Dungeon Crawl Stone Soup version 0.34-a0-42-ge73d135d55 (webtiles) character file. Game seed: 14689467758170319125 21 okmg321 the Magician (level 3, -7/25 HPs) Began as a Djinni Conjurer on May 12, 2025. Mangled by Sigmund ... wielding a +0 scythe (11 damage) ... on level 2 of the Dungeon. The game lasted 00:00:47 (936 turns). okmg321 the Magician (Djinni Conjurer) Turns: 936, Time: 00:00:48 Health: -7/25 AC: 2 Str: 6 XL: 3 Next: 2% Gold: 78 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-8 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 78 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls b - 3 scrolls of summoning {unknown} c - 2 scrolls of vulnerability {unknown} e - a scroll of identify {unknown} f - a scroll of brand weapon {unknown} Potions d - a potion of might {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 3.9 Spellcasting + Level 3.9 Conjurations + Level 3.9 Hexes + Level 3.9 Summonings + Level 3.9 Necromancy + Level 3.9 Translocations + Level 3.9 Forgecraft + Level 3.9 Fire Magic + Level 3.9 Ice Magic + Level 3.9 Air Magic + Level 3.9 Earth Magic + Level 3.9 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 c - Fulminant Prism Conj/Alch 10% 3d9 24% 4 d - Iskenderun's Mystic Conj/Tloc 20% 2d6 (+2d3 24% 4 e - Kiss of Death Conj/Necr 80% 2d11 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Qazlal Annotations: D:2 Sigmund Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Sigmund is nearby! The magic dart hits Sigmund! Sigmund is moderately wounded. Sigmund shouts! You reach down and close the door. Unknown command. You start waiting. Sigmund the Dreaded opens the door. He is wielding a +0 scythe and wearing a +1 robe of willpower. The magic dart hits Sigmund. Sigmund is moderately wounded. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Sigmund, wielding a +0 scythe and wearing a +1 robe of willpower (moderately wounded, 75% to hit) You focus your ray upon Sigmund. The searing ray hits Sigmund. Sigmund is heavily wounded. (Press . to maintain the ray.) Unknown command. The searing ray hits Sigmund. Sigmund is severely wounded. The searing ray hits Sigmund. Sigmund is severely wounded. Sigmund points at you and mumbles some strange words. You are confused. You stop channelling your searing ray. Sigmund hits you from afar with a +0 scythe! Unknown command. Unknown command. Unknown command. Sigmund's eyes start glowing with a red light. Sigmund mumbles some strange words. Sigmund flickers and vanishes! Deactivating autopickup; reactivate with Ctrl-A. You bump into the rock wall. Something hits you! * * * LOW HITPOINT WARNING * * * You bump into the rock wall. You feel less confused. Something hits you! You die... ##.# #.# ..# #.# #.# #.# # #.# #.# ..#.# . ##.#### #.#.# .. ......# #.#.# ... #####.####.###.#.# .... #####...##......@# ..... ##.......#####...####...... ##.#####.........{..'....@. ##.# #..####...####...... ...# #..# #...# ..... .#.# #..####.#.# .... ...#####..##...#.# .<. ##...............# +# ###.......#.##### There were no monsters in sight! Vanquished Creatures A ribbon worm (D:2) 4 hobgoblins 2 ball pythons (D:1) 4 bats (D:1) 3 endoplasms A giant cockroach (D:1) 2 goblins A kobold (D:1) 4 rats 22 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | okmg321 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | okmg321 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 299 | D:1 | Reached XP level 2. HP: 17/21 MP: 0/0 881 | D:2 | Found a stormy altar of Qazlal. 888 | D:2 | Reached XP level 3. HP: 24/25 MP: 0/0 888 | D:2 | Learned a level 1 spell: Kiss of Death 920 | D:2 | Noticed Sigmund 936 | D:2 | Mangled by Sigmund Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_double_pillar, layout_basic D:2: layout_loops_corners, serial_shops, nicolae_shop_gibbet_a_chance, angelslayer_ecumenical_altar_muddy, basic_altar, uniq_terence, uniq_sigmund Action || total ---------------------------++------- Cast: Magic Dart || 57 Searing Ray || 1 Armour: Robe || 8 Dodge: Dodged || 5 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 935 | 853 | 82 | 2 | 746 | 2 | 467.5 | Dungeon | 935 | 853 | 82 | 2 | 746 | 2 | 467.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 734 daAuts D:2: 201 daAuts