Dungeon Crawl Stone Soup version 0.33.0-11-g5f24e6623a (webtiles) character file. Game seed: 12457142165967213068 18 nuzel the Mimic (level 2, -3/20 HPs) Began as a Gnoll Wanderer on May 12, 2025. Frozen to death by an endoplasm (5 damage) ... on level 1 of the Dungeon. The game lasted 00:00:40 (300 turns). nuzel the Mimic (Gnoll Wanderer) Turns: 300, Time: 00:00:41 Health: -3/20 AC: 0 Str: 8 XL: 2 Next: 66% Magic: 7/7 EV: 22 Int: 13 God: Gold: 60 SH: 0 Dex: 12 Spells: 9/10 levels left rFire . . . a - melded +0 dagger rCold . . . (offhand unavailable) rNeg . . . d - melded +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . b - melded +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth + (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn %: no passive effects @: flux-form, glowing A: contaminating, glow, weak attacks, fangs 1, treasure sense, distributed training a: End Transformation You were on level 1 of the Dungeon. You were overflowing with transmutational energy. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 60 gold pieces. Inventory: Hand Weapons a - a +0 dagger (melded) Armour b - a +0 pair of gloves (melded) d - a +0 robe (melded) Potions c - a potion of berserk rage Baubles e - 4 flux baubles Skills: + Level 0.5 Fighting + Level 0.5 Short Blades + Level 0.5 Long Blades + Level 0.5 Axes + Level 0.5 Maces & Flails + Level 0.5 Polearms + Level 0.5 Staves + Level 0.5 Ranged Weapons + Level 0.5 Throwing + Level 0.5 Armour + Level 2.5 Dodging + Level 2.3 Stealth + Level 0.5 Shields + Level 0.5 Unarmed Combat + Level 4.9 Spellcasting + Level 0.3 Conjurations + Level 0.3 Hexes + Level 0.3 Summonings + Level 0.3 Necromancy + Level 0.3 Translocations + Level 2.0 Forgecraft + Level 0.3 Fire Magic + Level 0.3 Ice Magic + Level 0.3 Air Magic + Level 0.3 Earth Magic + Level 0.3 Alchemy + Level 0.6 Invocations + Level 0.5 Evocations + Level 10.4 Shapeshifting You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Kinetic Grapnel Frge 32% 1d5 9% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Launch Clockwork Bee Frge 8% N/A 24% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Zot: 5699 Altars: Innate Abilities, Weirdness & Mutations You are overflowing with transmutational energy. Foes you strike become dangerously contaminated with transmutational energy. You glow with energy, making you easy to see. Your attacks are very weak. You are incapable of wielding weapons or throwing items. Your weapon, offhand, body armour and gloves are melded. You have very sharp teeth. You have an uncanny knack for detecting items. Your experience applies equally to all skills. Message History You kill the jackal! The jackal misses you. You hit the jackal but do no damage. The jackal begins to glow. The jackal closely misses you. You hit the jackal but do no damage. The jackal glows dangerously bright. The jackal misses you. x2 You hit the jackal but do no damage. The jackal shudders as magic cascades through it!! You kill the jackal! You hit the jackal. The jackal begins to glow. The jackal is lightly wounded. The jackal barely misses you. The jackal closely misses you. You hit the jackal but do no damage. The jackal glows dangerously bright. The jackal is lightly wounded. The jackal barely misses you. You hit the jackal but do no damage. The jackal shudders as magic cascades through it!!! You kill the jackal! You barely miss the jackal. You bite the jackal, but do no damage. The jackal closely misses you. The jackal barely misses you. You barely miss the jackal. You bite the jackal, but do no damage. The jackal closely misses you. You hit the jackal but do no damage. The jackal begins to glow. You bite the jackal, but do no damage. The jackal closely misses you. The jackal misses you. You hit the jackal but do no damage. The jackal glows dangerously bright. The jackal bites you. * * * LOW HITPOINT WARNING * * * You take 2 damage, and have 4/20 hp. You barely miss the jackal. The jackal bites you. * * * LOW HITPOINT WARNING * * * You take 3 damage, and have 1/20 hp. You hit the jackal but do no damage. The jackal shudders as magic cascades through it!! You kill the jackal! You hit the endoplasm but do no damage. The endoplasm begins to glow. The endoplasm is heavily wounded. The endoplasm freezes you. You are frozen. You die... #..........######## ######............# #....########### #.....†......... ##.......#### #######.# # #.#######.. . # ####.......... .. # #.pJ.....######... # #..####........... # ##+## ###.#....... #...# #....### #...# #J...# ###...### #...###.# #......<# #.......# # ####.......####......## # #.............#...##.# You could see an endoplasm (contam). Vanquished Creatures 3 endoplasms (D:1) 2 giant cockroaches (D:1) 4 jackals (D:1) A quokka (D:1) A bat (D:1) 2 frilled lizards (D:1) 2 goblins (D:1) A kobold (D:1) 16 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Reached skill level 10 in Shapeshifting 0 | D:1 | nuzel the Gnoll Wanderer began the quest for the Orb. 0 | D:1 | nuzel set off with the following items: a +0 dagger, a +0 | pair of gloves, a potion of berserk rage, a +0 robe, 5 flux | baubles; and the following spell memorised: Kinetic | Grapnel; and the following spells available to memorise: | Launch Clockwork Bee. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 6/6 116 | D:1 | Reached XP level 2. HP: 13/19 MP: 7/7 298 | D:1 | HP: 1/20 [jackal (3)] 300 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_cross, layout_basic Skill XL: | 1 | ---------------+----+----- Shapeshifting | | 10.4 Forgecraft | 2 | 2.0 Fighting | | 0.5 Short Blades | | 0.5 Long Blades | | 0.5 Axes | | 0.5 Maces & Flails | | 0.5 Polearms | | 0.5 Staves | | 0.5 Ranged Weapons | | 0.5 Throwing | | 0.5 Armour | | 0.5 Dodging | | 2.5 Stealth | | 2.3 Shields | | 0.5 Unarmed Combat | | 0.5 Spellcasting | | 4.9 Conjurations | | 0.3 Hexes | | 0.3 Summonings | | 0.3 Necromancy | | 0.3 Translocations | | 0.3 Fire Magic | | 0.3 Ice Magic | | 0.3 Air Magic | | 0.3 Earth Magic | | 0.3 Alchemy | | 0.3 Invocations | | 0.6 Evocations | | 0.5 Action || total ---------------------------++------- Melee: Dagger || 61 Bite || 8 Unarmed || 17 Stab: Sleeping || 4 Armour: Robe || 34 Skin || 4 Dodge: Dodged || 64