Crash caused by signal #6: Aborted Version: Dungeon Crawl Stone Soup 0.34-a0-831-g757fed6239 Platform: unix Bits: 64 Game mode: normal Tiles: online Seed: 5140855657324271775, deterministic pregen: 1 Command line: /usr/games/crawl-git-757fed6239 -name officeworker -rc /dgldir/rcfiles/crawl-git/officeworker.rc -macro /dgldir/rcfiles/crawl-git/officeworker.macro -morgue /dgldir/morgue/officeworker/ -webtiles-socket /crawl-master/webserver/sockets/officeworker:2025-09-21.12:44:33.sock -await-connection RC options: restart_after_game = false Crash caused by signal #6: Aborted Obtained 50 stack frames. /usr/games/crawl-git-757fed6239(_Z17write_stack_traceP8_IO_FILE+0x3e) [0x5ae378a312ee]: write_stack_trace(_IO_FILE*) /usr/games/crawl-git-757fed6239(_Z13do_crash_dumpv+0x43a) [0x5ae378a3f3ba]: do_crash_dump() /usr/games/crawl-git-757fed6239(_Z20crash_signal_handleri+0x1fa) [0x5ae378a317ca]: crash_signal_handler(int) /lib/x86_64-linux-gnu/libc.so.6(+0x45330) [0x71931d7fe330]: /usr/games/crawl-git-757fed6239(_Z13feat_is_runed20dungeon_feature_type+0xa) [0x5ae3790d151a]: feat_is_runed(dungeon_feature_type) /usr/games/crawl-git-757fed6239(+0xba9b7d) [0x5ae3790fcb7d]: /usr/games/crawl-git-757fed6239(_ZN15travel_pathfind10path_floodERK9coord_defS2_+0x45c) [0x5ae37910ed3c]: travel_pathfind::path_flood(coord_def const&, coord_def const&) /usr/games/crawl-git-757fed6239(_ZN15travel_pathfind18path_examine_pointERK9coord_def+0xd2) [0x5ae37910b0c2]: travel_pathfind::path_examine_point(coord_def const&) /usr/games/crawl-git-757fed6239(_ZN15travel_pathfind8pathfindE13run_mode_typeb+0x186) [0x5ae37910b576]: travel_pathfind::pathfind(run_mode_type, bool) /usr/games/crawl-git-757fed6239(_Z26fill_travel_point_distanceRK9coord_defPSt6vectorIS_SaIS_EE+0x10e) [0x5ae37910bb2e]: fill_travel_point_distance(coord_def const&, std::vector >*) /usr/games/crawl-git-757fed6239(+0xbb8c42) [0x5ae37910bc42]: /usr/games/crawl-git-757fed6239(+0xbb8ec9) [0x5ae37910bec9]: /usr/games/crawl-git-757fed6239(+0xbb8ec9) [0x5ae37910bec9]: /usr/games/crawl-git-757fed6239(+0xbb8ec9) [0x5ae37910bec9]: /usr/games/crawl-git-757fed6239(+0xbb8ec9) [0x5ae37910bec9]: /usr/games/crawl-git-757fed6239(+0xbb8ec9) [0x5ae37910bec9]: /usr/games/crawl-git-757fed6239(+0xbb8ec9) [0x5ae37910bec9]: /usr/games/crawl-git-757fed6239(+0xbb8ec9) [0x5ae37910bec9]: /usr/games/crawl-git-757fed6239(+0xbb8ec9) [0x5ae37910bec9]: /usr/games/crawl-git-757fed6239(+0xbb8ec9) [0x5ae37910bec9]: /usr/games/crawl-git-757fed6239(+0xbb8ec9) [0x5ae37910bec9]: /usr/games/crawl-git-757fed6239(+0xbb8ec9) [0x5ae37910bec9]: /usr/games/crawl-git-757fed6239(+0xbb8ec9) [0x5ae37910bec9]: /usr/games/crawl-git-757fed6239(+0xbb8ec9) [0x5ae37910bec9]: /usr/games/crawl-git-757fed6239(+0xbb8ec9) [0x5ae37910bec9]: /usr/games/crawl-git-757fed6239(+0xbb8ec9) [0x5ae37910bec9]: /usr/games/crawl-git-757fed6239(+0xbb8ec9) [0x5ae37910bec9]: /usr/games/crawl-git-757fed6239(+0xbb8ec9) [0x5ae37910bec9]: /usr/games/crawl-git-757fed6239(+0xbb8ec9) [0x5ae37910bec9]: /usr/games/crawl-git-757fed6239(+0xbb8ec9) [0x5ae37910bec9]: /usr/games/crawl-git-757fed6239(+0xbb8ec9) [0x5ae37910bec9]: /usr/games/crawl-git-757fed6239(+0xbb8ec9) [0x5ae37910bec9]: /usr/games/crawl-git-757fed6239(+0xbb8ec9) [0x5ae37910bec9]: /usr/games/crawl-git-757fed6239(+0xbb8ec9) [0x5ae37910bec9]: /usr/games/crawl-git-757fed6239(+0xbb8ec9) [0x5ae37910bec9]: /usr/games/crawl-git-757fed6239(+0xbb8ec9) [0x5ae37910bec9]: /usr/games/crawl-git-757fed6239(+0xbb8ec9) [0x5ae37910bec9]: /usr/games/crawl-git-757fed6239(+0xbb8ec9) [0x5ae37910bec9]: /usr/games/crawl-git-757fed6239(+0xbb8ec9) [0x5ae37910bec9]: /usr/games/crawl-git-757fed6239(+0xbb8ec9) [0x5ae37910bec9]: /usr/games/crawl-git-757fed6239(+0xbb8ec9) [0x5ae37910bec9]: /usr/games/crawl-git-757fed6239(+0xbb8ec9) [0x5ae37910bec9]: /usr/games/crawl-git-757fed6239(+0xbb8ec9) [0x5ae37910bec9]: /usr/games/crawl-git-757fed6239(+0xbb8ec9) [0x5ae37910bec9]: /usr/games/crawl-git-757fed6239(+0xbb8ec9) [0x5ae37910bec9]: /usr/games/crawl-git-757fed6239(+0xbb8ec9) [0x5ae37910bec9]: /usr/games/crawl-git-757fed6239(+0xbb8ec9) [0x5ae37910bec9]: /usr/games/crawl-git-757fed6239(+0xbb8ec9) [0x5ae37910bec9]: /usr/games/crawl-git-757fed6239(+0xbb8ec9) [0x5ae37910bec9]: /usr/games/crawl-git-757fed6239(+0xbb8ec9) [0x5ae37910bec9]: Trying to run gdb. GNU gdb (Ubuntu 15.0.50.20240403-0ubuntu1) 15.0.50.20240403-git Copyright (C) 2024 Free Software Foundation, Inc. License GPLv3+: GNU GPL version 3 or later This is free software: you are free to change and redistribute it. There is NO WARRANTY, to the extent permitted by law. Type "show copying" and "show warranty" for details. This GDB was configured as "x86_64-linux-gnu". Type "show configuration" for configuration details. For bug reporting instructions, please see: . Find the GDB manual and other documentation resources online at: . For help, type "help". Type "apropos word" to search for commands related to "word". [Thread debugging using libthread_db enabled] Using host libthread_db library "/lib/x86_64-linux-gnu/libthread_db.so.1". 0x000071931d8c97a7 in __GI___wait4 (pid=281848, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 #0 0x000071931d8c97a7 in __GI___wait4 (pid=281848, stat_loc=0x0, options=0, usage=0x0) at ../sysdeps/unix/sysv/linux/wait4.c:30 sc_ret = -512 sc_ret = #1 0x00005ae378a3199c in call_gdb (file=0x71931d9bd4e0 <_IO_2_1_stderr_>) at crash.cc:438 gdb = attach_cmd = "attach 279768\000\000\000\000\000\000" #2 0x00005ae378a3f3d8 in do_crash_dump () at dbg-asrt.cc:673 t = 1758458878 dir = "/dgldir/morgue/officeworker/" name = "/dgldir/morgue/officeworker/crash-officeworker-20250921-124758.txt", '\000' signal_info = "Crash caused by signal #6: Aborted" cause_msg = "Crash caused by signal #6: Aborted" file = 0x71931d9bd4e0 <_IO_2_1_stderr_> #3 0x00005ae378a317ca in crash_signal_handler (sig_num=6) at crash.cc:198 No locals. #4 No locals. #5 0x00005ae3790d151a in feat_is_runed (feat=DNGN_UNSEEN) at terrain.cc:469 No locals. #6 0x00005ae3790fcb7d in _feat_is_blocking_door (grid=DNGN_UNSEEN) at travel.cc:363 No locals. #7 _is_reseedable (c=..., ignore_danger=) at travel.cc:415 cell = grid = DNGN_UNSEEN #8 0x00005ae37910ed3c in travel_pathfind::path_flood (this=0x7fff737dbf40, c=..., dc=...) at travel.cc:1801 No locals. #9 0x00005ae37910b0c2 in travel_pathfind::path_examine_point (this=this@entry=0x7fff737dbf40, c=...) at travel.cc:1913 dir = 0 found_target = false #10 0x00005ae37910b576 in travel_pathfind::pathfind (this=this@entry=0x7fff737dbf40, rmode=, rmode@entry=RMODE_NOT_RUNNING, fallback_explore=fallback_explore@entry=true) at travel.cc:1504 i = 0 points = saved_ipt = {val = @0x5ae37971a2d4, oldval = false} slime_wall_check = {val = @0x5ae3795a20a4, oldval = true} slime_neighbours = {did_compute_mask = false} found_target = #11 0x00005ae37910bb2e in fill_travel_point_distance (youpos=..., features=features@entry=0x0) at travel.cc:2001 tp = {_vptr.travel_pathfind = 0x5ae37954e1f8 , static UNFOUND_DIST = -30000, static INFINITE_DIST = 30000, runmode = RMODE_NOT_RUNNING, start = {x = 62, y = 32}, dest = {x = 0, y = 0}, next_travel_move = {x = 0, y = 0}, floodout = true, double_flood = false, ignore_hostile = false, ignore_danger = false, annotate_map = false, ls = 0x0, need_for_greed = false, autopickup = false, unexplored_place = {x = 0, y = 0}, greedy_place = {x = 0, y = 0}, unexplored_dist = -30000, greedy_dist = -30000, refdist = 0x7fff737dbf8c, reseed_points = std::vector of length 0, capacity 0, features = 0x0, unreachables = std::set with 0 elements, point_distance = 0x5ae379714460 , next_iter_points = 0, traveled_distance = 42, circ_index = 1, static circumference = , try_fallback = true} #12 0x00005ae37910bc42 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at /home/crawl-dev/dgamelaunch-config/crawl-build/crawl-git-repository/crawl-ref/source/actor.h:74 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 0}, pos = {x = 0, y = 0}} #13 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #14 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #15 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #16 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #17 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #18 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #19 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #20 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #21 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #22 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #23 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #24 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #25 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #26 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #27 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #28 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #29 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #30 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #31 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #32 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #33 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #34 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #35 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #36 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #37 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #38 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #39 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #40 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #41 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #42 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #43 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #44 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #45 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #46 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #47 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #48 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #49 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #50 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #51 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #52 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #53 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #54 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #55 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #56 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #57 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #58 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #59 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #60 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #61 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #62 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #63 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #64 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #65 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #66 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #67 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #68 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #69 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #70 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #71 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #72 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #73 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #74 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #75 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #76 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #77 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #78 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #79 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #80 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #81 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #82 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #83 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #84 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #85 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #86 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #87 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #88 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #89 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #90 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #91 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #92 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #93 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #94 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #95 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #96 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #97 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #98 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #99 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #100 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #101 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #102 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #103 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #104 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #105 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #106 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #107 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #108 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #109 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #110 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #111 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #112 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #113 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #114 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #115 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #116 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #117 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #118 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #119 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #120 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #121 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #122 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #123 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #124 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #125 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #126 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #127 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #128 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #129 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #130 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #131 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #132 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #133 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #134 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #135 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #136 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #137 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #138 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #139 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #140 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #141 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #142 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #143 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #144 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #145 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #146 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #147 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #148 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #149 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #150 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #151 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #152 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #153 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #154 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #155 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #156 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #157 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #158 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #159 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #160 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #161 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #162 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #163 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #164 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #165 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #166 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #167 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #168 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #169 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #170 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #171 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #172 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #173 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #174 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #175 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #176 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #177 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #178 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #179 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #180 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #181 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #182 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #183 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #184 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #185 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #186 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #187 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #188 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #189 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #190 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #191 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #192 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #193 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #194 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #195 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #196 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #197 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #198 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #199 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #200 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #201 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #202 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #203 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #204 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #205 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #206 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #207 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #208 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #209 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #210 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #211 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #212 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #213 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #214 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #215 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #216 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #217 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #218 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #219 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #220 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #221 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #222 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #223 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #224 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #225 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #226 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #227 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #228 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #229 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #230 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #231 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #232 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #233 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #234 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #235 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #236 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #237 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #238 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #239 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #240 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #241 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #242 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #243 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #244 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #245 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #246 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #247 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #248 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #249 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #250 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #251 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #252 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #253 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #254 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #255 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #256 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #257 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #258 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #259 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #260 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #261 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #262 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #263 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #264 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #265 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #266 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #267 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #268 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #269 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #270 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #271 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #272 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #273 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #274 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #275 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #276 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #277 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #278 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #279 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #280 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #281 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #282 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #283 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #284 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #285 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #286 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #287 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #288 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #289 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #290 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #291 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #292 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #293 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #294 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #295 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #296 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #297 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #298 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #299 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #300 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #301 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #302 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #303 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #304 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #305 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #306 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #307 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #308 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #309 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #310 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #311 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #312 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #313 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #314 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #315 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #316 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #317 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #318 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #319 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #320 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #321 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #322 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #323 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #324 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #325 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #326 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #327 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #328 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #329 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #330 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #331 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #332 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #333 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #334 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #335 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #336 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #337 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #338 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #339 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #340 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #341 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #342 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #343 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #344 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #345 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #346 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #347 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #348 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #349 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #350 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #351 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #352 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #353 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #354 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #355 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #356 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #357 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #358 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #359 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #360 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #361 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #362 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #363 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #364 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #365 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #366 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #367 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #368 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #369 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #370 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #371 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #372 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #373 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #374 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #375 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #376 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #377 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #378 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #379 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #380 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #381 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #382 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #383 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #384 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #385 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #386 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #387 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #388 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #389 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #390 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #391 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #392 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #393 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #394 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #395 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #396 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #397 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #398 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #399 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #400 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #401 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #402 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #403 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #404 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #405 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #406 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #407 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #408 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #409 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #410 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #411 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #412 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #413 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #414 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #415 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #416 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #417 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #418 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #419 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #420 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #421 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #422 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #423 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #424 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #425 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #426 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #427 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #428 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #429 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #430 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #431 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #432 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #433 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #434 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #435 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #436 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #437 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #438 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #439 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #440 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #441 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #442 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #443 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #444 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #445 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #446 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #447 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #448 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #449 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #450 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #451 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #452 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #453 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #454 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #455 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #456 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #457 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #458 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #459 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #460 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #461 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #462 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #463 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #464 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #465 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #466 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #467 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #468 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #469 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #470 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #471 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #472 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #473 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #474 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #475 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #476 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #477 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #478 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #479 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #480 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #481 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #482 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #483 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #484 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #485 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #486 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #487 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #488 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #489 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #490 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #491 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #492 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #493 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #494 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #495 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #496 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #497 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #498 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #499 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #500 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #501 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #502 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #503 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #504 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #505 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #506 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #507 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #508 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #509 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #510 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #511 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #512 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #513 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #514 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #515 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #516 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #517 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #518 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #519 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #520 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #521 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #522 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #523 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #524 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #525 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #526 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #527 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #528 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #529 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #530 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #531 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #532 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #533 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #534 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #535 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #536 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #537 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #538 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #539 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #540 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #541 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #542 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #543 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #544 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #545 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #546 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #547 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #548 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #549 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #550 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #551 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #552 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #553 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #554 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #555 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #556 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #557 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #558 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #559 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #560 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #561 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #562 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #563 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #564 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #565 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #566 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #567 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #568 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #569 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #570 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #571 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #572 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #573 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #574 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #575 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #576 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #577 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #578 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #579 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #580 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #581 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #582 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #583 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #584 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #585 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #586 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #587 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #588 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #589 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #590 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #591 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #592 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #593 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #594 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #595 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #596 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #597 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #598 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #599 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #600 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #601 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #602 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #603 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #604 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #605 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #606 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #607 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #608 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #609 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #610 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #611 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #612 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #613 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #614 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #615 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #616 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #617 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #618 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #619 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #620 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #621 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #622 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #623 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #624 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #625 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #626 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #627 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #628 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #629 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #630 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #631 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #632 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #633 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #634 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #635 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #636 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #637 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #638 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #639 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #640 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #641 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #642 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #643 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #644 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #645 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #646 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #647 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #648 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #649 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #650 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #651 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #652 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #653 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #654 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #655 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #656 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #657 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #658 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #659 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #660 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #661 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #662 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #663 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #664 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #665 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #666 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #667 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #668 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #669 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #670 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #671 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #672 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #673 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #674 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #675 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #676 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #677 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #678 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #679 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #680 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #681 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #682 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #683 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #684 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #685 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #686 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #687 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #688 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #689 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #690 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #691 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #692 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #693 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #694 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #695 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #696 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #697 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #698 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #699 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #700 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #701 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #702 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #703 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #704 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #705 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #706 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #707 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #708 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #709 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #710 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #711 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #712 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #713 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #714 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #715 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #716 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #717 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #718 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #719 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #720 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #721 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #722 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #723 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #724 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #725 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #726 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #727 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #728 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #729 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #730 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #731 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #732 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #733 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #734 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #735 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #736 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #737 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #738 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #739 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #740 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #741 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #742 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #743 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #744 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #745 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #746 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #747 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #748 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #749 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #750 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #751 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #752 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #753 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #754 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #755 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #756 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #757 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #758 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #759 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #760 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #761 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #762 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #763 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #764 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #765 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #766 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #767 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #768 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #769 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #770 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #771 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #772 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #773 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #774 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #775 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #776 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #777 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #778 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #779 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #780 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #781 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #782 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #783 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #784 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #785 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #786 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #787 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #788 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #789 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #790 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #791 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #792 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #793 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #794 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #795 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #796 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #797 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #798 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #799 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #800 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #801 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #802 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #803 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #804 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #805 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #806 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #807 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #808 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #809 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #810 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #811 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #812 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #813 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #814 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #815 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #816 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #817 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #818 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #819 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #820 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #821 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #822 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #823 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #824 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #825 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #826 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #827 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #828 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #829 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #830 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #831 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #832 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #833 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #834 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #835 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #836 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #837 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #838 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #839 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #840 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #841 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #842 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #843 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #844 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #845 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #846 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #847 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #848 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #849 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #850 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #851 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #852 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #853 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #854 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #855 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #856 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #857 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #858 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #859 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #860 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #861 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #862 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #863 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #864 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #865 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #866 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #867 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #868 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #869 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #870 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #871 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #872 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #873 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #874 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #875 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #876 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #877 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #878 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #879 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #880 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #881 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #882 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #883 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #884 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #885 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #886 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #887 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #888 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #889 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #890 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #891 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #892 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #893 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #894 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #895 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #896 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #897 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #898 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #899 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #900 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #901 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #902 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #903 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #904 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #905 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #906 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #907 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #908 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #909 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #910 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #911 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #912 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #913 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #914 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #915 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #916 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #917 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #918 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #919 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #920 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #921 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #922 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #923 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #924 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #925 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #926 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #927 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #928 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #929 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #930 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #931 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #932 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #933 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #934 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #935 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #936 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #937 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #938 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #939 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #940 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #941 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #942 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #943 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #944 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #945 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #946 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #947 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #948 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #949 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #950 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #951 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #952 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #953 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #954 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #955 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #956 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #957 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #958 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #959 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #960 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #961 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #962 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #963 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #964 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #965 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #966 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #967 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #968 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #969 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #970 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #971 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #972 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #973 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #974 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #975 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #976 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #977 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #978 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #979 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #980 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #981 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #982 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #983 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #984 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #985 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #986 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #987 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #988 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #989 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #990 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #991 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #992 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #993 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #994 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #995 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #996 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #997 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #998 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #999 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1000 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1001 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1002 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1003 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1004 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1005 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1006 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1007 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1008 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1009 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1010 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1011 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1012 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1013 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1014 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1015 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1016 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1017 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1018 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1019 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1020 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1021 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1022 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1023 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1024 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1025 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1026 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1027 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1028 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1029 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1030 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1031 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1032 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1033 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1034 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1035 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1036 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1037 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1038 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1039 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1040 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1041 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1042 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1043 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1044 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1045 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1046 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1047 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1048 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1049 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1050 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1051 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1052 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1053 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1054 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1055 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1056 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1057 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1058 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1059 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1060 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1061 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1062 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1063 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1064 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1065 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1066 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1067 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1068 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1069 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1070 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1071 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1072 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1073 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1074 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1075 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1076 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1077 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1078 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1079 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1080 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1081 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1082 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1083 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1084 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1085 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1086 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1087 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1088 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1089 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1090 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1091 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1092 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1093 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1094 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1095 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1096 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1097 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1098 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1099 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1100 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1101 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1102 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1103 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1104 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1105 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1106 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1107 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1108 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1109 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1110 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1111 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1112 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1113 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1114 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1115 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1116 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1117 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1118 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1119 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1120 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1121 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1122 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1123 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1124 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1125 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1126 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1127 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1128 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1129 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1130 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1131 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1132 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1133 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1134 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1135 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1136 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1137 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1138 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1139 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1140 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1141 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1142 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1143 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1144 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1145 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1146 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1147 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1148 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1149 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1150 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1151 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1152 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1153 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1154 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1155 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1156 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1157 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1158 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1159 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1160 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1161 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1162 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1163 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1164 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1165 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1166 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1167 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1168 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1169 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1170 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1171 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1172 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1173 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1174 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1175 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1176 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1177 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1178 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1179 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1180 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1181 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1182 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1183 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1184 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1185 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1186 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1187 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1188 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1189 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1190 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1191 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1192 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1193 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1194 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1195 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1196 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1197 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1198 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1199 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1200 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1201 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1202 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1203 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1204 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1205 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1206 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1207 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1208 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1209 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1210 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1211 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1212 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1213 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1214 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1215 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1216 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1217 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1218 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1219 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1220 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1221 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1222 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1223 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1224 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1225 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1226 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1227 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1228 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1229 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1230 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1231 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1232 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1233 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1234 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1235 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1236 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1237 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1238 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1239 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1240 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1241 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1242 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1243 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1244 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1245 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1246 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1247 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1248 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1249 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1250 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1251 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1252 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1253 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1254 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1255 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1256 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1257 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1258 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1259 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1260 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1261 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1262 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1263 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1264 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1265 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1266 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1267 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1268 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1269 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1270 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1271 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1272 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1273 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1274 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1275 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1276 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1277 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1278 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1279 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1280 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1281 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1282 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1283 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1284 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1285 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1286 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1287 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1288 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1289 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1290 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1291 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1292 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1293 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1294 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1295 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1296 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1297 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1298 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1299 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1300 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1301 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1302 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1303 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1304 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1305 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1306 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1307 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1308 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1309 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1310 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1311 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1312 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1313 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1314 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1315 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1316 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1317 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1318 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1319 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1320 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1321 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1322 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1323 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1324 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1325 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1326 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1327 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1328 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1329 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1330 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1331 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1332 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1333 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1334 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1335 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1336 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1337 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1338 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1339 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1340 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1341 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1342 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1343 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1344 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1345 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1346 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1347 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1348 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1349 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1350 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1351 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1352 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1353 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1354 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1355 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1356 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1357 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1358 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1359 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1360 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1361 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1362 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1363 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1364 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1365 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1366 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1367 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1368 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1369 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1370 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1371 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1372 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1373 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1374 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1375 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1376 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1377 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1378 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1379 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1380 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1381 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1382 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1383 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1384 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1385 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1386 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1387 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1388 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1389 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1390 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1391 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1392 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1393 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1394 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1395 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1396 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1397 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1398 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1399 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1400 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1401 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1402 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1403 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1404 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1405 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1406 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1407 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1408 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1409 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1410 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1411 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1412 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1413 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1414 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1415 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1416 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1417 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1418 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1419 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1420 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1421 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1422 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1423 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1424 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1425 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1426 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1427 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1428 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1429 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1430 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1431 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1432 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1433 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1434 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1435 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1436 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1437 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1438 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1439 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1440 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1441 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1442 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1443 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1444 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1445 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1446 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1447 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1448 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1449 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1450 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1451 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1452 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1453 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1454 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1455 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1456 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1457 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1458 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1459 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1460 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1461 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1462 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1463 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1464 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1465 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1466 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1467 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1468 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1469 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1470 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1471 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1472 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1473 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1474 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1475 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1476 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1477 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1478 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1479 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1480 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1481 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1482 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1483 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1484 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1485 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1486 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1487 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1488 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1489 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1490 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1491 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1492 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1493 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1494 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1495 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1496 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1497 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1498 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1499 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1500 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1501 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1502 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1503 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1504 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1505 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1506 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1507 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1508 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1509 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1510 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1511 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1512 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1513 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1514 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1515 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1516 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1517 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1518 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1519 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1520 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1521 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1522 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1523 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1524 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1525 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1526 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1527 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1528 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1529 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1530 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1531 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1532 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1533 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1534 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1535 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1536 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1537 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1538 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1539 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1540 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1541 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1542 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1543 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1544 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1545 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1546 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1547 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1548 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1549 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1550 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1551 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1552 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1553 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1554 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1555 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1556 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1557 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1558 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1559 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1560 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1561 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1562 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1563 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1564 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1565 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1566 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1567 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1568 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1569 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1570 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1571 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1572 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1573 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1574 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1575 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1576 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1577 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1578 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1579 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1580 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1581 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1582 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1583 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1584 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1585 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1586 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1587 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1588 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1589 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1590 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1591 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1592 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1593 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1594 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1595 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1596 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1597 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1598 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1599 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1600 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1601 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1602 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1603 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1604 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1605 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1606 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1607 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1608 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1609 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1610 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1611 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1612 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1613 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1614 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1615 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1616 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1617 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1618 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1619 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1620 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1621 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1622 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1623 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1624 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1625 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1626 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1627 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1628 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1629 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1630 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1631 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1632 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1633 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1634 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1635 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1636 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1637 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1638 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1639 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1640 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1641 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1642 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1643 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1644 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1645 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1646 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1647 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1648 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1649 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1650 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1651 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1652 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1653 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1654 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1655 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1656 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1657 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1658 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1659 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1660 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1661 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1662 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1663 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1664 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1665 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1666 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1667 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1668 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1669 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1670 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1671 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1672 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1673 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1674 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1675 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1676 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1677 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1678 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1679 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1680 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1681 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1682 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1683 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1684 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1685 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1686 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1687 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1688 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1689 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1690 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1691 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1692 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1693 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1694 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1695 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1696 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1697 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1698 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1699 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1700 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1701 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1702 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1703 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1704 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1705 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1706 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1707 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1708 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1709 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1710 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1711 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1712 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1713 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1714 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1715 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1716 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1717 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1718 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1719 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1720 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1721 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1722 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1723 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1724 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1725 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1726 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1727 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1728 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1729 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1730 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1731 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1732 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1733 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1734 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1735 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1736 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1737 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1738 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1739 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1740 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1741 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1742 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1743 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1744 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1745 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1746 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1747 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1748 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1749 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1750 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1751 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1752 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1753 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1754 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1755 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1756 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1757 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1758 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1759 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1760 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1761 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1762 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1763 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1764 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1765 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1766 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1767 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1768 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1769 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1770 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1771 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1772 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1773 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1774 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1775 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1776 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1777 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1778 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1779 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1780 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1781 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1782 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1783 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1784 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1785 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1786 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1787 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1788 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1789 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1790 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1791 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1792 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1793 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1794 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1795 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1796 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1797 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1798 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1799 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1800 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1801 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1802 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1803 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1804 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1805 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1806 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1807 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1808 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1809 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1810 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1811 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1812 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1813 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1814 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1815 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1816 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1817 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1818 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1819 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1820 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1821 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1822 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1823 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1824 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1825 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1826 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1827 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1828 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1829 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1830 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1831 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1832 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1833 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1834 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1835 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1836 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1837 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1838 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1839 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1840 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1841 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1842 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1843 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1844 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1845 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1846 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1847 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1848 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1849 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1850 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1851 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1852 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1853 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1854 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1855 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1856 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1857 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1858 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1859 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1860 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1861 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1862 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1863 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1864 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1865 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1866 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1867 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1868 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1869 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1870 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1871 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1872 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1873 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1874 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1875 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1876 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1877 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1878 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1879 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1880 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1881 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1882 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1883 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1884 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1885 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1886 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1887 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1888 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1889 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1890 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1891 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1892 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1893 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1894 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1895 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1896 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1897 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1898 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1899 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1900 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1901 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1902 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1903 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1904 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1905 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1906 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1907 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1908 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1909 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1910 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1911 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1912 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1913 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1914 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1915 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1916 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1917 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1918 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1919 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1920 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1921 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1922 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1923 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1924 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1925 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1926 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1927 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1928 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1929 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1930 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1931 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1932 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1933 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1934 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1935 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1936 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1937 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1938 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1939 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1940 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1941 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1942 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1943 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1944 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1945 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1946 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1947 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1948 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1949 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1950 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1951 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1952 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1953 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1954 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1955 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1956 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1957 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1958 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1959 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1960 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1961 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1962 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1963 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1964 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1965 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1966 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1967 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1968 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1969 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1970 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1971 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1972 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1973 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1974 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1975 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1976 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1977 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1978 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1979 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1980 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1981 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1982 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1983 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1984 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1985 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1986 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1987 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1988 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1989 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1990 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1991 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1992 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1993 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1994 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1995 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1996 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1997 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #1998 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #1999 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2000 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2001 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2002 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2003 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2004 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2005 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2006 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2007 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2008 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2009 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2010 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2011 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2012 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2013 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2014 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2015 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2016 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2017 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2018 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2019 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2020 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2021 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2022 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2023 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2024 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2025 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2026 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2027 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2028 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2029 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2030 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2031 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2032 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2033 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2034 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2035 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2036 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2037 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2038 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2039 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2040 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2041 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2042 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2043 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2044 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2045 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2046 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2047 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2048 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2049 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2050 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2051 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2052 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2053 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2054 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2055 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2056 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2057 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2058 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2059 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2060 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2061 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2062 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2063 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2064 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2065 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2066 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2067 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2068 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2069 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2070 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2071 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2072 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2073 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2074 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2075 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2076 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2077 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2078 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2079 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2080 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2081 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2082 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2083 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2084 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2085 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2086 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2087 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2088 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2089 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2090 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2091 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2092 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2093 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2094 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2095 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2096 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2097 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2098 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2099 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2100 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2101 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2102 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2103 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2104 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2105 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2106 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2107 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2108 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2109 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2110 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2111 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2112 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2113 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2114 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2115 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2116 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2117 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2118 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2119 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2120 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2121 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2122 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2123 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2124 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2125 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2126 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2127 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2128 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2129 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2130 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2131 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2132 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2133 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2134 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2135 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2136 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2137 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2138 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2139 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2140 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2141 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2142 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2143 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2144 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2145 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2146 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2147 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2148 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2149 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2150 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2151 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2152 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2153 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2154 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2155 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2156 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2157 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2158 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2159 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2160 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2161 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2162 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2163 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2164 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2165 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2166 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2167 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2168 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2169 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2170 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2171 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2172 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2173 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2174 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2175 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2176 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2177 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2178 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2179 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2180 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2181 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2182 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2183 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2184 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2185 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2186 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2187 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2188 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2189 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2190 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2191 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2192 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2193 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2194 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2195 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2196 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2197 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2198 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2199 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2200 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2201 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2202 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2203 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2204 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2205 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2206 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2207 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2208 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2209 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2210 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2211 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2212 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2213 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2214 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2215 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2216 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2217 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2218 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2219 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2220 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2221 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2222 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2223 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2224 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2225 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2226 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2227 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2228 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2229 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2230 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2231 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2232 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2233 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2234 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2235 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2236 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2237 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2238 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2239 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2240 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2241 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2242 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2243 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2244 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2245 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2246 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2247 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2248 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2249 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2250 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2251 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2252 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2253 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2254 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2255 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2256 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2257 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2258 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2259 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2260 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2261 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2262 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2263 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2264 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2265 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2266 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2267 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2268 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2269 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2270 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2271 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2272 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2273 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2274 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2275 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2276 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2277 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2278 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2279 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2280 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2281 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2282 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2283 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2284 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2285 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2286 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2287 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2288 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2289 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2290 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2291 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2292 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2293 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2294 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2295 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2296 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2297 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2298 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2299 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2300 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2301 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2302 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2303 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2304 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2305 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2306 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2307 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2308 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2309 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2310 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2311 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2312 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2313 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2314 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2315 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2316 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2317 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2318 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2319 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2320 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2321 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2322 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2323 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2324 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2325 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2326 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2327 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2328 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2329 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2330 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2331 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2332 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2333 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2334 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2335 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2336 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2337 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2338 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2339 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2340 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2341 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2342 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2343 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2344 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2345 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2346 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2347 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2348 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2349 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2350 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2351 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2352 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2353 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2354 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2355 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2356 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2357 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2358 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2359 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2360 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2361 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2362 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2363 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2364 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2365 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2366 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2367 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2368 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2369 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2370 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2371 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2372 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2373 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2374 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2375 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2376 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2377 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2378 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2379 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2380 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2381 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2382 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2383 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2384 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2385 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2386 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2387 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2388 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2389 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2390 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2391 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2392 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2393 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2394 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2395 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2396 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2397 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2398 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2399 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2400 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2401 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2402 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2403 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2404 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2405 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2406 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2407 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2408 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2409 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2410 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2411 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2412 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2413 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2414 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2415 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2416 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2417 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2418 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2419 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2420 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2421 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2422 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2423 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2424 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2425 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2426 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2427 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2428 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2429 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2430 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2431 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2432 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2433 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2434 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2435 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2436 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2437 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2438 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2439 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2440 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2441 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2442 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2443 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2444 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2445 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2446 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2447 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2448 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2449 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2450 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2451 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2452 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2453 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2454 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2455 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2456 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2457 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2458 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2459 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2460 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2461 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2462 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2463 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2464 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2465 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2466 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2467 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2468 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2469 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2470 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2471 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2472 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2473 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2474 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2475 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2476 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2477 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2478 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2479 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2480 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2481 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2482 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2483 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2484 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2485 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2486 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2487 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2488 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2489 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2490 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2491 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2492 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2493 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2494 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2495 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2496 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2497 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2498 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2499 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2500 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2501 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2502 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2503 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2504 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2505 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2506 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2507 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2508 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2509 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2510 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2511 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2512 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2513 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2514 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2515 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2516 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2517 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2518 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2519 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2520 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2521 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2522 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2523 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2524 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2525 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2526 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2527 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2528 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2529 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2530 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2531 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2532 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2533 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2534 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2535 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2536 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2537 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2538 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2539 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2540 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2541 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2542 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2543 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2544 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2545 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2546 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2547 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2548 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2549 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2550 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2551 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2552 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2553 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2554 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2555 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2556 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2557 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2558 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2559 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2560 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2561 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2562 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2563 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2564 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2565 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2566 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2567 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2568 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2569 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2570 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2571 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2572 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2573 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2574 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2575 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2576 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2577 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2578 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2579 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2580 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2581 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2582 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2583 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2584 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2585 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2586 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2587 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2588 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2589 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2590 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2591 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2592 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2593 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2594 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2595 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2596 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2597 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2598 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2599 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2600 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2601 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2602 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2603 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2604 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2605 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2606 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2607 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2608 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2609 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2610 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2611 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2612 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2613 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2614 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2615 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2616 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2617 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2618 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2619 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2620 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2621 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2622 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2623 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2624 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2625 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2626 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2627 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2628 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2629 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2630 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2631 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2632 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2633 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2634 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2635 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2636 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2637 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2638 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2639 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2640 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2641 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2642 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2643 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2644 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2645 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2646 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2647 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2648 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2649 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2650 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2651 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2652 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2653 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2654 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2655 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2656 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2657 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2658 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2659 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2660 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2661 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2662 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2663 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2664 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2665 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2666 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 61, y = 33}} #2667 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 current = {branch = BRANCH_DUNGEON, depth = 5} best_stair = {x = -1, y = -1} cur_stair = {x = 62, y = 32} closest_level = {branch = BRANCH_DUNGEON, depth = -1} best_level_distance = -1 maybe_traversable = closest_alt = new_target = {id = {branch = BRANCH_DUNGEON, depth = 5}, pos = {x = 62, y = 33}} #2668 0x00005ae37910bec9 in _find_transtravel_square (target=..., verbose=verbose@entry=true) at travel.cc:3402 Compilation info: <<<<<<<<<<< Compiled with GCC 13.3.0 Build platform: x86_64-linux-gnu Platform: x86_64-linux-gnu CFLAGS: -O2 -pipe -DUSE_TILE -DUSE_TILE_WEB -Wall -Wformat-security -Wundef -Wextra -Wno-missing-field-initializers -Wno-implicit-fallthrough -Wno-type-limits -Wno-uninitialized -Wno-array-bounds -Wno-format-zero-length -Wmissing-declarations -Wredundant-decls -Wno-parentheses -Wwrite-strings -Wshadow -pedantic -Wuninitialized -Iutil -I. -isystem /usr/include/lua5.1 -g -DWIZARD -DASSERTS -DREGEX_PCRE -DCLUA_BINDINGS -DDGAMELAUNCH -DSAVE_DIR_PATH="/crawl-master/crawl-git-757fed6239/saves" -DSHARED_DIR_PATH="/crawl-master/crawl-git/saves" -DDATA_DIR_PATH="/crawl-master/crawl-git-757fed6239/data/" -DWEB_DIR_PATH="/crawl-master/crawl-git-757fed6239/data/web/" -D_DEFAULT_SOURCE -D_XOPEN_SOURCE=600 LDFLAGS: -rdynamic -fuse-ld=gold -O2 >>>>>>>>>>> Place info: branch = 0, depth = 5 Level id: D:5 Level build method = , level layout type = rooms, absdepth0 = 4 Level vaults: layout_basic nicolae_ru_the_path_less_chosen mainiacjoe_overflow_alcove_2 lemuel_coloured_pillars_altar minmay_temple_entry_butterflies serial_glass glass_columns_a glass_columns_b glass_columns_b glass_columns_c mainiacjoe_ossuary_entry_dusty_tomb hex_intersection Markers: <<<<<<<<<<<<<<<<<<<<<< >>>>>>>>>>>>>>>>>>>>>> Messages: <<<<<<<<<<<<<<<<<<<<<< Key pressed, stopping explore. No target in view! Key pressed, stopping explore. No target in view! Key pressed, stopping explore. No target in view! Key pressed, stopping explore. No target in view! Key pressed, stopping explore. No target in view! Key pressed, stopping explore. No target in view! Key pressed, stopping explore. No target in view! Key pressed, stopping explore. No target in view! Key pressed, stopping explore. No target in view! Key pressed, stopping explore. No target in view! Found a ring mail. q - a scroll labelled NIUXUYT XEEPTO No target in view! Key pressed, stopping explore. No target in view! A hound comes into view. The hound barks! You hear a shout! Found a scroll labelled RIAKHL HUOPNEVA. A hound is nearby! The hound bites you but does no damage. The hound bites you. A hound is nearby! You hit the hound. The hound is moderately wounded. The hound bites you but does no damage. Grinder comes into view. The hound barely misses you. There are monsters nearby! You barely miss the hound. The hound is moderately wounded. You block the hound's attack. The hound bites you but does no damage. Grinder blinks! A hound is nearby! You take 1 HP, and have [32/33] HP You closely miss the hound. Your headbutt misses the hound. The hound is moderately wounded. You block the hound's attack. The hound bites you but does no damage. There are monsters nearby! You miss the hound. The hound is moderately wounded. You block the hound's attack. x2 There are monsters nearby! You slash the hound! You headbutt the hound. You kill the hound! Grinder blinks! Your Axes skill increases to level 4! You have reached level 4! You feel stronger. HP Full. (40); MP Full (3) No target in view! Grinder is nearby! Grinder gestures at you. You barely resist. Grinder is nearby! You see here a hound corpse. Grinder is nearby! You barely miss Grinder. Grinder blinks! Grinder is nearby! Grinder gestures at you. You suddenly lose the ability to move! You can act again. Grinder is nearby! Grinder gestures at you. You shrug off the repeated attempt to disable you. Grinder is nearby! Grinder gestures at you. You suddenly lose the ability to move! Grinder hits you. You writhe in agony! Grinder hits you. You writhe in agony! Grinder gestures at you. You shrug off the repeated attempt to disable you. You can act again. Grinder is nearby! You slash Grinder! Grinder is moderately wounded. Grinder gestures at you. You shrug off the repeated attempt to disable you. Grinder hits you. You writhe in agony! Grinder is nearby! You take 27 HP, and have [13/40] HP !!!!! HP Warning !!!!! You are too injured to fight recklessly! Grinder is nearby! You are too injured to fight recklessly! Grinder is nearby! You are too injured to fight recklessly! Grinder is nearby! You feel very mighty all of a sudden. Grinder blinks! Grinder says, "Are you a fish?" You slash Grinder! Grinder is heavily wounded. Grinder hits you. You writhe in agony! * * * LOW HITPOINT WARNING * * * You take 8 HP, and have [6/40] HP You slice Grinder!! Grinder is almost dead. You block Grinder's attack. You slice Grinder!! You kill Grinder! Your Axes skill increases to level 5! You have reached level 5! You have reached level 6! You gain 3 hp, and have [9/55] hp. MP Full (5) You start resting. You feel a little less mighty now. You gain 20 HP, and have [29/55] HP You start resting. HP restored. HP Full. (55) No target in view! You see here a hound corpse. A goblin comes into view. It is wielding a +0 dagger. The goblin shouts! The goblin barely misses you. A goblin is nearby! You slash the goblin! You kill the goblin! You see here a +0 dagger. u - a scroll labelled RIAKHL HUOPNEVA No target in view! An endoplasm comes into view. An endoplasm is nearby! The endoplasm hits you but does no damage. An endoplasm is nearby! You hit the endoplasm. You headbutt the endoplasm. You kill the endoplasm! Found a mace. No target in view! Found 2 atropa-tipped darts. No target in view! Found a stone staircase leading down. No target in view! Found a stone staircase leading up. No target in view! You see here a +0 mace. v - a scroll labelled CUPSUKLOCK No target in view! Found a sling. No target in view! Key pressed, stopping explore. No target in view! Key pressed, stopping explore. No target in view! A ball python comes into view. A ball python is nearby! You hit the ball python. Your headbutt misses the ball python. The ball python is severely wounded. You slash the plant! The plant begins to die. The ball python bites you but does no damage. You block the ball python's attack. x2; The ball python closely misses you. A ball python is nearby! You closely miss the ball python. You headbutt the ball python. You kill the ball python! You hear a splash. You hit the plant. Key pressed, stopping explore. No target in view! Key pressed, stopping explore. No target in view! A nearby plant withers and dies. Key pressed, stopping explore. No target in view! Key pressed, stopping explore. No target in view! Key pressed, stopping explore. No target in view! Key pressed, stopping explore. No target in view! Key pressed, stopping explore. No target in view! You pick up a parchment of Hailstorm and begin reading... You add the spell Hailstorm to your library. No target in view! You pick up a parchment of Fugue of the Fallen and begin reading... You add the spell Fugue of the Fallen to your library. No target in view! You now have 29 gold pieces (gained 11). Key pressed, stopping explore. No target in view! Key pressed, stopping explore. No target in view! A hobgoblin comes into view. A hobgoblin is nearby! A hobgoblin is nearby! You hit the hobgoblin. You kill the hobgoblin! Key pressed, stopping explore. No target in view! Key pressed, stopping explore. No target in view! Found a stone staircase leading up. No target in view! Found a stone staircase leading down. No target in view! Key pressed, stopping explore. No target in view! Key pressed, stopping explore. No target in view! Found a stone staircase leading down. No target in view! You now have 33 gold pieces (gained 4). p - a lumpy silvery potion No target in view! s - a clear potion No target in view! There is a stone staircase leading down here. You see here a hobgoblin corpse. Key pressed, stopping explore. No target in view! There is a stone staircase leading up here. A goblin comes into view. It is wielding a +0 club. A goblin is nearby! Found 29 gold pieces. A goblin is nearby! You block the goblin's attack. A goblin is nearby! You barely miss the goblin. Your headbutt misses the goblin. You block the goblin's attack. A goblin is nearby! You closely miss the goblin. The goblin barely misses you. The goblin completely misses you. You furiously retaliate! You headbutt the goblin! You kill the goblin! Key pressed, stopping explore. No target in view! Key pressed, stopping explore. No target in view! Key pressed, stopping explore. No target in view! Key pressed, stopping explore. No target in view! Key pressed, stopping explore. No target in view! Key pressed, stopping explore. No target in view! Key pressed, stopping explore. No target in view! Key pressed, stopping explore. No target in view! Key pressed, stopping explore. No target in view! Key pressed, stopping explore. No target in view! Things that are here: a +0 club; a goblin corpse You now have 50 gold pieces (gained 17). You now have 62 gold pieces (gained 12). You now have 70 gold pieces (gained 8). Key pressed, stopping explore. No target in view! Key pressed, stopping explore. No target in view! Key pressed, stopping explore. No target in view! A hobgoblin comes into view. The hobgoblin shouts! You see here an amulet of faith. A hobgoblin is nearby! A hobgoblin is nearby! The hobgoblin hits you but does no damage. A hobgoblin is nearby! You hit the hobgoblin. You headbutt the hobgoblin. You kill the hobgoblin! Key pressed, stopping explore. No target in view! f - an amulet of faith No target in view! Key pressed, stopping explore. No target in view! Key pressed, stopping explore. No target in view! Key pressed, stopping explore. No target in view! Key pressed, stopping explore. No target in view! Key pressed, stopping explore. No target in view! Key pressed, stopping explore. No target in view! You now have 86 gold pieces (gained 16). Key pressed, stopping explore. No target in view! Key pressed, stopping explore. No target in view! You now have 98 gold pieces (gained 12). Key pressed, stopping explore. No target in view! Done exploring. No target in view! Done exploring. No target in view! Done exploring. No target in view! Done exploring. No target in view! Done exploring. No target in view! Done exploring. No target in view! Done exploring. No target in view! Done exploring. No target in view! Done exploring. No target in view! Done exploring. No target in view! Done exploring. No target in view! Done exploring. No target in view! Done exploring. No target in view! Done exploring. No target in view! Done exploring. No target in view! Done exploring. No target in view! Done exploring. No target in view! Done exploring. No target in view! Done exploring. No target in view! Done exploring. No target in view! Done exploring. No target in view! Done exploring. No target in view! Done exploring. No target in view! Done exploring. Search for what [Enter for "."]? . Okay, then. What level of the Dungeon? (default 3, ? - help) You're already here! As you read the scroll labelled KOZETE RUWKA, it crumbles to dust. You feel strangely unstable. It was a scroll of teleportation. e -> t - a scroll of teleportation Unknown command. As you read the scroll of teleportation, it crumbles to dust. You feel strangely stable. As you read the scroll labelled QIBLEHEBBO, it crumbles to dust. It is a scroll of identify. d -> w - a potion of heal wounds; c -> i - a scroll of identify As you read the scroll of identify, it crumbles to dust. j -> c - 2 potions of curing What level of the Dungeon? (default 3, ? - help) Things that are here: a +0 club; a goblin corpse There is a stone staircase leading down here. You fly downwards. You hear the sound of rushing water. There is an entrance to a sewer on this level. Hurry and find it before the portal rusts away! The gnoll shouts! x3; You hear a shout! x2 There is a stone staircase leading up here. You closely miss the gnoll. The gnoll barely misses you. There are monsters nearby! You hit the gnoll. You headbutt the gnoll. The gnoll is heavily wounded. You completely miss the gnoll. The gnoll hits you with a +1 whip of electrocution. You block the gnoll's attack. There are monsters nearby! You take 6 HP, and have [49/55] HP You slash the gnoll! You kill the gnoll! You hit the gnoll but do no damage. You block the gnoll's attack. There are monsters nearby! You slash the gnoll! You kill the gnoll! The gnoll hits you with a +0 club. A gnoll is nearby! You take 5 HP, and have [45/55] HP You slash the gnoll! The gnoll is severely wounded. You block the gnoll's attack. A gnoll is nearby! You hit the gnoll but do no damage. You headbutt the gnoll. The gnoll is almost dead. The gnoll hits you with a +0 club. A gnoll is nearby! You take 2 HP, and have [43/55] HP You hit the gnoll. You kill the gnoll! A kobold comes into view. It is wielding a +0 dagger. You gain 2 HP, and have [45/55] HP The kobold shouts! You hear a shout! A hobgoblin comes into view. Things that are here: a +1 whip of electrocution; a gnoll corpse There are monsters nearby! The hobgoblin shouts! The kobold barely misses you. There are monsters nearby! You hit the kobold. You kill the kobold! A kobold comes into view. It is wielding a +0 dagger of speed. There are monsters nearby! You block the hobgoblin's attack. There are monsters nearby! You closely miss the hobgoblin. Your headbutt misses the hobgoblin. You block the hobgoblin's attack. There are monsters nearby! You hit the hobgoblin. The hobgoblin is moderately wounded. You block the hobgoblin's attack. There are monsters nearby! You barely miss the hobgoblin. You headbutt the hobgoblin. You kill the hobgoblin! A kobold is nearby! You slash the kobold! You kill the kobold! HP restored. You hear the slow rusting of a very distant drain. Things that are here: a +0 dagger of speed; a kobold corpse; a hobgoblin corpse You see here a +0 dagger. Found a robe. HP Full. (55) No target in view! c - a scroll labelled YTUGGE ASTRI You see here a +0 dagger. No target in view! An orc comes into view. It is wielding a +0 club. The orc shouts! A quokka comes into view. There are monsters nearby! Found a scroll of identify. You block the orc's attack. There are monsters nearby! You closely miss the orc. The orc completely misses you. You furiously retaliate! You headbutt the orc! You kill the orc! A quokka is nearby! The quokka closely misses you. You furiously retaliate! You headbutt the quokka. Things that are here: a +0 club; an orc corpse A quokka is nearby! You barely miss the quokka. The quokka is moderately wounded. You block the quokka's attack. The quokka bites you but does no damage. A quokka is nearby! You slash the quokka! You kill the quokka! i - a scroll of identify No target in view! g - a +0 pair of boots No target in view! You hear the slow rusting of a drain nearby. You now have 113 gold pieces (gained 15). Things that are here: a +0 club; a +0 flail; a gnoll corpse There is a stone staircase leading up here. Things that are here: a +1 whip of electrocution; a gnoll corpse You hear the slow rusting of a very distant drain. Things that are here: a +0 dagger of speed; a kobold corpse; a hobgoblin corpse Things that are here: a +0 club; an orc corpse Found a stone staircase leading up. No target in view! A ball python comes into view. The ball python hisses angrily. A ball python is nearby! Found 14 gold pieces. A ball python is nearby! You hit the ball python. You kill the ball python! You pick up a parchment of Irradiate and begin reading... You add the spell Irradiate to your library. No target in view! Found an escape hatch in the floor. No target in view! You now have 127 gold pieces (gained 14). You hear the rusting of a drain. A shadow imp comes into view. You slash the shadow imp! The shadow imp is almost dead. You block the shadow imp's attack. A shadow imp is nearby! You slash the shadow imp! You kill the shadow imp! Your Fighting skill increases to level 5! Your Armour skill increases to level 5! Your Shields skill increases to level 5! h - a +6 ring of strength HP Full. (56) No target in view! You now have 147 gold pieces (gained 20). A scorpion comes into view. A scorpion is nearby! A scorpion is nearby! The scorpion stings you but does no damage. x2 A scorpion is nearby! You hit the scorpion but do no damage. You headbutt the scorpion, but do no damage. You block the scorpion's attack. A scorpion is nearby! You slash the scorpion! You headbutt the scorpion. The scorpion is heavily wounded. The scorpion stings you but does no damage. The scorpion barely misses you. You furiously retaliate! You headbutt the scorpion, but do no damage. A scorpion is nearby! You closely miss the scorpion. The scorpion is heavily wounded. The scorpion barely misses you. A scorpion is nearby! You barely miss the scorpion. Your headbutt misses the scorpion. The scorpion is heavily wounded. The scorpion stings you but does no damage. A scorpion is nearby! You hit the scorpion. Your headbutt misses the scorpion. The scorpion is severely wounded. You hear the rusting of a distant drain. The scorpion stings you but does no damage. The scorpion closely misses you. A scorpion is nearby! You slash the scorpion! You kill the scorpion! An orc comes into view. It is wielding a +0 mace. The orc shouts! Found a robe. The orc hits you with a +0 mace. An orc is nearby! You take 1 HP, and have [55/56] HP You hit the orc. The orc is heavily wounded. The orc hits you with a +0 mace. An orc is nearby! You take 1 HP, and have [54/56] HP You hit the orc. The orc is severely wounded. The orc barely misses you. You furiously retaliate! You headbutt the orc! You kill the orc! Found 2 darts of disjunction. HP Full. (56) No target in view! You now have 151 gold pieces (gained 4). You hear the brisk rusting of a drain very nearby. There is an escape hatch in the floor here. A hobgoblin comes into view. The hobgoblin shouts! The hobgoblin moves out of view. No target in view! You see here 17 gold pieces. A hobgoblin is nearby! You block the hobgoblin's attack. A hobgoblin is nearby! You barely miss the hobgoblin. The hobgoblin hits you but does no damage. A dart slug comes into view. There are monsters nearby! You closely miss the hobgoblin. You block the hobgoblin's attack. x2 There are monsters nearby! You slash the hobgoblin! You kill the hobgoblin! A dart slug is nearby! A dart slug is nearby! The dart slug bites you but does no damage. You see here a scroll labelled HOHEXEKKOT. A dart slug is nearby! You slash the dart slug! You kill the dart slug! h - 2 scrolls labelled HOHEXEKKOT (gained 1) You now have 168 gold pieces (gained 17). You hear the brisk rusting of a drain nearby. t - a scroll of teleportation No target in view! Found a stone staircase leading down. No target in view! There is a stone staircase leading down here. A ball python comes into view. The ball python hisses angrily. A ball python is nearby! A ball python is nearby! You closely miss the ball python. Your headbutt misses the ball python. You block the ball python's attack. The ball python grabs you. The ball python constricts you. A ball python is nearby! You take 2 HP, and have [54/56] HP You slash the ball python! You kill the ball python! You pick up a parchment of Orb of Destruction and begin reading... You add the spell Orb of Destruction to your library. HP Full. (56) No target in view! A quokka comes into view. A quokka is nearby! A quokka is nearby! The quokka barely misses you. A quokka is nearby! You slash the quokka! You kill the quokka! You hear the brisk rusting of a very distant drain. You see here a quokka corpse. Found a stone staircase leading down. No target in view! You hear the quick rusting of a drain. Found 3 flux baubles. No target in view! You see here 3 flux baubles. You see here 3 flux baubles. You hear the quick rusting of a drain nearby. A kobold comes into view. It is wielding a +0 short sword. Found a stone staircase leading down. The kobold shouts! The kobold throws a stone. The stone barely misses you. A kobold is nearby! A kobold is nearby! A goblin comes into view. It is wielding a +0 dagger. The goblin shouts! There are monsters nearby! You slash the kobold! You kill the kobold! A quokka comes into view. There are monsters nearby! Things that are here: a +0 short sword; 4 stones; a kobold corpse There are monsters nearby! There are monsters nearby! You slash the goblin! You kill the goblin! You block the quokka's attack. A quokka is nearby! You hit the quokka but do no damage. The quokka barely misses you. An endoplasm comes into view. There are monsters nearby! The endoplasm quivers. You hit the quokka. Your headbutt misses the quokka. The quokka is moderately wounded. You block the quokka's attack. x2 There are monsters nearby! You barely miss the quokka. Your headbutt misses the quokka. The quokka is moderately wounded. The quokka bites you. There are monsters nearby! You take 1 HP, and have [55/56] HP You closely miss the quokka. The quokka is moderately wounded. You block the quokka's attack. x2 There are monsters nearby! You hit the quokka but do no damage. Your headbutt misses the quokka. The quokka is moderately wounded. The quokka bites you. The endoplasm freezes you. You are frozen. There are monsters nearby! You take 6 HP, and have [49/56] HP You hit the quokka. You kill the quokka! You hit the endoplasm. You kill the endoplasm! You hear the rapid rusting of a distant drain. Things that are here: a +0 dagger; a goblin corpse You pick up a parchment of Gloom and begin reading... You add the spell Gloom to your library. HP Full. (56) You see here 3 flux baubles. You hear the rapid rusting of a drain very nearby. A rat, an adder, a ribbon worm and 2 ball pythons come into view. The ball python hisses angrily. The rat squeaks loudly. The adder hisses angrily. The ball python hisses angrily. You hear a loud squeak. You hear an angry hiss. A river rat comes into view. x2 The ball python moves out of view. The ribbon worm moves out of view. The ball python moves out of view. An adder comes into view. Found a glowing drain. You slash the adder! The adder is severely wounded. The adder bites you but does no damage. There are monsters nearby! You hit the adder. You kill the adder! A hobgoblin comes into view. The adder barely misses you. There are monsters nearby! You barely miss the adder. Your headbutt misses the adder. You block the adder's attack. There are monsters nearby! You barely miss the adder. The adder completely misses you. You furiously retaliate! You headbutt the adder. The adder bites you but does no damage. There are monsters nearby! You miss the adder. You headbutt the adder! You kill the adder! The ball python bites you but does no damage. The ball python closely misses you. There are monsters nearby! You closely miss the ball python. The ball python bites you. The ball python grabs you. The ball python constricts you. You block the ball python's attack. The ball python constricts you. There are monsters nearby! You take 1 HP, and have [55/56] HP You barely miss the ball python. The ball python bites you but does no damage. The ball python constricts you. There are monsters nearby! You closely miss the ball python. You headbutt the ball python. You kill the ball python! There are monsters nearby! HP Full. (56) You barely miss the ribbon worm. You headbutt the ribbon worm! The ribbon worm is heavily wounded. The ribbon worm bites you. There are monsters nearby! You take 6 HP, and have [50/56] HP You slash the ribbon worm! You kill the ribbon worm! There are monsters nearby! You slash the river rat! You kill the river rat! You block the ball python's attack. The ball python grabs you. The ball python constricts you. There are monsters nearby! You slash the ball python! You kill the ball python! There are monsters nearby! You hit the rat. You kill the rat! The hobgoblin hits you. There are monsters nearby! You take 3 HP, and have [48/56] HP You hit the hobgoblin but do no damage. Your headbutt misses the hobgoblin. You block the hobgoblin's attack. There are monsters nearby! You hit the hobgoblin. You headbutt the hobgoblin. You kill the hobgoblin! A river rat is nearby! You barely miss the river rat. The river rat closely misses you. A river rat is nearby! You hit the river rat but do no damage. Your headbutt misses the river rat. The river rat bites you but does no damage. A river rat is nearby! You hit the river rat. The river rat is lightly wounded. You hear the rapid rusting of a drain. The river rat bites you. A river rat is nearby! You take 5 HP, and have [45/56] HP You closely miss the river rat. You headbutt the river rat, but do no damage. The river rat is lightly wounded. You block the river rat's attack. The river rat bites you. A river rat is nearby! You take 2 HP, and have [43/56] HP You completely miss the river rat. Your headbutt misses the river rat. The river rat is lightly wounded. You block the river rat's attack. A river rat is nearby! You hit the river rat. The river rat is severely wounded. The river rat twitches its whiskers. The river rat barely misses you. You furiously retaliate! You headbutt the river rat. You kill the river rat! You hear the rapid rusting of a drain. You hear the drain falling apart. The drain falls to bits. Items here: ††††. You now have 177 gold pieces (gained 9). Found an escape hatch in the ceiling. Found a stone staircase leading up. HP Full. (56) Items here: ††††. There is a collapsed entrance here. You can't go down here! You can't go down here! You can't go down here! You can't go down here! You can't go down here! You can't go down here! No target in view! Items here: ††††. There is a stone staircase leading up here. A sky beast comes into view. A sky beast is nearby! A sky beast is nearby! You barely miss the sky beast. Your headbutt misses the sky beast. The sky beast hits you. The open air twists around violently and strikes you! A sky beast is nearby! You take 7 HP, and have [49/56] HP You barely miss the sky beast. You headbutt the sky beast! The sky beast is heavily wounded. You block the sky beast's attack. The sky beast barely misses you. A sky beast is nearby! You slash the sky beast! Your headbutt misses the sky beast. The sky beast is almost dead. You block the sky beast's attack. A sky beast is nearby! You slash the sky beast! You kill the sky beast! Your Axes skill increases to level 6! You have reached level 7! You gain 5 HP, and have [55/61] HP; MP Full (6) No target in view! You see here a sky beast corpse. You pick up a parchment of Freeze and begin reading... You add the spell Freeze to your library. HP Full. (61) No target in view! There is a stone staircase leading up here. Done exploring. No target in view! Done exploring. No target in view! Done exploring. No target in view! Done exploring. No target in view! Done exploring. Search for what [Enter for "."]? . You feel stronger. h - a +6 ring of strength (worn) You start putting on your armour. You continue putting on your +0 pair of boots. x5 You finish putting on your +0 pair of boots. Search for what [Enter for "."]? . There is a stone staircase leading up here. Things that are here: a +0 mace; a +0 chain mail; an orc skeleton You can't go down here! i - a +0 chain mail Unknown command. You start removing your armour. You continue removing your +0 scale mail. x5 You finish removing your +0 scale mail. You start putting on your armour. You continue putting on your +0 chain mail. x5 You finish putting on your +0 chain mail. What level of the Dungeon? (default 4, ? - help) There is a stone staircase leading down here. You fly downwards. You hear the hiss of flowing sand. There is an entrance to an ossuary on this level. Hurry and find it before the portal is buried! There is a stone staircase leading up here. No target in view! You pick up a parchment of Bombard and begin reading... You add the spell Bombard to your library. No target in view! Found a stone staircase leading up. No target in view! A hound comes into view. Found an inkwell talisman. A hound is nearby! A hound is nearby! You slash the hound! The hound is almost dead. You block the hound's attack. x2 A hound is nearby! You hit the hound but do no damage. The hound is almost dead. The hound closely misses you. The hound barely misses you. A hound is nearby! You closely miss the hound. The hound is almost dead. The hound bites you but does no damage. The hound barely misses you. A hound is nearby! You slash the hound! You kill the hound! You hear the slow hiss of a very distant avalanche of sand. You see here a hound corpse. You now have 187 gold pieces (gained 10). A drude comes into view. Found a flail. A scorpion comes into view. Found 16 gold pieces. There are monsters nearby! There are monsters nearby! You miss the drude. The drude closely misses you. You block the drude's attack. There are monsters nearby! You slash the drude! The drude is severely wounded. You block the drude's attack. The drude hits you. Your doom draws closer. The drude hits you but does no damage. The drude closely misses you. There are monsters nearby! You take 2 HP, and have [59/61] HP You hit the drude but do no damage. You headbutt the drude. You kill the drude! You hit the scorpion. The scorpion stings you. You block the scorpion's attack. A scorpion is nearby! You take 4 HP, and have [55/61] HP You hit the scorpion. Your headbutt misses the scorpion. The scorpion is heavily wounded. The scorpion stings you but does no damage. A scorpion is nearby! You hit the scorpion. You headbutt the scorpion. The scorpion is almost dead. The scorpion stings you but does no damage. You block the scorpion's attack. A scorpion is nearby! You hit the scorpion. You kill the scorpion! HP restored. You now have 203 gold pieces (gained 16). You now have 210 gold pieces (gained 7). You hear the slow hiss of a distant avalanche of sand. You reach down and open the large door. There is a large open door here. Found an orcbow. HP Full. (61) Found a staircase to the Ecumenical Temple. There is a staircase to the Ecumenical Temple here. You fly downwards. Welcome to the Ecumenical Temple! Found two altars. Found a staircase back to the Dungeon. There is a staircase back to the Dungeon here. Found a hide-covered altar of Uskayaw. Found a burning altar of Makhleb. Found an ancient bone altar of Kikubaaqudgha and a bloodstained altar of Trog. Found a sparkling altar of Nemelex Xobeh. Found a shimmering altar of Xom. Found a blossoming altar of Fedhas. Found a basalt altar of Yredelemnul. Found a shimmering blue altar of Sif Muna. Found a stormy altar of Qazlal and an iron altar of Okawaru. Found a shadowy altar of Dithmenos. Found a snail-covered altar of Cheibriados. There is an iron altar of Okawaru here. You hover solemnly before the altar of Okawaru. Okawaru welcomes you! There is a glowing golden altar of the Shining One here. There is a staircase back to the Dungeon here. You fly upwards. Welcome back to the Dungeon! You hear the hiss of flowing sand. There is an entrance to an ossuary on this level. Hurry and find it before the portal is buried! You hear the slow hiss of an avalanche of sand nearby. There is a staircase to the Ecumenical Temple here. Unknown command. No target in view! You reach down and open the door. A black bear comes into view. The black bear growls angrily. The black bear moves out of view. Found a parchment of Summon Small Mammal. No target in view! There is an open door here. You block the black bear's attack. The black bear barely misses you. You block the black bear's attack. A black bear is nearby! You barely miss the black bear. The black bear closely misses you. The black bear barely misses you. The black bear claws you but does no damage. A black bear is nearby! You hit the black bear. The black bear is lightly wounded. You block the black bear's attack. The black bear barely misses you. x2 The black bear bites you. You block the black bear's attack. The black bear claws you but does no damage. A black bear is nearby! You take 6 HP, and have [55/61] HP You closely miss the black bear. The black bear is lightly wounded. The black bear bites you but does no damage. You block the black bear's attack. x2 A black bear is nearby! You hit the black bear. The black bear is lightly wounded. You block the black bear's attack. The black bear claws you but does no damage. x2 A black bear is nearby! You hit the black bear. You headbutt the black bear! The black bear is severely wounded. The black bear bites you. You block the black bear's attack. x2 A black bear is nearby! You slash the black bear! You kill the black bear! Okawaru accepts your kill. HP restored. You now have 221 gold pieces (gained 11). m - 4 scrolls labelled AVIPAI OFIOMU (gained 3) You hear the slow hiss of an avalanche of sand very nearby. You reach down and open the door. Found a stone staircase leading down. HP Full. (61) No target in view! There is an open door here. You see here a +0 orcbow. Found a dagger. You hear the slow hiss of an avalanche of sand. Found a whip. You reach down and open the door. Found a sand-covered staircase. There is an open door here. >>>>>>>>>>>>>>>>>>>>>> Version history: Game started: 0.34-a0-831-g757fed6239 Game state: mouse_enabled: 0, waiting_for_command: 0, terminal_resized: 0 io_inited: 1, need_save: 1, saving_game: 0, updating_scores: 0: seen_hups: 2, map_stat_gen: 0, type: 1, arena_suspended: 0 prev_cmd = CMD_NO_CMD repeat_cmd = CMD_NO_CMD Player: {{{{{{{{{{{ Name: [officeworker] Species: Minotaur Job: Fighter HP: 61/61; mods: 0/0 MP: 6/6; mod: 0 Stats: 29 5 9 Position: (62, 32), god: Okawaru (7), turn_is_over: 0, banished: 0 Standing on/in/over feature: open door Runrest: mode: -4 mp: 0 hp: 0 pos: (0, 0) Delayed (1): type: travel duration: 1 Skills (mode: manual) Name | can_currently_train | train | training | level | points | progress Fighting | X | 1 | 17 | 5 | 669 | 139/212 Short Blades | X | 0 | 0 | 0 | 0 | 0/42 Long Blades | X | 0 | 0 | 0 | 0 | 0/35 Axes | X | 2 | 34 | 6 | 930 | 188/247 Maces & Flails | X | 0 | 0 | 0 | 0 | 0/35 Polearms | X | 0 | 0 | 0 | 0 | 0/35 Staves | X | 0 | 0 | 0 | 0 | 0/35 Ranged Weapons | X | 0 | 0 | 0 | 0 | 0/42 Throwing | X | 0 | 0 | 0 | 0 | 0/50 Armour | X | 1 | 17 | 5 | 681 | 151/212 Dodging | X | 0 | 0 | 0 | 0 | 0/42 Stealth | X | 0 | 0 | 0 | 0 | 0/59 Shields | X | 1 | 16 | 5 | 673 | 143/212 Unarmed Combat | X | 0 | 0 | 0 | 0 | 0/42 Spellcasting | X | 0 | 0 | 0 | 0 | 0/100 Conjurations | X | 0 | 0 | 0 | 0 | 0/84 Hexes | X | 0 | 0 | 0 | 0 | 0/100 Summonings | X | 0 | 0 | 0 | 0 | 0/84 Necromancy | X | 0 | 0 | 0 | 0 | 0/84 Translocations | X | 0 | 0 | 0 | 0 | 0/84 Forgecraft | X | 0 | 0 | 0 | 0 | 0/70 Fire Magic | X | 0 | 0 | 0 | 0 | 0/84 Ice Magic | X | 0 | 0 | 0 | 0 | 0/84 Air Magic | X | 0 | 0 | 0 | 0 | 0/84 Earth Magic | X | 0 | 0 | 0 | 0 | 0/70 Alchemy | X | 0 | 0 | 0 | 0 | 0/84 Invocations | X | 1 | 16 | 0 | 25 | 25/50 Evocations | X | 0 | 0 | 0 | 0 | 0/59 Shapeshifting | X | 0 | 0 | 0 | 0 | 0/84 Spell bugs: Durations: Attributes: #12: 221 #22: 1 #49: 241 #71: 7 Mutations: horns: 2 (innate) retaliatory headbutt: 1 (innate) Inventory bugs: Equipment: eq slot #1, inv slot #0: +0 war axe eq slot #6, inv slot #6: +0 pair of boots eq slot #2, inv slot #2: +0 buckler eq slot #10, inv slot #3: amulet of reflection eq slot #9, inv slot #4: ring of flight eq slot #9, inv slot #7: +6 ring of strength eq slot #3, inv slot #8: +0 chain mail }}}}}}}}}}} Webtiles message buffer: Webtiles JSON stack: Screenshot: #..........## #### #............ ... ###:.........# #.# .............#### #.### ................###...# ....................#.# ..............##@##...# ............# #^^^###.# ...#'###+#..#...^^..#.# ...#.###.#..#ß.ß.ß.ß#.# ............#.....^.#.# ß..#.###.#..#ß.ß.ß.ß#.# .>.#.#......#...^...#.# ..ß#.#.#....###^∩.###.# .....#.#......#####...####. clua stack: dlua stack: Lua persistent data: <<<<<<<<<<<<<<<<<<<<<< serial_glass_tile: dngn_transparent_wall >>>>>>>>>>>>>>>>>>>>>> Lua marker contents: <<<<<<<<<<<<<<<<<<<<<< Lua marker 0 at (62, 39): {{{{ CLASS: TimedMarker dur: 4832 started: true ticktype: 1 msg: CLASS: TimedMessaging noisemaker: avalanche of sand _have_entered_level: true range_adjectives: 1: 1: 28 2: very distant 2: 1: 21 2: distant 3: 1: 14 2: $F nearby 4: 1: 7 2: $F very nearby 5: 1: 0 2: $F entity: staircase finalmsg: The hiss of flowing sand is almost imperceptible now. ranges: 1: 1: 5000 2: slow 2: 1: 4000 2: 3: 1: 2500 2: brisk 4: 1: 1500 2: quick 5: 1: 0 2: rapid check: 4502 verb: hiss initmsg: 1: You hear the hiss of flowing sand. 2: There is an entrance to an ossuary on this level. Hurry and find it before the portal is buried! sound_channel: 29 dur_short: 7650 props: feat_tile: dngn_portal_ossuary_gone floor: expired_portal high: 765 low: 765 high_short: 76 single_timed: true entity: staircase turns: 765 low_short: 76 disappear: The hiss of flowing sand is gone. }}}} >>>>>>>>>>>>>>>>>>>>>>