Dungeon Crawl Stone Soup version 0.35-a0-434-gb02b2a9a93 (webtiles) character file. Game seed: 8796880695725787762 18 nuzel the Trooper (level 2, 0/40 HPs) Began as a Gale Centaur Wanderer on June 1, 2026. Slain by a black bear (1 damage) ... on level 4 of the Dungeon. The game lasted 00:00:21 (244 turns). nuzel the Trooper (Gale Centaur Wanderer) Turns: 244, Time: 00:00:22 Health: 0/40 AC: 21 Str: 13 XL: 2 Next: 48% Magic: 2/2 EV: 1 Int: 10 God: Gold: 0 SH: 0 Dex: 12 Spells: 1/1 levels left rFire . . . (100%) a - +0 trident rCold . . . (100%) (no offhand) rNeg . . . (100%) d - melded +0 leather armour rPois + (33%) c - melded +0 helmet rElec . (100%) (cloak unavailable) rCorr . (100%) (gloves unavailable) SInv . (barding unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.08/turn %: stampede @: tree-form A: resilient, branches, torment immunity, amphibious, boosted hp, stationary, -Tele, large, (hooves 3), (deformed body), stampede 1 a: no special abilities You were on level 4 of the Dungeon. You were a tree. You visited 1 branch of the dungeon, and saw 3 of its levels. Inventory: Hand Weapons a - a +0 trident (weapon) b - a +0 falchion Armour c - a +0 helmet (melded) d - a +0 leather armour (melded) Scrolls c - a scroll of fog {unknown} Potions d - a potion of heal wounds {unknown} f - a potion of invisibility {unknown} j - a potion of curing {unknown} Skills: + Level 3.9 Fighting - Level 1.7 Long Blades - Level 2.6 Polearms - Level 1.1 Stealth - Level 1.0 Shapeshifting You had one spell level left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Olgreb's Toxic Radiance Alch 0% N/A 98% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 17750 Altars: Annotations: D:1 2 transporters Innate Abilities, Weirdness & Mutations You are a tree. Your bark is very hard, but your evasion is minimal. Your unarmed attacks smack enemies forcefully with your branches. You are immune to unholy torment. You are amphibious. Your maximum health is greatly increased. Your roots penetrate the ground, keeping you stationary. You cannot be teleported. Your auxiliary armour is melded. (You have hooves in place of feet.) (Armour fits poorly on your strangely shaped body.) You stampede swiftly towards enemies and can push them backward. Message History The black bear bites you. The black bear barely misses you. The black bear claws you. You hit the black bear. Your kick misses the black bear. The black bear is lightly wounded. You stop stampeding. The black bear barely misses you. The black bear claws you but does no damage. The black bear claws you. You hit the black bear but do no damage. The black bear is lightly wounded. The black bear barely misses you. The black bear claws you. The black bear claws you but does no damage. You hit the black bear. The black bear is moderately wounded. The black bear bites you! * * * LOW HITPOINT WARNING * * * The black bear closely misses you. The black bear barely misses you. You hit the black bear but do no damage. Your kick misses the black bear. The black bear is moderately wounded. The black bear closely misses you. The black bear claws you. * * * LOW HITPOINT WARNING * * * The black bear barely misses you. You aren't carrying any items that you can evoke. Okay, then. You turn into a tree. Your +0 helmet and +0 leather armour meld into your body. Your roots penetrate the ground. The black bear bites you. * * * LOW HITPOINT WARNING * * * The black bear claws you but does no damage. x2 You completely miss the black bear. The black bear is lightly wounded. The black bear bites you but does no damage. The black bear claws you but does no damage. x2 You hit the black bear. The black bear is moderately wounded. The black bear bites you but does no damage. The black bear claws you but does no damage. The black bear claws you. You die... ### ..# # #.# #. #.# ###.# #.# #.....#J# # #)....#h####.# .......♣.....# #.....#.#.#..## #.... #........ ###.###.#.#.### #...$.....# #####.#.### #.#.# ####.#.# #....#.###### You could see a black bear and an endoplasm. Vanquished Creatures An adder (D:2) A dart slug (D:4) An endoplasm (D:1) A hobgoblin (D:1) A bat (D:1) 2 goblins (D:1) A kobold (D:1) A rat (D:1) 9 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | nuzel the Gale Centaur Wanderer began the quest for the | Orb. 0 | D:1 | nuzel set off with the following items: a +0 trident, a +0 | falchion, a +0 helmet, a +0 leather armour, a potion of | lignification. 0 | D:1 | Reached XP level 1. HP: 19/19 MP: 1/1 203 | D:2 | Reached XP level 2. HP: 27/27 MP: 2/2 217 | D:2 | You fall into a shaft and drop 2 floors! 235 | D:4 | Encountered a black bear 242 | D:4 | HP: 1/40 [black bear (5)] 244 | D:4 | Slain by a black bear Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_arrival_transporter_tutorial, layout_loops_ring, serial_shops, shop D:2: layout_loops_ring, nicolae_the_louvre, kennysheep_doodads, minmay_pentomino_v2, grunt_decor_clamped, dreamdust_princess_corridor D:4: layout_loops_ring Action || total ---------------------------++------- Attack: Normal || 19 Melee: Trident || 19 Kick || 5 Drink: Lignification || 1 Armour: Leather armour || 14 None || 9 Dodge: Dodged || 12 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 247 | 235 | 12 | 0 | 168 | 3 | 82.3 | Dungeon | 247 | 235 | 12 | 0 | 168 | 3 | 82.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 157 daAuts D:2: 61 daAuts D:4: 28 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+