Dungeon Crawl Stone Soup version 0.35-a0-291-g0a58930ff6 (webtiles) character file. Game seed: 2582859501797327544 36855 ocha the Lord of Darkness (level 13, -3/98 (103) HPs) Began as a Mummy Necromancer on Apr 21, 2026. Was the Champion of Kikubaaqudgha. Slain by a sixfirhy (9 damage) ... summoned by a kobold demonologist ... on level 11 of the Dungeon. The game lasted 01:31:43 (19525 turns). ocha the Lord of Darkness (Mummy Necromancer) Turns: 19525, Time: 01:31:43 HP: -3/98 (103) AC: 15 Str: 11 XL: 13 Next: 55% MP: 4/27 EV: 14 Int: 20 God: Kikubaaqudgha [******] Gold: 832 SH: 0 Dex: 19 Spells: 1/32 levels left rFire + + + (20%) c - staff of fire rCold . . . (100%) (no offhand) rNeg + + + (0%) m - +2 robe {Will+} rPois ∞ (0%) i - +2 hat rElec . (100%) h - +0 cloak {Will+} rCorr . (100%) v - +1 pair of gloves SInv . t - +1 pair of boots {Earth} Will ++++. r - amulet of Utomemak {Dissipate +Inv rF++ rC- Dex-2} Stlth +++ l - +4 ring of protection HPRegen 0.36/turn s - ring "Inodoa" {rF+ Will+ Dex+9} MPRegen 0.20/turn %: faith @: about to teleport, death channelling, lightly drained A: cold resistance 1, negative energy resistance 3, torment resistance 2, heat vulnerability 1, in touch with death 2, no potions, faith, accursed a: Renounce Religion (0%), Evoke Invisibility (17%), Unearth Wretches (0%), Sign of Ruin (0%) You were on level 11 of the Dungeon. You worshipped Kikubaaqudgha. Kikubaaqudgha was exalted by your worship. You visited 3 branches of the dungeon, and saw 17 of its levels. You also visited: Sewer. You collected 1079 gold pieces. You spent 247 gold pieces at shops. Inventory: Hand Weapons g - a +2 dagger of venom Missiles a - a curare-tipped dart {!f} b - 2 throwing nets {!f} j - 13 poisoned darts (quivered) Armour h - a +0 cloak of willpower (worn) i - a +2 hat (worn) m - a +2 robe of willpower (worn) o - +0 acid dragon scales t - a +1 pair of boots of earth (worn) v - a +1 pair of gloves (worn) Magical Staves c - a staff of fire (weapon) Jewellery d - a ring of willpower e - a ring of protection from fire f - a +4 ring of protection k - a +6 ring of intelligence l - a +4 ring of protection (worn) n - a ring of see invisible q - a ring of willpower r - the amulet of Utomemak (worn) {Dissipate +Inv rF++ rC- Dex-2} (You found it on level 2 of the Lair of Beasts) [amulet of dissipation] Dissipate: It reduces the duration of hostile enchantments and decays magical contamination more quickly. +Inv: It lets you turn invisible. rF++: It greatly protects you from fire. rC-: It makes you vulnerable to cold. Dex-2: It affects your dexterity (-2). s - the ring "Inodoa" (worn) {rF+ Will+ Dex+9} (You acquired it on level 9 of the Dungeon) [ring of dexterity] rF+: It protects you from fire. Will+: It increases your willpower. Dex+9: It affects your dexterity (+9). u - a ring of wizardry Wands a - a wand of flame (20) e - a wand of paralysis (10) b - a wand of light (9) c - a wand of warping (7) d - a wand of digging (2) p - a wand of polymorph (6) Scrolls r - 3 scrolls of identify d - 5 scrolls of revelation I - a scroll of immolation f - 5 scrolls of fear p - 6 scrolls of poison V - 2 scrolls of vulnerability t - 8 scrolls of teleportation T - 2 scrolls of torment b - 2 scrolls of blinking a - 2 scrolls of enchant armour g - 2 scrolls of fog A - 3 scrolls of acquirement S - a scroll of silence w - a scroll of enchant weapon Skills: + Level 10.1 Fighting - Level 5.0 Dodging - Level 6.0 Stealth + Level 10.1 Spellcasting - Level 3.0 Conjurations - Level 17.0 Necromancy - Level 3.0 Earth Magic - Level 3.0 Evocations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Stone Arrow Conj/Erth 66% 3d11 6% 3 b - Grave Claw Necr 100% 2d14 0% 2 c - Vampiric Draining Necr 100% 2d13 1% 3 d - Dispel Undead Necr 100% 3d31 1% 4 e - Animate Dead Necr 100% N/A 1% 4 f - Death Channel Necr 54% N/A 1% 6 g - Soul Splinter Necr 100% N/A 0% 1 h - Infestation Necr 54% N/A 38% 8 Your spell library contained the following spells: Spells Type Power Damage Failure Level Kiss of Death Conj/Necr 100% 2d13 1% 1 Magic Dart Conj 88% 1d7 1% 1 Foxfire Conj/Fire 96% 2x1d8 3% 1 Shock Conj/Air 64% 1d7 3% 1 Freeze Ice 40% 1d6 7% 1 Summon Small Mammal Summ 40% N/A 7% 1 Fugue of the Fallen Necr 100% N/A 1% 3 Gloom Hex/Necr 100% N/A 1% 3 Anguish Hex/Necr 39% N/A 1% 4 Cigotuvi's Putrefaction Necr/Air 78% N/A 1% 4 Martyr's Knell Necr/Summ 78% N/A 1% 4 Curse of Agony Necr 100% N/A 1% 5 Searing Ray Conj 44% 2d6 3% 2 Mercury Arrow Conj/Alch 32% 2d7 5% 2 Momentum Strike Conj/Tloc 32% 3d8 5% 2 Call Canine Familiar Summ 10% N/A 21% 3 Inner Flame Hex/Fire 15% N/A 21% 3 Launch Clockwork Bee Frge 10% N/A 21% 3 Maxwell's Portable Pile Tloc 10% (3-9)d3 21% 3 Ozocubu's Armour Ice 10% N/A 21% 3 Sigil of Binding Hex 10% N/A 21% 3 Volatile Blastmotes Fire/Tloc 30% 2d12 21% 3 Brom's Barrelling Bould Conj/Erth 33% 2d7 21% 4 Awaken Armour Erth/Frge 48% N/A 36% 4 Flame Wave Conj/Fire 24% 2d8 36% 4 Fulminant Prism Conj/Alch 8% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 (+2d2 36% 4 Airstrike Air 5% 2d(1-17) 56% 4 Cause Fear Hex 5% N/A 56% 4 Eringya's Surprising Cr Summ 10% N/A 56% 4 Passage of Golubria Tloc 10% N/A 56% 4 Freezing Cloud Conj/Ice/Air 7% 6-21 77% 5 Haunt Necr/Summ 39% N/A 87% 7 Rimeblight Ice/Necr 39% 2d8 (prima87% 7 Metabolic Englaciation Hex/Ice 5% N/A 88% 5 Summon Forest Summ/Tloc 5% N/A 88% 5 Yara's Violent Unravell Hex/Alch 5% 3d4 88% 5 Dispersal Tloc 5% N/A 100% 6 Forge Monarch Bomb Fire/Frge 7% 4d6 100% 6 Forge Phalanx Beetle Frge 5% N/A 100% 6 Fortress Blast Frge 13% 6d8 100% 6 Gell's Gavotte Tloc 5% 2d(13-19) 100% 6 Plasma Beam Fire/Air 7% 2x1d18 100% 6 Magnavolt Erth/Air 12% 4d11 100% 7 Disjunction Tloc 5% N/A 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (11/15) Zot: 26689 Temple (1/1) D:5 Zot: 5978 Lair (5/5) D:8 Zot: 22901 Shoals (0/4) Lair:3 Snake (0/4) Lair:2 Slime (0/5) Lair:5 Sewer (visited) Orc: D:9-12 The Realm of Zot is guarded by orbs of entropy. Altars: Ashenzari Cheibriados Dithmenos Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Jiyva Shops: D:2 ? D:8 :[*? Annotations: D:7 1 runed translucent door Innate Abilities, Weirdness & Mutations You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You are vulnerable to heat. (rF-) You are strongly in touch with the powers of death. You cannot drink. You have a special connection with the divine. (Faith) You recover more slowly from Doom and Banes. Message History Aim: a sixfirhy (summoned, 42% to hit) Okay, then. Unknown command. The sixfirhy hits you. The sixfirhy shocks you! The sixfirhy hits you but does no damage. The kobold attacks as it pursues you! The kobold hits you but does no damage. The sixfirhy hits you. The sixfirhy shocks you! The neqoxec closely misses you. Okay, then. Okay, then. Unknown command. Okay, then. Unknown command. Okay, then. Unknown command. Unknown command. Okay, then. Blink to where? Press: ? - help, Dir - move target Found a stone staircase leading up. As you read the scroll of blinking, it crumbles to dust. Okay, then. Okay, then. Okay, then. Unknown command. Unknown command. Okay, then. Unknown command. Unknown command. Okay, then. You can't drink. Okay, then. As you read the scroll of teleportation, it crumbles to dust. You feel strangely unstable. Okay, then. Unknown command. You encounter a boulder beetle. The boulder beetle curls into a ball and begins rolling! The sixfirhy hits you. The sixfirhy shocks you! You die... Kikubaaqudgha rasps: You have failed me! Welcome... oblivion! ....... .. ......... .. ........ #. . .....<. .. .## #..... #. ..## #...### >K##..#######.#...###... ..Z)........T...@....... ..)