Dungeon Crawl Stone Soup version 0.34-a0-100-g98ae272499 (webtiles) character file. Game seed: 1213881782925909523 18 okmg321 the Magician (level 2, -7/21 HPs) Began as a Djinni Conjurer on June 3, 2025. Mangled by Sigmund ... wielding a +2 scythe of venom (9 damage) ... on level 2 of the Dungeon. The game lasted 00:00:54 (617 turns). okmg321 the Magician (Djinni Conjurer) Turns: 617, Time: 00:00:54 Health: -7/21 AC: 2 Str: 6 XL: 2 Next: 85% Gold: 57 EV: 11 Int: 19 God: SH: 0 Dex: 11 rFire + + + - Nothing wielded rCold . . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec + (no cloak) rCorr + (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.23/turn %: infuse magic (-8 HP) @: mighty, resistant, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 57 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of teleportation {unknown} e - a scroll of identify {unknown} h - a scroll of blinking {unknown} Potions d - a potion of heal wounds {unknown} f - a potion of resistance g - a potion of haste {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 3.9 Spellcasting + Level 3.9 Conjurations + Level 3.9 Hexes + Level 3.9 Summonings + Level 3.9 Necromancy + Level 3.9 Translocations + Level 3.9 Forgecraft + Level 3.9 Fire Magic + Level 3.9 Ice Magic + Level 3.9 Air Magic + Level 3.9 Earth Magic + Level 3.9 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 72% 1d6 2% 1 b - Searing Ray Conj 36% 2d5 4% 2 c - Iskenderun's Mystic Conj/Tloc 18% 2d6 (+2d2 28% 4 d - Fulminant Prism Conj/Alch 9% 3d6 28% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +2 scythe of venom and wearing a +0 robe (heavily wounded, 75% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. Unknown command. Sigmund closely misses you. Unknown command. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +2 scythe of venom and wearing a +0 robe (heavily wounded, 75% to hit) You focus your ray upon Sigmund. The searing ray misses Sigmund. (Press . to maintain the ray.) Sigmund points at you and mumbles some strange words. You are confused. Unknown command. You stop channelling your searing ray. Sigmund gestures wildly while chanting. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. Unknown command. You bump into the rock wall. Something hits you. You bump into the rock wall. A bat comes into view. Your magical contamination has completely faded away. A magic dart appears from out of thin air! The magic dart hits you. * * * LOW HITPOINT WARNING * * * It was a potion of resistance. You feel protected. You feel less confused. Unknown command. It was a potion of might. You feel very mighty all of a sudden. Something hits you! You die... #.# #.# ####.#### #.<.....# #.......# #.......## #=.......# # #........##########.#(# #.............@.{.....# #.......###########.### ####.#### .. #.# .# #.. # .# There were no monsters in sight! Vanquished Creatures 2 endoplasms A hobgoblin (D:1) 2 jackals (D:1) 4 ball pythons (D:1) A bat (D:1) 4 frilled lizards (D:1) A giant cockroach (D:1) 2 goblins (D:1) 2 kobolds (D:1) 2 rats (D:1) 21 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | okmg321 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | okmg321 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 134 | D:1 | Reached XP level 2. HP: 6/21 MP: 0/0 602 | D:2 | Noticed Sigmund 614 | D:2 | HP: 1/21 [something/magic dart (6)] 617 | D:2 | Mangled by Sigmund Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_round_b, layout_rooms D:2: layout_loops_ring, nicolae_wormholes, uniq_sigmund, uniq_terence Action || total ---------------------------++------- Cast: Magic Dart || 39 Searing Ray || 2 Use: Potion || 2 Armour: Robe || 9 Dodge: Dodged || 4 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 616 | 604 | 12 | 47 | 460 | 2 | 308.0 | Dungeon | 616 | 604 | 12 | 47 | 460 | 2 | 308.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 574 daAuts D:2: 42 daAuts