Dungeon Crawl Stone Soup version 0.33-a0-299-gc96b193c27 (webtiles) character file. Game seed: 9724988532054185212 121 okmg321 the Conjurer (level 4, -2/19 (24) HPs) Began as a Deep Elf Conjurer on Nov 7, 2024. Slain by Terence ... wielding a +1 falchion of draining (4 damage) ... on level 3 of the Dungeon. The game lasted 00:01:34 (1711 turns). okmg321 the Conjurer (Deep Elf Conjurer) Turns: 1711, Time: 00:01:35 HP: -2/19 (24) AC: 2 Str: 4 XL: 4 Next: 76% MP: 6/11 EV: 11 Int: 25 God: Gold: 62 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: heavily drained A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 62 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery k - a ring of willpower Wands m - a wand of roots (10) Scrolls c - 4 scrolls of teleportation {unknown} d - a scroll of fear {unknown} e - 2 scrolls of vulnerability {unknown} f - a scroll of immolation {unknown} i - 2 scrolls of identify {unknown} j - a scroll of silence {unknown} Potions b - 2 potions of magic g - 2 potions of invisibility {unknown} h - a potion of heal wounds {unknown} l - a potion of curing {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.4 Spellcasting * Level 6.6 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 74% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 8% 2d7 14% 2 Sublimation of Blood Necr 4% N/A 14% 2 Fulminant Prism Conj/Alch 10% 3d9 24% 4 Iskenderun's Mystic Bla Conj/Tloc 20% 2d6 (+2d3 24% 4 Dazzling Flash Hex/Fire 8% N/A 28% 3 Animate Dead Necr 4% N/A 67% 4 Ignite Poison Fire/Alch 4% N/A 67% 4 Borgnjor's Vile Clutch Necr/Erth 2% N/A 95% 5 Starburst Conj/Fire 10% 6d5 98% 6 Death Channel Necr 2% N/A 100% 6 Summon Hydra Summ 2% N/A 100% 7 Fulsome Fusillade Conj/Alch 10% (3-5)d7 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Cheibriados Annotations: D:3 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The searing ray misses Terence. Terence hits you with a +1 falchion of draining. You feel drained. The searing ray hits Terence! Terence is heavily wounded. You finish channelling your searing ray. Terence hits you with a +1 falchion of draining! You feel drained. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Okay, then. Aiming: Fastroot Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +1 falchion of draining and wearing a +4 chain mail of cold resistance (heavily wounded) The roots erupt in riotous growth! Roots grab Terence. The grasping roots constrict Terence! Terence hits you with a +1 falchion of draining! * * * LOW HITPOINT WARNING * * * You feel drained. * * * LOW HITPOINT WARNING * * * Unknown command. The grasping roots constrict Terence, but do no damage. Terence escapes! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +1 falchion of draining and wearing a +4 chain mail of cold resistance (almost dead, 86% to hit) The searing ray hits Terence but does no damage. Terence is almost dead. (Press . to maintain the ray.) Terence closely misses you. The searing ray hits Terence. Terence is almost dead. Terence hits you with a +1 falchion of draining. You die... Terence says, "Win and live. Lose and die. It's the rule of life." #.#................ ##### .....##....#####.####...##### .....##..#..#.......#<....... ..#########.........#.####### .# ##........#.# # ####..####.## ##.####).##### #@#.........# #@#.........# #...........# ############# You could see Terence. Vanquished Creatures A scorpion (D:3) An adder (D:3) A dart slug (D:2) 2 ribbon worms (D:2) 4 endoplasms (D:1) A giant cockroach (D:2) 5 goblins 2 hobgoblins (D:1) 5 quokkas 9 ball pythons 6 bats A frilled lizard (D:1) 3 kobolds 2 rats 43 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | okmg321 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 182 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 212 | D:1 | Reached skill level 5 in Conjurations 877 | D:2 | Reached XP level 3. HP: 19/19 MP: 6/9 880 | D:2 | Learned a level 2 spell: Searing Ray 1427 | D:3 | Noticed Terence 1565 | D:3 | Noticed a scorpion 1571 | D:3 | Killed a scorpion 1572 | D:3 | Reached skill level 6 in Conjurations 1572 | D:3 | Reached XP level 4. HP: 24/24 MP: 2/11 1666 | D:3 | Found a snail-covered altar of Cheibriados. 1666 | D:3 | Noticed a torpor snail 1667 | D:3 | Noticed a torpor snail 1711 | D:3 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_choice, layout_loops_ring, ebering_dispersal_statue_hall, minivault_23, chequers_serial_rivers_micro_c D:2: layout_basic D:3: due_chaos_kobolds, layout_rooms, cheibriados_altar_2, mainiacjoe_overflow_concentric_impassable, ebering_ghost_sewer_f, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 5 6 | 6.6 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 76 | 5 || 81 Searing Ray | 2 | 3 || 5 Evoke: Wand | | 1 || 1 Armour: Robe | 14 | 4 || 18 Dodge: Dodged | 16 | 1 || 17 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1712 | 1638 | 74 | 100 | 1327 | 3 | 570.7 | Dungeon | 1712 | 1638 | 74 | 100 | 1327 | 3 | 570.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 874 daAuts D:2: 678 daAuts D:3: 158 daAuts