9, 2, D:4) 5 javelins