okmg321 Level 1 of the Dungeon (0, 0, D:1) a +0 whip (1, -4, D:1) a staff of conjuration (6, -25, D:1) a hobgoblin skeleton (7, -4, D:1) a rat corpse (skeletalised by now) (8, -5, D:1) a rat corpse (skeletalised by now) (9, -12, D:1) a ball python skeleton (9, -5, D:1) 4 stones (17, 6, D:1) a jackal skeleton (20, -14, D:1) a +0 club a frilled lizard skeleton (34, -5, D:1) a +0 pair of boots (35, 16, D:1) a +0 leather armour (36, -5, D:1) a +0 rapier (36, 2, D:1) a +0 hand axe (37, 15, D:1) a +0 robe (42, -26, D:1) a rat corpse (skeletalised by now) (42, -25, D:1) a +0 dagger a kobold corpse (skeletalised by now) (51, -21, D:1) a +0 mace (53, -21, D:1) a +0 club (53, 20, D:1) a ball python corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Wyn Fen's Weapon Shoppe a +0 hand axe (42 gold) 4 stones (5 gold) a +3 mace of protection (288 gold) the +4 flail of Governance {spect, rPois rC- Int+2 SInv} (578 gold) Int+2: It affects your intelligence (+2). rC-: It makes you vulnerable to cold. rPois: It protects you from poison. SInv: It lets you see invisible. 5 stones (7 gold) a +3 falchion of electrocution (343 gold) a +0 club (14 gold) a +0 dagger (28 gold) the +1 quarterstaff of Kidoaniy {distort, *Rage Str-3 Int+3 Dex+5} (425 gold) Str-3: It affects your strength (-3). Int+3: It affects your intelligence (+3). Dex+5: It affects your dexterity (+5). *Rage: It berserks you when you make melee attacks (+20% chance). a +0 short sword (42 gold) (0, 0, D:2) a frilled lizard corpse (skeletalised by now) (4, -1, D:2) a +0 club (5, 11, D:2) a scarf of repulsion (5, 37, D:2) 4 poisoned darts (10, 36, D:2) 2 curare-tipped darts (11, 0, D:2) a +0 club (14, 18, D:2) an adder skeleton a ball python skeleton (17, 6, D:2) a book of Touch (22, 21, D:2) a +0 dagger (23, -9, D:2) a rat corpse (skeletalised by now) (23, 14, D:2) a +0 club (27, -2, D:2) a bat corpse (skeletalised by now) (29, 1, D:2) a +0 dagger a goblin corpse (skeletalised by now) (30, 32, D:2) a book of Touch (35, 0, D:2) the +8 hand axe "Midoz" {pain, Int+3 Dex-5} Int+3: It affects your intelligence (+3). Dex-5: It affects your dexterity (-5). (35, 11, D:2) a +0 club a goblin skeleton (35, 25, D:2) a hobgoblin skeleton (36, 26, D:2) 3 stones (37, 8, D:2) a +0 hand axe (43, -5, D:2) a +0 leather armour Level 3 of the Dungeon (0, 0, D:3) a +0 dagger (4, 14, D:3) 4 stones (8, 12, D:3) a ball python corpse (skeletalised by now) (14, 19, D:3) a +0 robe (24, 42, D:3) a +0 whip an orc skeleton (31, -1, D:3) a +0 leather armour (37, 43, D:3) a hound skeleton (42, 0, D:3) a bat skeleton (49, 0, D:3) a +0 leather armour (61, 24, D:3) a +0 dagger Level 4 of the Dungeon (0, 0, D:4) a hobgoblin corpse (skeletalised by now) (3, 16, D:4) a +0 club a goblin corpse (skeletalised by now) (9, 22, D:4) a +0 club (9, 24, D:4) an adder corpse (skeletalised by now) (11, 37, D:4) a +0 club (14, 36, D:4) a +0 short sword the +9 chain mail of the Merchant {rElec rC+ Int+4} Int+4: It affects your intelligence (+4). rC+: It protects you from cold. rElec: It insulates you from electricity. a kobold corpse (14, 41, D:4) a +0 helmet (18, -8, D:4) a +0 whip (19, -6, D:4) a +0 flail a +0 whip a +0 whip a gnoll skeleton (22, 40, D:4) an iguana corpse (30, 36, D:4) a +0 scale mail (31, -8, D:4) a +0 ring mail (35, 32, D:4) a +0 club (39, 28, D:4) a +0 club (39, 34, D:4) 3 large rocks (41, 29, D:4) a +0 club a +0 club (41, 32, D:4) 6 large rocks (42, 29, D:4) a +0 dagger a goblin corpse (skeletalised by now) (42, 33, D:4) a +0 giant spiked club a +0 club a +0 dagger an ogre corpse (skeletalised by now) a goblin corpse (skeletalised by now) a goblin corpse (skeletalised by now) (43, 32, D:4) a +0 dagger a +0 dagger a goblin corpse (skeletalised by now)