Dungeon Crawl Stone Soup version 0.35-a0-364-g274e6c4f07 (webtiles) character file. Game seed: 11079458169605732803 16 nuzel the Conjurer (level 2, -9/23 HPs) Began as a Gale Centaur Wanderer on May 12, 2026. Mangled by a sleepcap (14 damage) ... while put to sleep by a sleepcap... on level 2 of the Dungeon. The game lasted 00:00:35 (937 turns). nuzel the Conjurer (Gale Centaur Wanderer) Turns: 937, Time: 00:00:35 Health: -9/23 AC: 1 Str: 15 XL: 2 Next: 41% Magic: 4/4 EV: 1 Int: 12 God: Gold: 112 SH: 0 Dex: 8 Spells: 3/4 levels left rFire . . . (100%) e - +0 morningstar rCold . . . (100%) c - +0 buckler rNeg . . . (100%) b - +0 leather armour rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no barding) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: stampede @: sleeping A: large, hooves 3, deformed body, stampede 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 112 gold pieces. Inventory: Hand Weapons a - a +0 club e - a +0 morningstar (weapon) Armour b - a +0 leather armour (worn) c - a +0 buckler (worn) Jewellery d - a ring of magical power Scrolls c - a scroll of brand weapon {unknown} d - a scroll of revelation {unknown} e - a scroll of vulnerability {unknown} Potions A - 2 potions of attraction Skills: - Level 1.0 Fighting - Level 1.0 Armour - Level 1.2 Shields + Level 1.2 Unarmed Combat - Level 1.8 Spellcasting - Level 4.5 Conjurations - Level 1.2 Translocations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level f - Foxfire Conj/Fire 24% 2x1d5 19% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Momentum Strike Conj/Tloc 14% 3d8 22% 2 Mercury Arrow Conj/Alch 12% 2d6 28% 2 Blink Tloc 6% N/A 41% 2 Kinetic Grapnel Frge 4% 1d4 43% 1 Fulminant Prism Conj/Alch 3% 3d5 88% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Zot: 11041 Altars: Innate Abilities, Weirdness & Mutations You have hooves in place of feet. Armour fits poorly on your strangely shaped body. You stampede swiftly towards enemies and can push them backward. Message History e - a +0 morningstar You encounter a kobold. It is wielding a +0 whip and quivering stones. The kobold shouts! You hear a loud squeak. The kobold throws a stone. The stone hits you. You unwield your +0 club. e - a +0 morningstar (weapon) You encounter a rat. There are monsters nearby! There are monsters nearby! Found a parchment of Maxwell's Portable Piledriver. You encounter a sleepcap. There is a stone staircase leading down here. You stampede towards the kobold! Found a scroll labelled IWICEKH FUEDU. You closely miss the kobold. You kick the kobold. You kill the kobold! You sock the rat! You kill the rat! You stop stampeding. You hit the sleepcap. You kick the sleepcap. The sleepcap is lightly damaged. The sleepcap releases spores at you. You hit the sleepcap but do no damage. You kick the sleepcap! The sleepcap is heavily damaged. The sleepcap releases spores at you. x2 You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! A sleepcap is nearby! A sleepcap is nearby! You hit the sleepcap. The sleepcap is severely damaged. The sleepcap releases spores at you. * * * LOW HITPOINT WARNING * * * You are engulfed in a cloud of soporific spores! You fall asleep. The sleepcap releases spores at you! Ouch! That really hurt! You die... ####.#### #.# .....#.....## #..# ............## #.. .............######.#### ............... ....... .............# ##...# ?............# ##....# ......?....†.#####..##.# ......f@.>.........###.# .................### #.# ..:..#...........# #.. #### ##.##......## ##. #.##......######## #.#######.......## #.# #.......## #.. ###......... ...........## You could see a sleepcap. Vanquished Creatures 2 endoplasms (D:1) A hobgoblin (D:1) 2 quokkas 2 ball pythons 4 bats 3 frilled lizards (D:1) 2 goblins (D:1) 2 kobolds 2 rats 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | nuzel the Gale Centaur Wanderer began the quest for the | Orb. 0 | D:1 | nuzel set off with the following items: a +0 club, a +0 | leather armour, a +0 buckler, a potion of attraction; and | the following spell memorised: Foxfire; and the following | spells available to memorise: Momentum Strike, Mercury | Arrow, Blink, Fulminant Prism. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 3/3 389 | D:1 | Reached XP level 2. HP: 22/22 MP: 4/4 406 | D:1 | Reached skill level 1 in Unarmed Combat 906 | D:2 | Reached skill level 1 in Fighting 937 | D:2 | Mangled by a sleepcap Illustrated notes Levels and vault maps discovered: D:1: roadster_arrival_rocket_large, layout_loops_ring D:2: layout_rooms, minmay_bisected Skill XL: | 1 2 | ---------------+-------+----- Unarmed Combat | 1 | 1.2 Fighting | 1 | 1.0 Armour | | 1.0 Shields | | 1.2 Spellcasting | | 1.8 Conjurations | | 4.5 Translocations | | 1.2 Action || total ---------------------------++------- Attack: Normal || 67 Melee: Club || 62 Kick || 14 Morningstar || 5 Armour: Leather armour || 44 Dodge: Dodged || 18 Block: Buckler || 11 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 958 | 930 | 28 | 0 | 788 | 2 | 479.0 | Dungeon | 958 | 930 | 28 | 0 | 788 | 2 | 479.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 854 daAuts D:2: 103 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety decays J = Piety lost (inc. decay) A B C D E F G H I J +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+