Dungeon Crawl Stone Soup version 0.34-a0-42-ge73d135d55 (webtiles) character file. Game seed: 17394238388764876497 37 okmg321 the Magician (level 3, -2/25 HPs) Began as a Djinni Conjurer on May 11, 2025. Slain by Terence ... wielding a +2 short sword of protection (4 damage) ... on level 2 of the Dungeon. The game lasted 00:01:30 (1491 turns). okmg321 the Magician (Djinni Conjurer) Turns: 1491, Time: 00:01:30 Health: -2/25 AC: 2 Str: 6 XL: 3 Next: 60% Gold: 56 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . h - staff of earth rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.24/turn %: infuse magic (-3 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 56 gold pieces. Inventory: Armour a - a +0 robe (worn) Magical Staves h - a staff of earth (weapon) Scrolls c - a scroll of vulnerability {unknown} d - a scroll of teleportation {unknown} e - 4 scrolls of identify {unknown} f - 3 scrolls of enchant armour {unknown} Potions g - a potion of cancellation {unknown} i - a potion of magic {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.1 Spellcasting + Level 4.1 Conjurations + Level 4.1 Hexes + Level 4.1 Summonings + Level 4.1 Necromancy + Level 4.1 Translocations + Level 4.1 Forgecraft + Level 4.1 Fire Magic + Level 4.1 Ice Magic + Level 4.1 Air Magic + Level 4.1 Earth Magic + Level 4.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 c - Fulminant Prism Conj/Alch 10% 3d9 22% 4 d - Iskenderun's Mystic Conj/Tloc 21% 2d6 (+2d3 22% 4 e - Apportation Tloc 42% N/A 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Zin Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aim: Terence, wielding a +2 short sword of protection and wearing a +0 chain mail (moderately wounded, 84% to hit) You focus your ray upon Terence. The searing ray hits Terence. Terence is moderately wounded. (Press . to maintain the ray.) Terence barely misses you. Unknown command. The searing ray hits Terence but does no damage. Terence is moderately wounded. Terence misses you. The searing ray hits Terence but does no damage. Terence is moderately wounded. Terence hits you with a +2 short sword of protection. The searing ray misses Terence. You finish channelling your searing ray. Terence hits you with a +2 short sword of protection. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +2 short sword of protection and wearing a +0 chain mail (moderately wounded, 84% to hit) You focus your ray upon Terence. The searing ray misses Terence. (Press . to maintain the ray.) Terence hits you with a +2 short sword of protection. * * * LOW HITPOINT WARNING * * * Unknown command. The searing ray hits Terence! Terence is severely wounded. * * * LOW HITPOINT WARNING * * * Terence closely misses you. The searing ray hits Terence. Terence is severely wounded. * * * LOW HITPOINT WARNING * * * Terence closely misses you. The searing ray hits Terence. Terence is almost dead. * * * LOW HITPOINT WARNING * * * You finish channelling your searing ray. Terence hits you with a +2 short sword of protection. You die... Terence says, "Win and live. Lose and die. It's the rule of life." #..................# #.#.. #..................####.#.. #.#.#.#.....##.......####.. #..<................#...... ###.#.#.....###............ #.............#.######### #.#...........### # ##.............########## #.###..@...............# #. #...@.#########.#### ....)#.#.# #....#.#### #.###.#.#....#....'..... # #...##.#....#.#### ###.# ##.....# #.# #####.# #<. #.# #.. ### You could see Terence. Vanquished Creatures 2 dart slugs (D:1) An endoplasm (D:1) 2 giant cockroaches (D:1) 3 hobgoblins (D:1) 4 jackals (D:1) 4 quokkas 3 ball pythons 4 bats 4 frilled lizards (D:1) 3 goblins 2 kobolds (D:1) 3 rats 35 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | okmg321 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | okmg321 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 85 | D:1 | Reached XP level 2. HP: 12/21 MP: 0/0 519 | D:1 | Reached XP level 3. HP: 25/25 MP: 0/0 519 | D:1 | Learned a level 1 spell: Apportation 1387 | D:2 | Found a glowing silver altar of Zin. 1471 | D:2 | Noticed Terence 1491 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_lavapool, layout_loops_corners, supply_closet_lemuel D:2: layout_basic, basic_altar, bh_walls_and_bars, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.1 Conjurations | 4 | 4.1 Hexes | 4 | 4.1 Summonings | 4 | 4.1 Necromancy | 4 | 4.1 Translocations | 4 | 4.1 Forgecraft | 4 | 4.1 Fire Magic | 4 | 4.1 Ice Magic | 4 | 4.1 Air Magic | 4 | 4.1 Earth Magic | 4 | 4.1 Alchemy | 4 | 4.1 Dodging | | 2.1 Stealth | | 1.5 Action || total ---------------------------++------- Cast: Magic Dart || 75 Searing Ray || 4 Use: Potion || 2 Armour: Robe || 22 Dodge: Dodged || 15 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1490 | 1458 | 32 | 0 | 1302 | 2 | 745.0 | Dungeon | 1490 | 1458 | 32 | 0 | 1302 | 2 | 745.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1185 daAuts D:2: 305 daAuts