nuzel Level 1 of the Dungeon (0, 0, D:1) a +0 club a goblin corpse (skeletalised by now) (3, 1, D:1) a +0 dagger a goblin corpse (skeletalised by now) a ball python corpse (skeletalised by now) (10, 10, D:1) a bat corpse (skeletalised by now) (27, 25, D:1) a parchment of Curse of Agony (31, 20, D:1) a potion of curing Level 2 of the Dungeon (0, 0, D:2) a quokka corpse (skeletalised by now) (0, 17, D:2) a +0 club a kobold corpse (skeletalised by now) (3, 9, D:2) a +0 leather armour (4, 31, D:2) a +0 club (5, 7, D:2) a ball python skeleton (15, 23, D:2) a +0 club (15, 27, D:2) a rat corpse (skeletalised by now) (19, 0, D:2) a +0 club a goblin skeleton (22, 14, D:2) a +0 ring mail (24, 31, D:2) the +2 pair of boots of the Armoured One {Rampage rC+} Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rC+: It protects you from cold. It cannot be enchanted further. (34, 5, D:2) an inkwell talisman (38, 22, D:2) a +0 ring mail (46, 18, D:2) a +0 dagger a +0 sling (47, 17, D:2) a quokka skeleton (49, 16, D:2) a +0 ring mail Level 3 of the Dungeon (0, 0, D:3) a quokka corpse (2, -2, D:3) an adder corpse (9, 13, D:3) a parchment of Yara's Violent Unravelling Level 4 of the Dungeon (0, 0, D:4) a +0 short sword (2, -21, D:4) an orb of mesmerism (unseen) (6, -10, D:4) a +3 leather armour of fire resistance (10, -5, D:4) a jackal corpse (11, -5, D:4) a jackal corpse (13, -14, D:4) 7 gold pieces (17, -8, D:4) 11 gold pieces