Dungeon Crawl Stone Soup version 0.33-a0-787-geca436ef18 (webtiles) character file. Game seed: 927716897029017545 56 okmg321 the Magician (level 4, -5/31 HPs) Began as a Djinni Conjurer on Jan 24, 2025. Slain by a gnoll ... wielding a +0 spear (8 damage) ... on level 2 of the Dungeon. The game lasted 00:01:18 (1294 turns). okmg321 the Magician (Djinni Conjurer) Turns: 1294, Time: 00:01:19 Health: -5/31 AC: 2 Str: 6 XL: 4 Next: 17% Gold: 45 EV: 11 Int: 22 God: SH: 0 Dex: 11 rFire + + . - Nothing wielded rCold x . . (no offhand) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.25/turn %: infuse magic (-6 HP) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 45 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of poison {unknown} d - 3 scrolls of identify {unknown} f - a scroll of enchant armour {unknown} Potions b - a potion of lignification {unknown} e - a potion of haste {unknown} Skills: - Level 2.1 Dodging - Level 1.5 Stealth + Level 4.3 Spellcasting + Level 4.3 Conjurations + Level 4.3 Hexes + Level 4.3 Summonings + Level 4.3 Necromancy + Level 4.3 Translocations + Level 4.3 Forgecraft + Level 4.3 Fire Magic + Level 4.3 Ice Magic + Level 4.3 Air Magic + Level 4.3 Earth Magic + Level 4.3 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 b - Searing Ray Conj 48% 2d6 2% 2 c - Fulminant Prism Conj/Alch 12% 3d9 19% 4 d - Iskenderun's Mystic Conj/Tloc 24% 2d7 (+2d3 19% 4 e - Sandblast Erth 48% 2d12 1% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:2 * Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The jackal barks! The gnoll shouts! The magic dart hits the jackal but does no damage. The jackal is moderately wounded. The jackal barks! The jackal bites you but does no damage. The magic dart hits the jackal but does no damage. The jackal is moderately wounded. The jackal closely misses you. The gnoll hits you from afar with a +0 spear! The magic dart hits the jackal. You kill the jackal! The jackal misses you. The gnoll hits you from afar with a +0 spear. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (74% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. The jackal bites you. The gnoll closely misses you. Unknown command. The jackal closely misses you. The jackal barely misses you. The gnoll hits you from afar with a +0 spear. * * * LOW HITPOINT WARNING * * * Unknown command. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (74% to hit) You focus your ray upon the jackal. The searing ray misses the jackal. The searing ray hits the gnoll. The gnoll is moderately wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * The gnoll hits you from afar with a +0 spear! You die... #.# #...### #.# #.....# ####### ###...#.# #...+ ###.....#.# ########## ...# #.#.....#.# .........##### ..+ #.#.......#### .............###g###............. ..######.####..PhP...#.....#.#### ..####.....##...@....#.....#†# ##............#..#+#+#######.# .#.###.....#....#............#### .#.###.................####..#... .#.#......#.....#......#<....#... .#.#.#######..).##...#.###...#... .#.(.......+...........###...#... .###.#######.....#............... .#........##.......########.##... You could see a gnoll and a jackal. Vanquished Creatures An adder (D:2) 3 dart slugs 2 ribbon worms (D:2) 5 bats (D:2) 3 endoplasms A goblin (D:1) 3 hobgoblins 4 jackals (D:2) 2 quokkas 3 ball pythons (D:1) A frilled lizard (D:1) 3 kobolds 3 rats 34 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | okmg321 the Djinni Conjurer began the quest for the Orb. 0 | D:1 | okmg321 set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 153 | D:1 | Found a faded altar of an unknown god. 271 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/0 768 | D:2 | Reached XP level 3. HP: 23/25 MP: 0/0 768 | D:2 | Learned a level 1 spell: Sandblast 1102 | D:2 | Found Ytackylim's General Store. 1142 | D:2 | Reached XP level 4. HP: 30/31 MP: 0/0 1294 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_4, layout_loops_cross, shapermc_ecumenical_altar_notcrosses, minivault_25 D:2: layout_basic, serial_shops, shop, cheibrodos_gnoll_hut Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.3 Conjurations | 4 | 4.3 Hexes | 4 | 4.3 Summonings | 4 | 4.3 Necromancy | 4 | 4.3 Translocations | 4 | 4.3 Forgecraft | 4 | 4.3 Fire Magic | 4 | 4.3 Ice Magic | 4 | 4.3 Air Magic | 4 | 4.3 Earth Magic | 4 | 4.3 Alchemy | 4 | 4.3 Dodging | | 2.1 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 65 | 12 || 77 Searing Ray | | 1 || 1 Armour: Robe | 8 | 7 || 15 Dodge: Dodged | 3 | 5 || 8 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1293 | 1281 | 12 | 0 | 1134 | 2 | 646.5 | Dungeon | 1293 | 1281 | 12 | 0 | 1134 | 2 | 646.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 722 daAuts D:2: 571 daAuts