Dungeon Crawl Stone Soup version 0.35-a0-438-gd14a962eff (webtiles) character file. Game seed: 12525530793186985328 16 nuzel the Chopper (level 2, 0/25 HPs) Began as a Gale Centaur Wanderer on June 1, 2026. Slain by a jackal (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:19 (451 turns). nuzel the Chopper (Gale Centaur Wanderer) Turns: 451, Time: 00:00:20 Health: 0/25 AC: 1 Str: 13 XL: 2 Next: 37% Magic: 3/3 EV: 7 Int: 11 God: Gold: 16 SH: 3 Dex: 11 Spells: 2/3 levels left rFire . . . (100%) a - +0 hand axe rCold . . . (100%) b - +0 buckler rNeg . . . (100%) c - +0 leather armour rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no barding) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.08/turn %: stampede @: no status effects A: large, hooves 3, deformed body, stampede 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 16 gold pieces. Inventory: Hand Weapons a - a +0 hand axe (weapon) Armour b - a +0 buckler (worn) c - a +0 leather armour (worn) Scrolls g - a scroll of fog c - a scroll of identify {unknown} d - a scroll of immolation {unknown} e - a scroll of revelation {unknown} h - a scroll of teleportation {unknown} Potions f - a potion of mutation {unknown} j - a potion of curing {unknown} Skills: + Level 2.4 Fighting - Level 2.4 Axes - Level 2.1 Stealth - Level 1.1 Shields - Level 1.0 Spellcasting - Level 1.7 Conjurations You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level z - Shock Conj/Air 8% 1d3 38% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Hailstorm Conj/Ice 2% 3d5 77% 3 Rending Blade Conj/Frge 2% 2d6 99% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 5538 Altars: Innate Abilities, Weirdness & Mutations You have hooves in place of feet. Armour fits poorly on your strangely shaped body. You stampede swiftly towards enemies and can push them backward. Message History The jackal bites you. You closely miss the jackal. Your kick misses the jackal. The jackal bites you. The jackal closely misses you. You barely miss the jackal. Your kick misses the jackal. The jackal completely misses you. You closely miss the jackal. You kick the jackal, but do no damage. You hit the jackal but do no damage. The jackal bites you but does no damage. The jackal barely misses you. You barely miss the jackal. You hit the jackal. x2; The jackal bites you. x5 There are monsters nearby! There are monsters nearby! There are monsters nearby! You miss the jackal. The jackal is heavily wounded. You closely miss the jackal. You completely miss the jackal. The jackal closely misses you. The jackal bites you. x4 You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the jackal but do no damage. You kick the jackal. You kill the jackal! You miss the jackal. You barely miss the jackal. The jackal bites you. x2 * * * LOW HITPOINT WARNING * * * The jackal closely misses you. You hit the jackal but do no damage. You barely miss the jackal. You block the jackal's attack. x2; The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. You completely miss the jackal. Your kick misses the jackal. You closely miss the jackal. The jackal bites you but does no damage. You block the jackal's attack. The jackal bites you. * * * LOW HITPOINT WARNING * * * You hit the jackal. You kick the jackal. The jackal is almost dead. You hit the jackal. You kill the jackal! The jackal bites you. You die... # ♣♣P.♣.....##........♣♣..♣... ♣♣♣................♣♣♣♣♣... ..###. ###.####### #... ###. ## # # ################## ♣.♣.♣.♣.♣.♣.♣.ß.♣.ß.ß.ß. ......h@................ ♣.♣.ß.♣.♣.ß.♣.♣.ß.♣.♣.♣. ### ################## You could see a jackal. Vanquished Creatures 2 jackals (D:1) A quokka (D:1) 3 ball pythons (D:1) 3 bats (D:1) 4 endoplasms (D:1) A frilled lizard (D:1) A goblin (D:1) A kobold (D:1) 3 rats (D:1) 19 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | nuzel the Gale Centaur Wanderer began the quest for the | Orb. 0 | D:1 | nuzel set off with the following items: a +0 hand axe, a +0 | buckler, a +0 leather armour, a scroll of fog; and the | following spell memorised: Shock; and the following spells | available to memorise: Hailstorm, Rending Blade. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 2/2 292 | D:1 | Reached XP level 2. HP: 24/24 MP: 3/3 451 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: evilmike_arrival_rings, layout_basic, serial_forest, infiniplex_forest_clump_curved, infiniplex_forest_lined_room_2, infiniplex_forest_end_3, infiniplex_forest_lined_3, infiniplex_forest_straight_4, infiniplex_forest_join, infiniplex_forest_lined_room_3, infiniplex_forest_end_2, infiniplex_forest_lined_2, infiniplex_forest_end_2, chequers_avenue, palyth_stone_intersect, interstate_on_off Skill XL: | 1 | ---------------+----+----- Fighting | 2 | 2.4 Axes | | 2.4 Stealth | | 2.1 Shields | | 1.1 Spellcasting | | 1.0 Conjurations | | 1.7 Action || total ---------------------------++------- Attack: Normal || 45 Melee: Hand axe || 59 Kick || 9 Stab: Sleeping || 2 Armour: Leather armour || 37 Dodge: Dodged || 15 Block: Buckler || 10 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 460 | 460 | 0 | 0 | 334 | 1 | 460.0 | Dungeon | 460 | 460 | 0 | 0 | 334 | 1 | 460.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 460 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+