okmg321 Level 1 of the Dungeon (0, 0, D:1) a +0 spear (2, 8, D:1) a +0 dagger 5 stones a kobold skeleton (6, -5, D:1) a +0 whip (13, -5, D:1) a hobgoblin skeleton (13, 2, D:1) a ball python skeleton (16, 30, D:1) 5 boomerangs (20, 32, D:1) a +0 club a kobold corpse (skeletalised by now) (23, 3, D:1) a ball python corpse (skeletalised by now) (38, -4, D:1) a +0 spear a gnoll skeleton (39, -2, D:1) a +0 club (39, 20, D:1) a +0 leather armour (40, 9, D:1) a +0 whip (42, 17, D:1) a +0 club a goblin corpse (skeletalised by now) (45, 36, D:1) a ball python corpse (skeletalised by now) (47, -6, D:1) a bat corpse (skeletalised by now) (48, 23, D:1) a +0 leather armour (59, 16, D:1) a rat corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Pintah's Antique Weapon Shop a +1 rapier of distortion (476 gold) a +1 rapier of electrocution (476 gold) a +0 dagger (46 gold) a +3 whip of freezing (494 gold) the +5 spear "Taedogay" {flame, rElec SInv} (1117 gold) rElec: It insulates you from electricity. SInv: It lets you see invisible. It cannot be enchanted further. a +0 club (11 gold) a +0 whip (57 gold) a +0 mace (69 gold) a +1 trident of protection (257 gold) the +12 quarterstaff of Glamorous Integrity {chaos, rElec rPois Int-3 SInv} (1957 gold) rElec: It insulates you from electricity. rPois: It protects you from poison. Int-3: It affects your intelligence (-3). SInv: It lets you see invisible. It cannot be enchanted further. a +0 trident (80 gold) (0, 0, D:2) a +0 whip a kobold corpse (skeletalised by now) (10, -16, D:2) a +0 whip (12, -12, D:2) a frilled lizard skeleton (15, 3, D:2) a +0 chain mail (18, 13, D:2) a +0 club a goblin corpse (skeletalised by now) (20, 12, D:2) a +0 dagger 4 stones (24, 4, D:2) a bat corpse (skeletalised by now) (25, 9, D:2) a +0 ring mail (26, -10, D:2) a +0 club a goblin corpse (skeletalised by now) (28, -22, D:2) a +0 ring mail (28, 10, D:2) a hobgoblin corpse (skeletalised by now) (29, 10, D:2) a +0 spear (36, -9, D:2) a +0 dagger a goblin skeleton (36, 8, D:2) a +0 rapier (39, -6, D:2) a +0 buckler (42, 11, D:2) an adder corpse (skeletalised by now) (45, -2, D:2) the +0 ring mail of the Zebra {rPois SInv} rPois: It protects you from poison. SInv: It lets you see invisible. It cannot be enchanted further. (49, -17, D:2) a +0 club a goblin corpse (skeletalised by now) (52, -5, D:2) a +0 whip a kobold skeleton Level 3 of the Dungeon (5, -13, D:3) a +0 helmet (5, 6, D:3) a bat skeleton (10, 9, D:3) a rat corpse (skeletalised by now) (14, 14, D:3) a scarab talisman (22, -19, D:3) a +0 dagger a rat corpse (skeletalised by now) (22, 19, D:3) a rat skeleton (23, -11, D:3) a +0 short sword a +0 leather armour a kobold skeleton (24, 2, D:3) a +0 flail a +0 leather armour an orc corpse (skeletalised by now) (32, 11, D:3) a rimehorn talisman (39, 15, D:3) a +0 club Level 4 of the Dungeon (1, -2, D:4) a +0 dagger a +0 leather armour (2, -28, D:4) a +0 short sword 2 stones (3, -21, D:4) a +0 spear (11, -35, D:4) a hobgoblin corpse (skeletalised by now) (15, -16, D:4) a dart slug corpse (18, -12, D:4) a +0 sling (24, -44, D:4) a +0 leather armour a +0 hand axe (26, -26, D:4) 13 gold pieces (26, -16, D:4) a +2 heavy morningstar (unseen) (28, -50, D:4) a +0 spear Level 5 of the Dungeon