Dungeon Crawl Stone Soup version 0.33.0-12-g7cc96d47fd (webtiles) character file. Game seed: 5684372003196112849 0 nuzel the Magician (level 1, 5/13 HPs) Began as a Gnoll Wanderer on May 15, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:08 (30 turns). nuzel the Magician (Gnoll Wanderer) Turns: 30, Time: 00:00:09 Health: 5/13 AC: 2 Str: 9 XL: 1 Next: 0% Magic: 8/8 EV: 10 Int: 15 God: Gold: 0 SH: 3 Dex: 9 Spells: 14/14 levels left rFire . . . a - +0 club rCold . . . d - +0 buckler rNeg . . . c - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.11/turn %: no passive effects @: no status effects A: fangs 1, treasure sense, distributed training a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 club (weapon) Armour c - a +0 robe (worn) d - a +0 buckler (worn) Potions b - a potion of curing Skills: + Level 0.0 Fighting + Level 0.0 Short Blades + Level 0.0 Long Blades + Level 0.0 Axes + Level 0.0 Maces & Flails + Level 0.0 Polearms + Level 0.0 Staves + Level 0.0 Ranged Weapons + Level 0.0 Throwing + Level 2.3 Armour + Level 2.3 Dodging + Level 0.0 Stealth + Level 2.3 Shields + Level 0.0 Unarmed Combat + Level 7.0 Spellcasting + Level 0.0 Conjurations + Level 0.0 Hexes + Level 0.0 Summonings + Level 0.0 Necromancy + Level 0.0 Translocations + Level 0.0 Forgecraft + Level 3.6 Fire Magic + Level 0.0 Ice Magic + Level 0.0 Air Magic + Level 0.0 Earth Magic + Level 0.0 Alchemy + Level 0.0 Invocations + Level 0.0 Evocations + Level 4.4 Shapeshifting You had 14 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 40% 2x1d6 10% 1 Slow Hex 20% N/A 21% 1 Dazzling Flash Hex/Fire 20% N/A 28% 3 Inner Flame Hex/Fire 10% N/A 28% 3 Ignite Poison Fire/Alch 10% N/A 67% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 5967 Altars: Innate Abilities, Weirdness & Mutations You have very sharp teeth. You have an uncanny knack for detecting items. Your experience applies equally to all skills. Message History You hit the jackal but do no damage. The jackal barely misses you. The jackal closely misses you. You block the jackal's attack. There are monsters nearby! You hit the jackal. The jackal is lightly wounded. The jackal bites you. You block the jackal's attack. The jackal bites you. The jackal closely misses you. You take 3 damage, and have 10/13 hp. You barely miss the jackal. Your bite misses the jackal. The jackal is lightly wounded. The jackal barely misses you. You block the jackal's attack. The jackal bites you. The jackal barks! You take 2 damage, and have 8/13 hp. You hit the jackal. The jackal is heavily wounded. The jackal bites you. The jackal closely misses you. You take 1 damage, and have 7/13 hp. You barely miss the jackal. The jackal is heavily wounded. The jackal bites you. The jackal closely misses you. You block the jackal's attack. You take 3 damage, and have 4/13 hp. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You barely miss the jackal. The jackal is heavily wounded. The jackal barely misses you. The jackal misses you. The jackal barely misses you. x2 As you read the scroll labelled MAPLITHUYZUE, it crumbles to dust. It is a scroll of identify. You don't currently have any unidentified items. You block the jackal's attack. The jackal closely misses you. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) .# ##....##### .. ##.#..## #. #....## #..#.#.## #.#.### #...# ###.## #..## #.@h# ###h# ... .### .# ## You could see 2 jackals. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | nuzel the Gnoll Wanderer began the quest for the Orb. 0 | D:1 | nuzel set off with the following items: a +0 club, a potion | of curing, a +0 robe, a +0 buckler; and the following | spells available to memorise: Foxfire, Slow, Dazzling | Flash, Inner Flame, Ignite Poison. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 8/8 30 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_tunnels, layout_rooms, ebering_ecumenical_altar_rust Action || total ---------------------------++------- Melee: Club || 6 Use: Scroll || 1 Armour: Robe || 5 Dodge: Dodged || 11 Block: Buckler || 5