Dungeon Crawl Stone Soup version 0.34-a0-925-g2c4840ae45 (webtiles) character file. Game seed: 5509387321712248444 36637 officeworker the Thaumaturge (level 13, 0/76 HPs) Began as a Deep Elf Conjurer on Oct 10, 2025. Was a High Priest of Vehumet. Slain by an elephant (15 damage) ... on level 5 of the Lair of Beasts. The game lasted 01:00:03 (16596 turns). officeworker the Thaumaturge (Deep Elf Conjurer) Turns: 16596, Time: 01:00:04 Health: 0/76 AC: 7 Str: 6 XL: 13 Next: 54% Magic: 9/33 EV: 16 Int: 29 God: Vehumet [*****.] Gold: 1024 SH: 0 Dex: 19 Spells: 20/40 levels left rFire . . . (100%) s - +4 quarterstaff of the Girdle {reap, *Corrode rC+++ Str+2 SInv} rCold + + + (20%) [offhand occupied] rNeg . . . (100%) r - +0 troll leather armour rPois . (100%) x - +1 helmet {Snipe} rElec + (33%) (no cloak) rCorr + (50%) c - +0 pair of gloves SInv + f - +0 pair of boots Will +.... p - amulet "Donna" {Faith rElec rCorr} Stlth +++ e - ring of Numoaw {Wiz Dex+6} HPRegen 1.12/turn o - +5 ring of evasion MPRegen 0.46/turn %: corrode self (3%), faith, wizardry (x1) @: studying 2 skills A: magic regeneration a: Renounce Religion You were on level 5 of the Lair of Beasts. You worshipped Vehumet. Vehumet was extremely pleased with you. You visited 3 branches of the dungeon, and saw 17 of its levels. You collected 1024 gold pieces. Inventory: Hand Weapons s - the +4 quarterstaff of the Girdle (weapon) {reap, *Corrode rC+++ Str+2 SInv} (You found it on level 11 of the Dungeon) *Corrode: It may corrode you when you take damage. rC+++: It renders you almost immune to cold. Str+2: It affects your strength (+2). SInv: It lets you see invisible. Missiles b - 3 throwing nets {!f} h - 17 poisoned darts Armour a - a +0 robe c - a +0 pair of gloves (worn) d - a +0 helmet f - a +0 pair of boots (worn) r - a +0 troll leather armour (worn) x - a +1 helmet of sniping (worn) Magical Staves u - a staff of earth w - a staff of air Jewellery e - the ring of Numoaw (worn) {Wiz Dex+6} (You found it on level 3 of the Dungeon) [ring of wizardry] Wiz: It increases the success rate of your magical spells. Dex+6: It affects your dexterity (+6). g - a +4 ring of protection i - an amulet of regeneration j - a ring of see invisible k - a ring of resist corrosion l - a ring of wizardry m - an amulet of guardian spirit n - a ring of protection from fire o - a +5 ring of evasion (worn) p - the amulet "Donna" (worn) {Faith rElec rCorr} (You took it off an orc wizard on level 10 of the Dungeon) [amulet of faith] Faith: It allows you to gain divine favour quickly. rElec: It insulates you from electricity. rCorr: It protects you from acid and corrosion. q - an amulet of reflection t - a ring of willpower v - a ring of magical power Wands c - a wand of warping (11) p - a wand of polymorph (7) e - a wand of charming (11) b - a wand of quicksilver (18) f - a wand of mindburst (14) d - a wand of digging (4) a - a wand of flame (18) Scrolls W - a scroll of brand weapon t - 4 scrolls of teleportation x - 3 scrolls of amnesia p - 3 scrolls of poison S - a scroll of silence e - a scroll of noise {unknown} I - a scroll of immolation d - a scroll of enchant armour {unknown} s - a scroll of summoning V - a scroll of vulnerability w - a scroll of enchant weapon Potions c - 7 potions of curing h - 5 potions of haste M - 3 potions of mutation A - a potion of attraction i - 2 potions of invisibility b - 3 potions of brilliance f - a potion of moonshine w - 2 potions of heal wounds e - 2 potions of enlightenment B - a potion of berserk rage Miscellaneous g - a +0 phantom mirror Skills: - Level 7.0 Fighting - Level 3.0 Dodging - Level 6.0 Stealth - Level 14.0 Spellcasting - Level 12.0 Conjurations - Level 8.0 Necromancy - Level 8.0 Translocations + Level 11.2 Fire Magic - Level 8.0 Alchemy - Level 5.0 Evocations You had 20 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 0% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Fulminant Prism Conj/Alch 33% 3d15 1% 4 d - Iskenderun's Mystic Conj/Tloc 67% 2d14 (+2d71% 4 e - Fireball Conj/Fire 36% 3d15 1% 5 f - Olgreb's Toxic Radia Alch 61% N/A 1% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Spellspark Servitor Conj/Frge 26% N/A 24% 7 Kinetic Grapnel Frge 80% 1d7 1% 1 Poisonous Vapours Alch/Air 100% 1d4 1% 1 Sandblast Erth 40% 2d10 1% 1 Shock Conj/Air 100% 1d9 1% 1 Slow Hex 80% N/A 1% 1 Blink Tloc 100% N/A 1% 2 Lesser Beckoning Tloc 100% N/A 1% 2 Static Discharge Conj/Air 100% 3-8/arc 1% 2 Hailstorm Conj/Ice 53% 3d10 1% 3 Maxwell's Portable Pile Tloc 61% (3-9)d6 1% 3 Mephitic Cloud Conj/Alch/Air 56% N/A 1% 3 Teleport Other Tloc 61% N/A 1% 3 Vampiric Draining Necr 61% 2d10 1% 3 Animate Dead Necr 61% N/A 1% 4 Passage of Golubria Tloc 61% N/A 1% 4 Anguish Hex/Necr 21% N/A 3% 4 Cigotuvi's Putrefaction Necr/Air 43% N/A 3% 4 Dimensional Bullseye Hex/Tloc 21% N/A 3% 4 Leda's Liquefaction Alch/Erth 21% N/A 3% 4 Martyr's Knell Necr/Summ 43% N/A 3% 4 Call Canine Familiar Summ 20% N/A 4% 3 Confusing Touch Hex 20% N/A 4% 3 Passwall Erth 20% N/A 4% 3 Sigil of Binding Hex 20% N/A 4% 3 Swiftness Air 20% N/A 4% 3 Tukima's Dance Hex 20% N/A 4% 3 Airstrike Air 10% 2d(2-18) 4% 4 Borgnjor's Vile Clutch Necr/Erth 21% N/A 9% 5 Forge Phalanx Beetle Frge 10% N/A 90% 6 Haunt Necr/Summ 21% N/A 91% 7 Malign Gateway Summ/Tloc 21% N/A 91% 7 Infestation Necr 30% N/A 97% 8 Dungeon Overview and Level Annotations Branches: Dungeon (11/15) Temple (1/1) D:6 Lair (5/5) D:11 Shoals (0/4) Lair:2 Spider (0/4) Lair:2 Slime (0/5) Lair:4 Orc (0/2) D:11 The Realm of Zot is guarded by orbs of winter. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Jiyva Shops: D:4 :** D:5 = D:6 **[ D:9 [ D:10 ! Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You lose 3MP, and have [14/33] MP Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the elephant. You kill the elephant! Vehumet accepts your kill. You feel your power returning. The mystic blast hits the elephant! The elephant is heavily wounded. The elephant is knocked back by the mystic blast. The mystic blast hits the elephant. The elephant is lightly wounded. The mystic blast hits the polar bear. The polar bear is moderately wounded. The polar bear is knocked back by the mystic blast. The mystic blast hits the elephant! The elephant is severely wounded. The mystic blast hits the elephant but does no damage. The elephant is heavily wounded. The mystic blast hits the skyshark! The skyshark is heavily wounded. The skyshark is knocked back by the mystic blast. You lose 2MP, and have [12/33] MP The blink frog blinks! The elephant tramples you. * * * LOW HITPOINT WARNING * * * You stumble backwards! You stop ascending the stairs. You take 1 HP, and have [14/76] HP Casting: Iskenderun's Mystic Blast (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You erupt in a blast of force! The mystic blast hits the skyshark! The skyshark is severely wounded. The skyshark is knocked back by the mystic blast. The mystic blast hits the elephant but does no damage. The elephant is lightly wounded. The mystic blast hits the elephant but does no damage. The elephant is severely wounded. The mystic blast hits the elephant! The elephant is severely wounded. The elephant is knocked back by the mystic blast. The elephant tramples you! You die... #...... #......... ##P....#####...#.#.... ...............#..... #.....#.....Y..†..... #...................# ####.........†.......# #.#.........Y!Y......## ###.........†††