ocha Level 1 of the Dungeon (0, 0, D:1) a +0 whip (0, 28, D:1) a hobgoblin corpse (skeletalised by now) (3, 16, D:1) a ball python skeleton (10, 9, D:1) a +0 leather armour (13, 38, D:1) a bat corpse (skeletalised by now) (26, 21, D:1) a quokka corpse (skeletalised by now) (32, -7, D:1) a rat skeleton (36, 25, D:1) a +0 club (37, 18, D:1) a +0 mace (37, 26, D:1) a bat skeleton (38, 32, D:1) a bat corpse (skeletalised by now) (39, 17, D:1) a ball python skeleton (48, 9, D:1) a +0 spear (49, 26, D:1) a ball python skeleton Level 2 of the Dungeon (0, 0, D:2) a jackal corpse (skeletalised by now) (4, 17, D:2) a ball python skeleton (14, 23, D:2) a +0 spear (22, 51, D:2) a +0 chain mail (29, 14, D:2) a +0 ring mail (39, 12, D:2) an adder skeleton (39, 45, D:2) a frilled lizard skeleton (43, 16, D:2) a ball python skeleton (47, 25, D:2) a +0 spear (49, 21, D:2) a ball python corpse (skeletalised by now) (52, 19, D:2) a +0 buckler (54, 36, D:2) a +0 cloak Level 3 of the Dungeon (0, 0, D:3) a +0 robe (1, -15, D:3) a +0 whip a kobold corpse (skeletalised by now) (10, 7, D:3) a +0 whip (12, 5, D:3) a +0 club (12, 12, D:3) a +0 short sword (14, -16, D:3) a +0 trident an orc corpse (skeletalised by now) (26, 10, D:3) a jackal corpse (skeletalised by now) (26, 12, D:3) a +0 dagger (29, 12, D:3) a jackal corpse (skeletalised by now) (30, 23, D:3) a +2 heavy hand axe (32, 23, D:3) a +0 hand axe a +0 whip an orc corpse (skeletalised by now) (40, -10, D:3) a +0 spear (41, 12, D:3) a +2 short sword of electrocution a +0 leather armour an orc corpse (skeletalised by now) (43, -11, D:3) a +0 robe (47, -14, D:3) a +0 club a +0 robe (55, -25, D:3) a ball python corpse (skeletalised by now) (55, -22, D:3) a +0 rapier (62, -15, D:3) a +2 rapier of holy wrath (66, 24, D:3) a hobgoblin corpse (skeletalised by now) Level 4 of the Dungeon (14, -15, D:4) a +0 dagger a kobold corpse (skeletalised by now) (23, -20, D:4) a +0 club a +0 ring mail (32, -20, D:4) a +0 ring mail a +0 club (33, -24, D:4) a +0 dagger a +0 robe an orc skeleton (35, -21, D:4) a +1 robe of willpower a +0 dagger a +0 chain mail a +0 club an orc skeleton (41, 1, D:4) a goblin corpse (skeletalised by now) (51, 6, D:4) a +0 mace an orc corpse (skeletalised by now) (51, 8, D:4) a +0 falchion a +0 leather armour a +0 dagger a +0 robe an orc corpse (skeletalised by now) Level 5 of the Dungeon (0, 0, D:5) a +0 sling (26, -7, D:5) a +0 club (34, 12, D:5) a +0 trident (37, 21, D:5) a +0 club a +0 mace a +0 scale mail a +1 short sword of electrocution an orc corpse (skeletalised by now) (38, 19, D:5) a +0 club a +0 leather armour an orc corpse (skeletalised by now) (38, 22, D:5) a +0 mace a +0 leather armour a +0 flail (38, 23, D:5) a +0 falchion (38, 24, D:5) a quokka skeleton (42, 26, D:5) a +0 dagger a +0 robe an orc skeleton (47, 9, D:5) an iguana skeleton (52, 42, D:5) a +0 falchion Level 6 of the Dungeon (2, 35, D:6) a +0 dagger a +2 robe of cold resistance (7, 6, D:6) a +0 dagger a +0 robe (10, -9, D:6) an adder corpse (skeletalised by now) (16, -9, D:6) a +0 war axe (17, 41, D:6) a +0 robe (18, 27, D:6) a bullfrog skeleton (19, -9, D:6) a +0 orcbow a centaur skeleton (19, 21, D:6) a +0 club (23, 21, D:6) a +0 whip (25, -4, D:6) a black bear skeleton (30, 19, D:6) a +0 giant club an ogre skeleton (49, 14, D:6) a +0 robe (52, 13, D:6) a +0 dagger of draining Level 7 of the Dungeon [Shop] Gozag's Platinum Reserve the ring of Heorghel {rN++ rCorr} (3750 gold) [ring of resist corrosion] rN++: It greatly protects you from negative energy. rCorr: It protects you from acid and corrosion. the alchemy staff of Desertification {rPois Conj Air Alch} (4320 gold) [staff of alchemy] rPois: It protects you from poison. Conj: It increases the power of your Conjurations spells. Air: It increases the power of your Air spells. Alch: It increases the power of your Alchemy spells. the ring of the Ban {*Corrode Will+ AC+4 Int+3} (4930 gold) [ring of protection] *Corrode: It may corrode you when you take damage. Will+: It increases your willpower. AC+4: It affects your AC (+4). Int+3: It affects your intelligence (+3). the ring "Nolal" {rElec SInv} (2900 gold) [ring of see invisible] rElec: It insulates you from electricity. SInv: It lets you see invisible. the fire staff "Lifebane" {rF+ Int+3 Fire} (3830 gold) [staff of fire] rF+: It protects you from fire. Int+3: It affects your intelligence (+3). Fire: It increases the power of your Fire spells. the +1 robe "Bostrot" {rPois Str-4 Int+3 Slay+5} (3600 gold) rPois: It protects you from poison. Str-4: It affects your strength (-4). Int+3: It affects your intelligence (+3). Slay+5: It affects your accuracy & damage with ranged weapons and melee (+5). It cannot be enchanted further. the ring "Wecugyga" {rElec Int+3 Dex+6 SInv Stlth-} (5910 gold) [ring of dexterity] rElec: It insulates you from electricity. Int+3: It affects your intelligence (+3). Dex+6: It affects your dexterity (+6). SInv: It lets you see invisible. Stlth-: It makes you less stealthy. the amulet of Osuqaah {Faith rF++ rCorr Str-5 Dex+3} (6590 gold) [amulet of faith] Faith: It allows you to gain divine favour quickly. rF++: It greatly protects you from fire. rCorr: It protects you from acid and corrosion. Str-5: It affects your strength (-5). Dex+3: It affects your dexterity (+3). the ring "Zezer" {Will+ rCorr Dex+3 Slay+3} (5650 gold) [ring of willpower] Will+: It increases your willpower. rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). the ring "Hab Muji" {rF+ Will++ rCorr Int+4} (5640 gold) [ring of resist corrosion] rF+: It protects you from fire. Will++: It greatly increases your willpower. rCorr: It protects you from acid and corrosion. Int+4: It affects your intelligence (+4). the +2 whip of Wofol {heavy, rElec rF+ Str+3 Dex+3} (4810 gold) rElec: It insulates you from electricity. rF+: It protects you from fire. Str+3: It affects your strength (+3). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. the +3 dagger of Jelosyuz {protect, rF+ Int+2} (3560 gold) rF+: It protects you from fire. Int+2: It affects your intelligence (+2). It cannot be enchanted further. the +5 helmet of the Comet {Light, *Silence Int+6} (4850 gold) *Silence: It may silence you when you take damage. Int+6: It affects your intelligence (+6). It cannot be enchanted further. the air staff of Gono {rElec rPois Dex-5 SInv Summ Air} (3550 gold) [staff of air] rElec: It insulates you from electricity. rPois: It protects you from poison. Dex-5: It affects your dexterity (-5). SInv: It lets you see invisible. Summ: It increases the power of your Summonings spells. Air: It increases the power of your Air spells. the +1 dagger "Leviticus" {heavy, rPois Will+ Stlth+} (2820 gold) rPois: It protects you from poison. Will+: It increases your willpower. Stlth+: It makes you more stealthy. It cannot be enchanted further. the wellspring talisman of Fun {Stlth+} (2930 gold) [wellspring talisman] Stlth+: It makes you more stealthy. the +1 ring mail "Meffiene" {rPois rF- Int+2} (1740 gold) rPois: It protects you from poison. rF-: It makes you vulnerable to fire. Int+2: It affects your intelligence (+2). It cannot be enchanted further. the alchemy staff of Makhleb's Regard {rPois Str+6 Stlth+ Alch} (4740 gold) [staff of alchemy] rPois: It protects you from poison. Str+6: It affects your strength (+6). Stlth+: It makes you more stealthy. Alch: It increases the power of your Alchemy spells. the alchemy staff of Brawling {rPois rF++ rC+ Will- Stlth+ Summ Alch} (6070 gold) [staff of alchemy] rPois: It protects you from poison. rF++: It greatly protects you from fire. rC+: It protects you from cold. Will-: It decreases your willpower. Stlth+: It makes you more stealthy. Summ: It increases the power of your Summonings spells. Alch: It increases the power of your Alchemy spells. the +8 hand axe of Qyepn {flame, Str+2} (5660 gold) Str+2: It affects your strength (+2). It cannot be enchanted further. (10, -2, D:7) a +2 mace a +0 robe (20, 0, D:7) a +4 hand axe a +0 robe (26, -10, D:7) the +1 Delatra's gloves {ID++} ID++: It heals its wearer when they drink unknown potions, and restores their MP when they read unknown scrolls. It cannot be enchanted further. (29, 19, D:7) a +0 robe (31, -9, D:7) a +0 rapier a +0 orcbow (36, 8, D:7) an iguana skeleton (37, 8, D:7) a bullfrog skeleton (39, 7, D:7) a +0 giant spiked club (40, 14, D:7) a +0 shortbow (41, 1, D:7) a +0 war axe a +0 leather armour (41, 7, D:7) a +0 trident a +0 chain mail (41, 9, D:7) a +2 dagger of protection a +0 leather armour an orc corpse (skeletalised by now) (43, 35, D:7) a +0 pair of boots (44, -8, D:7) a +3 halberd a +0 robe Level 8 of the Dungeon (0, 0, D:8) a scroll of immolation (10, 28, D:8) a scroll of enchant armour (16, 28, D:8) a +0 spear a goblin corpse (skeletalised by now) (16, 29, D:8) a +0 spear a goblin corpse (skeletalised by now) (16, 30, D:8) a +0 spear (16, 31, D:8) a +0 spear the Ecumenical Temple