Dungeon Crawl Stone Soup version 0.35-a0-427-ga508e0531a (webtiles) character file. Game seed: 1232856873252372088 28 nuzel the Ruffian (level 3, 0/25 (28) HPs) Began as a Gale Centaur Wanderer on May 31, 2026. Slain by a gnoll ... wielding a +0 flail (5 damage) ... on level 2 of the Dungeon. The game lasted 00:00:32 (1230 turns). nuzel the Ruffian (Gale Centaur Wanderer) Turns: 1230, Time: 00:00:33 HP: 0/25 (28) AC: 1 Str: 18 XL: 3 Next: 0% MP: 5/5 EV: 8 Int: 12 God: Gold: 22 SH: 0 Dex: 7 Spells: 5/5 levels left rFire . . . (100%) b - +1 short sword (drain) rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 leather armour rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no barding) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.09/turn %: stampede @: drained A: large, hooves 3, deformed body, stampede 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 22 gold pieces. Inventory: Hand Weapons b - a +1 short sword of draining (weapon) Armour a - a +0 leather armour (worn) Wands a - a wand of flame (3) (quivered) Scrolls t - 2 scrolls of teleportation Potions c - a potion of curing d - a potion of mutation {unknown} f - a potion of might {unknown} j - a potion of heal wounds {unknown} Skills: - Level 1.0 Fighting + Level 3.2 Unarmed Combat - Level 1.7 Spellcasting - Level 2.6 Conjurations - Level 1.7 Evocations You had 5 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 16% 2x1d4 19% 1 Shock Conj/Air 16% 1d4 19% 1 Apportation Tloc 2% N/A 32% 1 Rending Blade Conj/Frge 4% 2d6 88% 4 Forge Blazeheart Golem Fire/Frge 1% N/A 97% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 10769 Altars: Innate Abilities, Weirdness & Mutations You have hooves in place of feet. Armour fits poorly on your strangely shaped body. You stampede swiftly towards enemies and can push them backward. Message History You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel stronger. x2 Things that are here: a +0 dagger; 5 stones; a kobold corpse You encounter 2 gnolls. A gnoll is wielding a +0 whip of electrocution. The gnoll shouts! You hear a shout! There are monsters nearby! There are monsters nearby! There are monsters nearby! You stampede towards the gnoll! You encounter a gnoll. It is wielding a +0 whip. You stampede towards the gnoll! The gnoll barely misses you. You barely miss the gnoll. Your kick misses the gnoll. You stop stampeding. The gnoll barely misses you. You closely miss the gnoll. You kick the gnoll. The gnoll is moderately wounded. The gnoll hits you with a +0 flail. You closely miss the gnoll. You kick the gnoll. The gnoll is heavily wounded. You closely miss the gnoll. Your kick misses the gnoll. The gnoll is heavily wounded. The gnoll barely misses you. You barely miss the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 whip of electrocution! You are electrocuted! The gnoll barely misses you. You are too injured to fight recklessly! You are too injured to fight recklessly! You closely miss the gnoll. You encounter a dart slug. The gnoll hits you with a +0 whip of electrocution. * * * LOW HITPOINT WARNING * * * The gnoll barely misses you. You hit the gnoll. You drain the gnoll. You kick the gnoll. You kill the gnoll! The gnoll hits you with a +0 flail. You die... ##...## #.### ##.....## #w#. ##.......# #... #.......>. #.. +......... #.. #......... #.# ##.......# #####j### ##<....## #....@j.# ##...## #.###.#.# ##'## #.# #.#.# #.# #.###.#.#########.#### #.##..#.##............ #.##.##.##.####....### #........#.# #.....## #.##.##..#.# #....... #...<....#.####.#..### You could see 2 gnolls and a dart slug. Vanquished Creatures A gnoll (D:2) An adder (D:2) 4 endoplasms 3 hobgoblins (D:1) A quokka (D:2) A ball python (D:1) 2 bats (D:1) 2 frilled lizards (D:1) A goblin (D:1) 4 kobolds 3 rats (D:1) 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | nuzel the Gale Centaur Wanderer began the quest for the | Orb. 0 | D:1 | nuzel set off with the following items: a +0 leather | armour, a potion of curing, a wand of flame (3), a scroll | of teleportation; and the following spells available to | memorise: Foxfire, Shock, Rending Blade. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 3/3 123 | D:1 | Reached skill level 2 in Unarmed Combat 679 | D:1 | Reached XP level 2. HP: 18/18 MP: 4/4 1116 | D:2 | Reached skill level 3 in Unarmed Combat 1208 | D:2 | Reached XP level 3. HP: 25/25 MP: 5/5 1230 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_water_fire, layout_basic, chequers_serial_rivers_small_a, minmay_strange_pillars, minmay_misc_feat_pillars, minmay_misc_feat_columns D:2: layout_loops_corners Skill XL: | 1 2 | ---------------+-------+----- Unarmed Combat | 2 3 | 3.2 Fighting | | 1.0 Spellcasting | | 1.7 Conjurations | | 2.6 Evocations | | 1.7 Action || total ---------------------------++------- Attack: Normal || 57 Melee: Short sword || 49 Unarmed || 8 Kick || 15 Punch || 1 Read: Revelation || 1 Fog || 1 Poison || 1 Armour: Leather armour || 30 Dodge: Dodged || 13 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1229 | 1199 | 30 | 100 | 978 | 2 | 614.5 | Dungeon | 1229 | 1199 | 30 | 100 | 978 | 2 | 614.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1110 daAuts D:2: 119 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+