Dungeon Crawl Stone Soup version 0.34-a0-927-g35f8af1e77 (webtiles) character file. Game seed: 14041800787740568190 483 officeworker the Apothecary (level 6, 0/32 HPs) Began as a Deep Elf Conjurer on Oct 10, 2025. Shot with an arrow by a centaur (16 damage) ... on level 7 of the Dungeon. The game lasted 00:07:41 (2965 turns). officeworker the Apothecary (Deep Elf Conjurer) Turns: 2965, Time: 00:07:42 Health: 0/32 AC: 3 Str: 4 XL: 6 Next: 88% Magic: 7/15 EV: 11 Int: 25 God: Gold: 207 SH: 0 Dex: 13 Spells: 4/15 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) e - orb {Mesmerism} rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) b - +0 pair of gloves SInv + (no boots) Will ..... (no amulet) Stlth ++ d - ring of see invisible HPRegen 0.25/turn (no ring) MPRegen 0.28/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 7 of the Dungeon. You visited 1 branch of the dungeon, and saw 6 of its levels. You collected 207 gold pieces. Inventory: Armour a - a +0 robe (worn) b - a +0 pair of gloves (worn) e - an orb of mesmerism (worn) Jewellery c - a ring of positive energy d - a ring of see invisible (worn) Wands e - a wand of paralysis (4) Scrolls c - a scroll of poison {unknown} e - 3 scrolls of teleportation {unknown} h - a scroll of silence {unknown} j - 3 scrolls of identify {unknown} m - 2 scrolls of revelation {unknown} u - a scroll of noise {unknown} Potions q - 2 potions of curing {unknown} d - 2 potions of might {unknown} f - a potion of attraction {unknown} k - a potion of haste {unknown} l - a potion of lignification {unknown} n - a potion of mutation {unknown} o - a potion of brilliance {unknown} p - a potion of heal wounds {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth - Level 5.0 Spellcasting + Level 5.2 Conjurations - Level 6.0 Alchemy - Level 2.0 Evocations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 64% 2d6 1% 2 c - Fulminant Prism Conj/Alch 17% 3d10 9% 4 d - Iskenderun's Mystic Conj/Tloc 19% 2d6 (+2d2 28% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Mercury Arrow Conj/Alch 68% 2d9 1% 2 Momentum Strike Conj/Tloc 38% 3d9 4% 2 Kinetic Grapnel Frge 24% 1d4 9% 1 Awaken Armour Erth/Frge 12% N/A 63% 4 Summon Seismosaurus Egg Summ/Erth 6% N/A 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (7/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Okay, then. There are no items here. This spell is extremely dangerous to cast! You start memorising the spell. You continue memorising. x4 You finish memorising. Spell assigned to 'd'. A centaur comes into view. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (quite dangerous; 9% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! You lose 4MP, and have [11/15] MP Casting: Fulminant Prism (quite dangerous; 9% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a centaur (asleep, ally target, 100% to hit) The magic dart hits the centaur. The centaur is moderately wounded. The centaur shouts! The centaur wields a +0 orcbow. The centaur shoots an arrow. The arrow hits you! Ouch! That really hurt! Your fulminant prism crackles loudly. You take 17 HP, and have [15/32] HP !!!!! HP Warning !!!!! You lose 1MP, and have [10/15] MP The centaur shoots an arrow. The arrow hits your fulminant prism! Your fulminant prism explodes! You hear an angry hiss. You hear a shout! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (quite dangerous; 9% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! The centaur shoots an arrow. The arrow hits your fulminant prism! You lose 4MP, and have [7/15] MP The centaur shoots an arrow. The arrow hits you! Ouch! That really hurt! You die... #.# ........# #.# ........# #.# ........# #.# ........# #.# ..c.....# #.# ........+ #.# .....*..####<# .........@.#.##### .........#.#.....# #####+##.#.#####.# #.#.# #.# #.#.# #.# #.#.# #.# #.#.# #.# ..#.# #.# #.#####.# You could see a centaur (ally target) and a friendly fulminant prism. Vanquished Creatures A black bear (D:4) 2 phantoms (D:5) A bes kemwar (D:5) An orc priest (D:4) A gnoll (D:5) 8 adders 2 dart slugs 5 ribbon worms 6 orcs 5 endoplasms 5 hobgoblins 7 jackals (D:1) 7 quokkas 5 ball pythons 6 bats 2 frilled lizards 8 goblins 7 kobolds 9 rats 88 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | officeworker the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 115 | D:1 | Reached skill level 1 in Alchemy 149 | D:1 | Reached XP level 2. HP: 15/15 MP: 0/8 175 | D:1 | Reached skill level 2 in Alchemy 447 | D:1 | Learned a level 2 spell: Searing Ray 681 | D:2 | Reached skill level 3 in Alchemy 681 | D:2 | Reached XP level 3. HP: 19/19 MP: 4/9 1034 | D:2 | Reached skill level 4 in Alchemy 1107 | D:2 | Reached XP level 4. HP: 19/24 MP: 5/10 1206 | D:2 | Learned a level 4 spell: Fulminant Prism 2312 | D:3 | Reached skill level 5 in Alchemy 2430 | D:3 | Reached XP level 5. HP: 28/28 MP: 8/11 2521 | D:4 | Noticed a black bear 2682 | D:4 | Killed a black bear 2683 | D:4 | Reached skill level 5 in Conjurations 2715 | D:5 | Entered Level 5 of the Dungeon 2722 | D:5 | Reached skill level 5 in Spellcasting 2722 | D:5 | Reached XP level 6. HP: 18/32 MP: 11/15 2845 | D:5 | Reached skill level 6 in Alchemy 2917 | D:5 | You fall into a shaft and drop 2 floors! 2927 | D:7 | Learned a level 4 spell: Iskenderun's Mystic Blast 2965 | D:7 | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D:1: matt_arrival_refuge, layout_rooms D:2: layout_basic, minmay_3d_cube D:3: minmay_bubble_buster, layout_loops_corners, serial_bayou_lake_a D:4: layout_loops_cross, serial_shops, shop D:5: layout_rooms D:7: layout_basic, serial_shops, shop Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Alchemy | 1 3 4 5 6 | 6.0 Conjurations | 5 | 5.2 Spellcasting | 5 | 5.0 Evocations | 2 | 2.0 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 8 | || 8 Melee: Unarmed | 8 | || 8 Cast: Magic Dart | 87 | 61 || 148 Searing Ray | | 18 || 18 Fulminant Prism | | 5 || 5 Evoke: Wand of paralysis | | 2 || 2 Drink: Magic | | 1 || 1 Armour: Robe | 19 | 23 || 42 Dodge: Dodged | 26 | 17 || 43 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2997 | 2876 | 121 | 207 | 2220 | 6 | 499.5 | Dungeon | 2997 | 2876 | 121 | 207 | 2220 | 6 | 499.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 1225 daAuts D:2: 727 daAuts D:1: 625 daAuts D:5: 201 daAuts D:4: 169 daAuts D:7: 47 daAuts