Dungeon Crawl Stone Soup version 0.34-a0-2037-g5558ef20da (webtiles) character file. Game seed: 6942810135157139423 695 okmg321 the Magician (level 7, -1/45 HPs) Began as a Djinni Conjurer on Jan 19, 2026. Slain by a fire bat (3 damage) ... on level 4 of the Dungeon. The game lasted 00:03:50 (3220 turns). okmg321 the Magician (Djinni Conjurer) Turns: 3220, Time: 00:03:50 Health: -1/45 AC: 5 Str: 6 XL: 7 Next: 96% Gold: 133 EV: 11 Int: 27 God: SH: 0 Dex: 12 rFire + + . (33%) - Nothing wielded rCold x . . (150%) b - orb {Mesmerism} rNeg . . . (100%) a - +0 robe rPois ∞ (0%) d - +2 helmet rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... e - +6 ring of intelligence Stlth ++ (no ring) HPRegen 0.27/turn %: infuse magic (-2 HP) @: on mesmerism cooldown, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 133 gold pieces. Inventory: Armour a - a +0 robe (worn) b - an orb of mesmerism (worn) d - a +2 helmet (worn) Jewellery c - the ring "Asugah" {Fly rF+ Str+4 Int-5 SInv} (You found it on level 2 of the Dungeon) [ring of protection from fire] Fly: It grants you flight. rF+: It protects you from fire. Str+4: It affects your strength (+4). Int-5: It affects your intelligence (-5). SInv: It lets you see invisible. e - a +6 ring of intelligence (worn) Wands c - a wand of warping (7) p - a wand of polymorph (10) Scrolls c - 2 scrolls of poison {unknown} e - 3 scrolls of identify {unknown} h - a scroll of enchant weapon {unknown} m - a scroll of vulnerability {unknown} q - a scroll of blinking {unknown} Potions d - a potion of lignification {unknown} f - a potion of attraction {unknown} j - a potion of berserk rage {unknown} k - a potion of might {unknown} l - 2 potions of curing {unknown} n - a potion of ambrosia {unknown} o - a potion of haste {unknown} p - a potion of enlightenment {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 7.0 Spellcasting + Level 7.0 Conjurations + Level 7.0 Hexes + Level 7.0 Summonings + Level 7.0 Necromancy + Level 7.0 Translocations + Level 7.0 Forgecraft + Level 7.0 Fire Magic + Level 7.0 Ice Magic + Level 7.0 Air Magic + Level 7.0 Earth Magic + Level 7.0 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 94% 2d7 1% 2 c - Iskenderun's Mystic Conj/Tloc 47% 2d10 (+2d53% 4 d - Fulminant Prism Conj/Alch 23% 3d12 3% 4 e - Freeze Ice 100% 1d10 1% 1 f - Construct Spike Laun Frge 94% 2d6 1% 2 g - Mercury Arrow Conj/Alch 94% 2d11 1% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Qazlal Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The ice bat vaporises! The mystic blast hits the ghost-faced bat. The ghost-faced bat is heavily damaged. The ghost-faced bat is knocked back by the mystic blast. The ghost-faced bat slams into the rock wall. You destroy the ghost-faced bat! * * * LOW HITPOINT WARNING * * * Unknown command. Unknown command. Things that are here: a bat corpse; a bat corpse Casting: Iskenderun's Mystic Blast (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the fire bat. The fire bat is moderately wounded. The fire bat is knocked back by the mystic blast. The fire bat slams into the rock wall! The fire bat is heavily wounded. * * * LOW HITPOINT WARNING * * * The fire bat closely misses you. Unknown command. Casting: Iskenderun's Mystic Blast (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough health to cast this spell. Unknown command. Casting: Iskenderun's Mystic Blast (dangerous; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a fire bat (heavily wounded, 73% to hit) You focus your ray upon the fire bat. The searing ray misses the fire bat. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The fire bat bites you but does no damage. Unknown command. The searing ray hits the fire bat. The fire bat is severely wounded. * * * LOW HITPOINT WARNING * * * The fire bat bites you. You die... ##..#### ###.## #..###.######## #.## #.##..# #.####.#...# #.##.##.#.## ## #.##.#†#### .. #.###..### .. #..##b†..### .# # ###.†@###..##.# # ##### ##...# # ##)## ### ))# ##.##### ..####....... ..###....#.### ..##..#...#.# ### #........# #......### You could see a fire bat. Vanquished Creatures 2 fire bats (D:4) An ogre (D:4) A scorpion (D:4) A vampire bat (D:4) A bombardier beetle (D:2) 2 clockroaches Ijyb (D:4) 3 adders 2 ufetubi (D:4) 6 dart slugs 2 ribbon worms (D:2) 8 endoplasms 12 hobgoblins 2 jackals (D:2) 3 orcs (D:4) 3 quokkas 8 ball pythons 16 bats 3 bat draugrs (D:4) A bat simulacrum (D:4) A bat zombie (D:4) 3 frilled lizards 6 goblins 2 kobolds 8 rats 2 spectral bats (D:4) 100 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | okmg321 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | okmg321 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 76 | D:1 | Reached XP level 2. HP: 17/21 MP: 0/0 426 | D:1 | Reached XP level 3. HP: 25/25 MP: 0/0 426 | D:1 | Learned a level 1 spell: Freeze 1127 | D:2 | Identified the ring "Asugah" {Fly rF+ Str+4 Int-5 SInv} 1162 | D:2 | Reached XP level 4. HP: 25/31 MP: 0/0 1708 | D:3 | Reached XP level 5. HP: 35/35 MP: 0/0 1708 | D:3 | Learned a level 2 spell: Construct Spike Launcher 1863 | D:3 | Found a stormy altar of Qazlal. 2308 | D:3 | Reached skill level 5 in Spellcasting 2308 | D:3 | Reached skill level 5 in Conjurations 2308 | D:3 | Reached skill level 5 in Hexes 2308 | D:3 | Reached skill level 5 in Summonings 2308 | D:3 | Reached skill level 5 in Necromancy 2308 | D:3 | Reached skill level 5 in Translocations 2308 | D:3 | Reached skill level 5 in Forgecraft 2308 | D:3 | Reached skill level 5 in Fire Magic 2308 | D:3 | Reached skill level 5 in Ice Magic 2308 | D:3 | Reached skill level 5 in Air Magic 2308 | D:3 | Reached skill level 5 in Earth Magic 2308 | D:3 | Reached skill level 5 in Alchemy 2524 | D:4 | Encountered Ijyb 2561 | D:4 | Killed Ijyb 2562 | D:4 | Reached XP level 6. HP: 30/40 MP: 0/0 3078 | D:4 | Reached XP level 7. HP: 43/45 MP: 0/0 3078 | D:4 | Learned a level 2 spell: Mercury Arrow 3203 | D:4 | Encountered a fire bat 3206 | D:4 | Encountered a fire bat 3207 | D:4 | Killed a fire bat 3209 | D:4 | Encountered a fire bat 3210 | D:4 | Killed a fire bat 3220 | D:4 | Slain by a fire bat Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_spokes, layout_basic, serial_forest, infiniplex_forest_straight_5, infiniplex_forest_end_1, infiniplex_forest_straight_2, infiniplex_forest_3_way, infiniplex_forest_zigzag_1, infiniplex_forest_clump_large, infiniplex_forest_clump_C, infiniplex_forest_straight_4, hangedman_decor_points D:2: layout_loops_ring, grunt_ministairs_2 D:3: layout_basic, lemuel_coloured_pillars_altar, nicolae_overflow_crystal_walls D:4: layout_loops_cross, hex_large, goddamned_bats, uniq_ijyb Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Spellcasting | 4 5 6 7 | 7.0 Conjurations | 4 5 6 7 | 7.0 Hexes | 4 5 6 7 | 7.0 Summonings | 4 5 6 7 | 7.0 Necromancy | 4 5 6 7 | 7.0 Translocations | 4 5 6 7 | 7.0 Forgecraft | 4 5 6 7 | 7.0 Fire Magic | 4 5 6 7 | 7.0 Ice Magic | 4 5 6 7 | 7.0 Air Magic | 4 5 6 7 | 7.0 Earth Magic | 4 5 6 7 | 7.0 Alchemy | 4 5 6 7 | 7.0 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Cast: Magic Dart | 82 | 77 | 19 || 178 Searing Ray | 1 | 3 | 1 || 5 Iskenderun's Myst | | 9 | 6 || 15 Construct Spike L | | 1 | 2 || 3 Armour: Robe | 6 | 6 | 22 || 34 Dodge: Dodged | 5 | 4 | 11 || 20 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3215 | 3132 | 83 | 24 | 2695 | 4 | 803.8 | Dungeon | 3215 | 3132 | 83 | 24 | 2695 | 4 | 803.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 889 daAuts D:3: 801 daAuts D:4: 778 daAuts D:2: 747 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+