Dungeon Crawl Stone Soup version 0.33-a0-264-g3d4140c9fd (webtiles) character file. Game seed: 5660468464782942019 45 okmg321 the Conjurer (level 3, -3/19 HPs) Began as a Deep Elf Conjurer on Oct 19, 2024. Slain by Terence ... wielding a +0 short sword (8 damage) ... on level 2 of the Dungeon. The game lasted 00:01:21 (755 turns). okmg321 the Conjurer (Deep Elf Conjurer) Turns: 755, Time: 00:01:21 Health: -3/19 AC: 2 Str: 4 XL: 3 Next: 42% Magic: 1/9 EV: 11 Int: 30 God: Gold: 31 SH: 0 Dex: 13 Spells: 5/8 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ f - +6 ring of intelligence HPRegen 0.23/turn (no ring) MPRegen 0.22/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 31 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery f - a +6 ring of intelligence (left hand) Scrolls h - a scroll of identify {unknown} Potions b - a potion of magic c - a potion of enlightenment {unknown} g - a potion of haste {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 3.3 Spellcasting * Level 5.6 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 78% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 11% 3d9 22% 4 Iskenderun's Mystic Bla Conj/Tloc 22% 2d6 (+2d3 22% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 [ Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You kill the goblin! Terence hits you with a +0 short sword. The searing ray hits Terence but does no damage. Terence is lightly wounded. You finish channelling your searing ray. Terence hits you with a +0 short sword. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 short sword and wearing a +8 chain mail of ponderousness (lightly wounded, 86% to hit) The searing ray hits Terence. Terence is moderately wounded. (Press . to maintain the ray.) Terence hits you with a +0 short sword. The searing ray hits Terence but does no damage. Terence is moderately wounded. Terence hits you with a +0 short sword. The searing ray hits Terence but does no damage. Terence is moderately wounded. Terence hits you but does no damage. The searing ray hits Terence. Terence is heavily wounded. You finish channelling your searing ray. Terence hits you with a +0 short sword. Unknown command. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. As you read the scroll labelled QUTOTOKKUUL, it crumbles to dust. It is a scroll of enchant weapon. You aren't carrying any weapons that can be enchanted. Terence hits you with a +0 short sword. * * * LOW HITPOINT WARNING * * * The air fills with toxic fumes! As you read the scroll labelled IDGHUEK RODAO, it crumbles to dust. It was a scroll of poison. Terence hits you with a +0 short sword! You die... Terence says, "Win and live. Lose and die. It's the rule of life." #.# #... ..# # #.# #.......# # #.# #..##.#.# # #.# #..##.#.# # #.# #..##.#.##### #<# #..##.#.....S #.# #..##.#.##..# #§######§§##.#.##..# #§§@@§§§§§§..#.##... ########§§#........# #..##.#.###.# #..##.#.....# #..##.#.###.# ##......# ... #.##...† #. #.##.#.# . #.#.# You could see Terence. Vanquished Creatures An adder (D:2) 7 bats (D:1) 2 endoplasms (D:1) 2 giant cockroaches (D:1) 3 goblins 2 hobgoblins 3 jackals (D:1) 3 kobolds (D:1) 3 quokkas (D:1) 2 ball pythons (D:1) A frilled lizard (D:1) 2 rats (D:1) 31 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | okmg321 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 112 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 127 | D:1 | Reached skill level 5 in Conjurations 180 | D:1 | Found Ruurch's Antique Armour Shop. 506 | D:1 | Reached XP level 3. HP: 19/19 MP: 5/9 509 | D:1 | Learned a level 2 spell: Searing Ray 723 | D:2 | Noticed Terence 755 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: amcnicky_arrival_blooded_trapdoor, layout_basic, serial_shops, nicolae_shop_tiny_statue_garden, st_stairs_8, minmay_tiny_reverse_x D:2: layout_loops_ring, st_stairs_4, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.6 Dodging | | 2.4 Stealth | | 2.4 Spellcasting | | 3.3 Action || total ---------------------------++------- Melee: Unarmed || 7 Cast: Magic Dart || 58 Searing Ray || 2 Use: Scroll || 2 Armour: Robe || 23 Dodge: Dodged || 12 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 754 | 746 | 8 | 0 | 584 | 2 | 377.0 | Dungeon | 754 | 746 | 8 | 0 | 584 | 2 | 377.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 689 daAuts D:2: 64 daAuts